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	<title>Comments on: New engine part 1</title>
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	<link>https://mm.soldat.pl/coding-awesomness/new-engine-part-1</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: Fast loans online Wichita</title>
		<link>https://mm.soldat.pl/coding-awesomness/new-engine-part-1/comment-page-1#comment-1685886</link>
		<dc:creator><![CDATA[Fast loans online Wichita]]></dc:creator>
		<pubDate>Fri, 12 Feb 2016 21:19:17 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1774#comment-1685886</guid>
		<description><![CDATA[I&#039;ve been browsing on-line greater than 3 hours these days, 
yet I never discovered any interesting article 
like yours. It is lovely worth enough for me. In my 
view, if all webmasters and bloggers made excellent content material 
as you probably did, the web will probably be a lot more helpful than ever before.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been browsing on-line greater than 3 hours these days,<br />
yet I never discovered any interesting article<br />
like yours. It is lovely worth enough for me. In my<br />
view, if all webmasters and bloggers made excellent content material<br />
as you probably did, the web will probably be a lot more helpful than ever before.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tabliczki znamionowe</title>
		<link>https://mm.soldat.pl/coding-awesomness/new-engine-part-1/comment-page-1#comment-1268840</link>
		<dc:creator><![CDATA[tabliczki znamionowe]]></dc:creator>
		<pubDate>Wed, 07 Oct 2015 00:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1774#comment-1268840</guid>
		<description><![CDATA[Niezwykle interesująca wypowiedź, gorąco polecam. Sądzę, że zainteresuje kogoś tak samo 
mocno jak mnie.]]></description>
		<content:encoded><![CDATA[<p>Niezwykle interesująca wypowiedź, gorąco polecam. Sądzę, że zainteresuje kogoś tak samo<br />
mocno jak mnie.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: whocares?</title>
		<link>https://mm.soldat.pl/coding-awesomness/new-engine-part-1/comment-page-1#comment-302917</link>
		<dc:creator><![CDATA[whocares?]]></dc:creator>
		<pubDate>Mon, 14 Nov 2011 21:34:01 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1774#comment-302917</guid>
		<description><![CDATA[c&#039;mon dude make a remake of soldat... why u dont use Unity 3 engine¿?
is very powerfull and of course 
with it you can do &quot;browser based-games&quot; (see unity 3 webplay dev)
is for 3d games but.. fuck you still can doing freakin&#039; awesome 2d games with it
please take a look of the unity 3 features
i know is a paid engine but fuck is pretty easy to learn and powerfull]]></description>
		<content:encoded><![CDATA[<p>c&#8217;mon dude make a remake of soldat&#8230; why u dont use Unity 3 engine¿?<br />
is very powerfull and of course<br />
with it you can do &#8220;browser based-games&#8221; (see unity 3 webplay dev)<br />
is for 3d games but.. fuck you still can doing freakin&#8217; awesome 2d games with it<br />
please take a look of the unity 3 features<br />
i know is a paid engine but fuck is pretty easy to learn and powerfull</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>https://mm.soldat.pl/coding-awesomness/new-engine-part-1/comment-page-1#comment-299425</link>
		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Fri, 04 Nov 2011 12:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1774#comment-299425</guid>
		<description><![CDATA[Everytime I hear word &#039;Cloud&#039;, especially from people being not professionals in IT I am laughting a lot. Cloud Computing is definetly nothing more than virtualized hosting what we know very good for years now. There is no significant difference between cloud and hosting, so lets make it clear: Cloud Computing is a pure marketing and it is not a revolutionary paradigm. It doesn&#039;t change anything to our lives. Forget about rendering heavy cpu loaded games in browser using Javascript&amp;html5. Dont you remeber why interpreted languages had been beaten by fully compiled native apps. Nothing has changed here. JS &amp; html is still so slooooow due to its nature. C# is cross platform among microsoft solutions: XBox, WindowsPhone, Win8, desktop. It is compiled to the semi-native assemler-like language IL, efficient enought to game developement. Except a few well known situations, it is memory leaks free. With c# you got XNA framework targeted to game devs.]]></description>
		<content:encoded><![CDATA[<p>Everytime I hear word &#8216;Cloud&#8217;, especially from people being not professionals in IT I am laughting a lot. Cloud Computing is definetly nothing more than virtualized hosting what we know very good for years now. There is no significant difference between cloud and hosting, so lets make it clear: Cloud Computing is a pure marketing and it is not a revolutionary paradigm. It doesn&#8217;t change anything to our lives. Forget about rendering heavy cpu loaded games in browser using Javascript&amp;html5. Dont you remeber why interpreted languages had been beaten by fully compiled native apps. Nothing has changed here. JS &amp; html is still so slooooow due to its nature. C# is cross platform among microsoft solutions: XBox, WindowsPhone, Win8, desktop. It is compiled to the semi-native assemler-like language IL, efficient enought to game developement. Except a few well known situations, it is memory leaks free. With c# you got XNA framework targeted to game devs.</p>
]]></content:encoded>
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	<item>
		<title>By: ---</title>
		<link>https://mm.soldat.pl/coding-awesomness/new-engine-part-1/comment-page-1#comment-296407</link>
		<dc:creator><![CDATA[---]]></dc:creator>
		<pubDate>Thu, 27 Oct 2011 20:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1774#comment-296407</guid>
		<description><![CDATA[„You can check out the games released in the past 5 years and count all the games which have ANY OpenGL functionality and realize that OpenGL in the game industry is like Linux in the desktop world”

