Raycasting still doesn’t work, but fuck that I’ve got tons of other cool stuff done yesterday and today.
Finally after months of work we have realtime lighting with shadows while shooting with muzzle flash effects. It looks brilliant. Never seen a 2D game look this good.
And this is not all, because I’ve only just started working with pixel shaders. I think we’ll make heavy use of normal mapping, specular lighting and other awesome shader techniques.
If all goes well Link-Dead might be as good as this – http://www.youtube.com/watch?v=QVFkGqG9-4Y










“Finally after months of work we have realtime lighting with shadows while shooting with muzzle flash effects. It looks brilliant. Never seen a 2D game look this good.”
Dude that sounds awesome.
P.S. Please keep up the daily update reports, they are a good way of us knowing where you are up to.
‘P.S. Please keep up the daily update reports, they are a good way of us knowing where you are up to.’
indeed!
Hopefully we gonna see some ingame screeshot soon
In game shots are still probably a few months coming.
The screens don’t really matter ’cause it’s even more interesting to wait for The Game without any info. I believe in you guys and hope you will be polishing your masterpiece until it reaches power equal to gods.
Michal, how does the lighting engine work, compared to the email i sent you a ways back (that dealt with vector bump mapping)?
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