Defining Awesome
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  • February 23rd 2010

    Quick look at a draft of the LD inventory. Shows also the gameplay possibilities it can generate.

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    February 23rd 2010

    Writing inventory code. During gameplay soldiers will change inventory using key shortcuts and quick-access menus.

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    February 19th 2010

    When I first saw a grid-based inventory system in Diablo I thought it was a pretty clever idea. It was fairly realistic and fun – something which I always aim for. Nowadays I see a lot of bad opinions about it. Somebody even making a parody called “Inventory Tetris” – http://ping.fm/t7KYb Out of all the make-fun comments on that site one of them states: “… we are falling for the PR people’s “less is more” trap. Basically, mainstream game design in the 21st century consists of eliminating anything that could confuse a stupid person. And it’s good because, that way the audience is expanded significantly.”. I have to agree with this. Players are made dumber and dumber. You can’t make hints or walk-throughs or make a cut-scene out of a grid-inventory system so the only solution for AAA games is to eliminate the system and introduce something simpler than simple. Grid-systems are simple and work well in my opinion. I’m going with my intuition here and will take ideas from X-Com, Hidden & Dangerous 2 and Jagged Alliance 2 inventory systems.

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    February 19th 2010

    Made a quick slot-based GUI. That was easy but now I have to make that inventory work with the soldiers one which will be a pain in the ass.

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    February 17th 2010

    I started thinking about inventory management for LD. Even before thinking of it as an RTS I thought a RPG slot-based system would be best. I don’t know for sure yet. I would be happy to read different views on the subject. Here is a nice discussion about different kinds of inventories.

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    February 17th 2010

    Split-screen rendering works! It still needs a lot of tweaking but I’m pretty excited. It’ll be the 1st good game since Liero to allow this.

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    February 16th 2010

    Tried to do splitscreen but ran into a problem. 2 can play on 1 computer but the split view doesnt work. Hope guys on Irrlicht forum help me

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    February 15th 2010

    Joystick controller support

    Woo! I added joystick support for Link-Dead and it works with my XBox controller! That was easy and it feels really good. You probably know what’s coming next?

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    February 13th 2010

    Today is one of those days when nothing works. Although I managed to do this
    in weapon scripts.

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    February 12th 2010

    This is a config file for a Link-Dead weapon - Any suggestions are welcome.

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