Mac OS gaming is rising rapidly, graphics/OpenGL stuff get constant updates. Steam is already there. Even MM is making a KAG port for Mac (I was shocked to know actually, in a good way).

„Oh btw, Chrome 15 has a nice feature which lets you add interesting “apps” to the new tab page. Those apps are things like YouTube, Facebook, Google+, GMail and so on. This is exactly the future.”

You must have some sort of local cached copy anyway (offline mode) to be able to use apps outside 3g/wi-fi networks. So it&#039;s like (almost) the same applications but written in html5/css3/js. With no to little system integration.

„No more installing hassle, just click and go! This is how games should be, you click the icon you want to play, no downloading, no installing, no bullshit. Just click and play, simple!”

And people in 10 years after that will invent a new way to play games. Without constant „downloading content” messages, with good ping, with ability to play using wi-fi/bluetooth only... binary games, so exciting!

HDD is slow, using SSD you can cut game loading time in half. Using internet connection — ??? Just think about internet-only (no files on the PC) MMORPG. Like WoW.]]></description>
		<content:encoded><![CDATA[<p>„You can check out the games released in the past 5 years and count all the games which have ANY OpenGL functionality and realize that OpenGL in the game industry is like Linux in the desktop world”</p>
<p>Mac OS gaming is rising rapidly, graphics/OpenGL stuff get constant updates. Steam is already there. Even MM is making a KAG port for Mac (I was shocked to know actually, in a good way).</p>
<p>„Oh btw, Chrome 15 has a nice feature which lets you add interesting “apps” to the new tab page. Those apps are things like YouTube, Facebook, Google+, GMail and so on. This is exactly the future.”</p>
<p>You must have some sort of local cached copy anyway (offline mode) to be able to use apps outside 3g/wi-fi networks. So it&#8217;s like (almost) the same applications but written in html5/css3/js. With no to little system integration.</p>
<p>„No more installing hassle, just click and go! This is how games should be, you click the icon you want to play, no downloading, no installing, no bullshit. Just click and play, simple!”</p>
<p>And people in 10 years after that will invent a new way to play games. Without constant „downloading content” messages, with good ping, with ability to play using wi-fi/bluetooth only&#8230; binary games, so exciting!</p>
<p>HDD is slow, using SSD you can cut game loading time in half. Using internet connection — ??? Just think about internet-only (no files on the PC) MMORPG. Like WoW.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clawbug</title>
		<link>https://mm.soldat.pl/coding-awesomness/new-engine-part-1/comment-page-1#comment-296320</link>
		<dc:creator><![CDATA[Clawbug]]></dc:creator>
		<pubDate>Thu, 27 Oct 2011 12:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1774#comment-296320</guid>
		<description><![CDATA[Blizzard, iD and EA use DirectX as their main renderer with a fallback/compatibility renderer based on OpenGL which handles potential ports to other platforms.

You can check out the games released in the past 5 years and count all the games which have ANY OpenGL functionality and realize that OpenGL in the game industry is like Linux in the desktop world, only the select few bother the hassle and others couldnt give a fuck. Useless for the masses, important for the loud few. Oh and Carmack himself prefers DirectX... ...and consoles. 

Oh btw, Chrome 15 has a nice feature which lets you add interesting &quot;apps&quot; to the new tab page. Those apps are things like YouTube, Facebook, Google+, GMail and so on. This is exactly the future. This is what your desktops will become. No more installing hassle, just click and go! This is how games should be, you click the icon you want to play, no downloading, no installing, no bullshit. Just click and play, simple!

