I’m spending all day with the debugger killing network bugs, trying to make it as polished as I can for the alpha release. Btw. many have asked for this (QoS Emulator) – I use it for simulating latency and packet drops.
Posts categorized “Development log”
Today I’m making taking stuff from dead soldiers and stealing items work over network. Having menus for this makes it all easy and possible. I also made quick picking, reloading and gun changing without the need to go into menu. Just tap the button quickly and the soldier decides himself what to pick.
I made a damage & healing system including bandaging yourself. It looks really cool. Right now there are standard bullet wounds and fall damage. This slows very much the movement of the player and affects aiming. I’d like to expand this later with stuff like internal organ damage, bleeding, bone fractures. All of these could be healed with proper medical tools.