I&#039;d really like Soldat 2 to run on a browser, accessible to anyone, everywhere, anytime! Just click and go, you get to blast people away with that LAW without ANY hassle! Who can honestly say that they would NOT like that? I can&#039;t think of a single negative reason against this kind of progress apart from the fact that it requires a working internet connection, which might not be available to some people. However, those people wouldn&#039;t really be the target audience anyway, so itäs not a big deal in the big picture.]]></description>
		<content:encoded><![CDATA[<p>Blizzard, iD and EA use DirectX as their main renderer with a fallback/compatibility renderer based on OpenGL which handles potential ports to other platforms.</p>
<p>You can check out the games released in the past 5 years and count all the games which have ANY OpenGL functionality and realize that OpenGL in the game industry is like Linux in the desktop world, only the select few bother the hassle and others couldnt give a fuck. Useless for the masses, important for the loud few. Oh and Carmack himself prefers DirectX&#8230; &#8230;and consoles. </p>
<p>Oh btw, Chrome 15 has a nice feature which lets you add interesting &#8220;apps&#8221; to the new tab page. Those apps are things like YouTube, Facebook, Google+, GMail and so on. This is exactly the future. This is what your desktops will become. No more installing hassle, just click and go! This is how games should be, you click the icon you want to play, no downloading, no installing, no bullshit. Just click and play, simple!</p>
<p>I&#8217;d really like Soldat 2 to run on a browser, accessible to anyone, everywhere, anytime! Just click and go, you get to blast people away with that LAW without ANY hassle! Who can honestly say that they would NOT like that? I can&#8217;t think of a single negative reason against this kind of progress apart from the fact that it requires a working internet connection, which might not be available to some people. However, those people wouldn&#8217;t really be the target audience anyway, so itäs not a big deal in the big picture.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ---</title>
		<link>https://mm.soldat.pl/coding-awesomness/new-engine-part-1/comment-page-1#comment-295920</link>
		<dc:creator><![CDATA[---]]></dc:creator>
		<pubDate>Wed, 26 Oct 2011 07:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1774#comment-295920</guid>
		<description><![CDATA[„The real hardware would be held in companies, along with all your files, information and other data. It would run your games, provide you internet, do all the real computing while you, the “user”, would be able to access this from a “terminal” device using a personal account, which can be anything from a mobile phone to a desktop.”

People in mid 90s talked about it as it&#039;s near future stuff. But it&#039;s 2011 now and it haven&#039;t taken off yet.

„This is partly a reason why OpenGL won’t be matching DirectX in rendering efficiency, because no one uses it in games. All the focus is on DirectX because it’s a de-facto standard in the (PC/XO side of the) industry.”

No one? What about Blizzard, ID, EA? DirectX isn&#039;t crossplatform.]]></description>
		<content:encoded><![CDATA[<p>„The real hardware would be held in companies, along with all your files, information and other data. It would run your games, provide you internet, do all the real computing while you, the “user”, would be able to access this from a “terminal” device using a personal account, which can be anything from a mobile phone to a desktop.”</p>
<p>People in mid 90s talked about it as it&#8217;s near future stuff. But it&#8217;s 2011 now and it haven&#8217;t taken off yet.</p>
<p>„This is partly a reason why OpenGL won’t be matching DirectX in rendering efficiency, because no one uses it in games. All the focus is on DirectX because it’s a de-facto standard in the (PC/XO side of the) industry.”</p>
<p>No one? What about Blizzard, ID, EA? DirectX isn&#8217;t crossplatform.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ---</title>
		<link>https://mm.soldat.pl/coding-awesomness/new-engine-part-1/comment-page-1#comment-295910</link>
		<dc:creator><![CDATA[---]]></dc:creator>
		<pubDate>Wed, 26 Oct 2011 06:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1774#comment-295910</guid>
		<description><![CDATA[Making of Prince of Persia ebook
http://jordanmechner.com/blog/2011/10/ebook/
I haven&#039;t bought it, but you might be interested (and sorry for being off-topic)]]></description>
		<content:encoded><![CDATA[<p>Making of Prince of Persia ebook<br />
<a href="http://jordanmechner.com/blog/2011/10/ebook/" rel="nofollow">http://jordanmechner.com/blog/2011/10/ebook/</a><br />
I haven&#8217;t bought it, but you might be interested (and sorry for being off-topic)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Snow</title>
		<link>https://mm.soldat.pl/coding-awesomness/new-engine-part-1/comment-page-1#comment-294979</link>
		<dc:creator><![CDATA[Snow]]></dc:creator>
		<pubDate>Mon, 24 Oct 2011 03:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1774#comment-294979</guid>
		<description><![CDATA[Reactorcore mentioned Java. I too am a fan of Java and I think I will continue to develop in Java for desktop and web. I only use other languages if it&#039;s required. Would love to know what MM thinks about Java.]]></description>
		<content:encoded><![CDATA[<p>Reactorcore mentioned Java. I too am a fan of Java and I think I will continue to develop in Java for desktop and web. I only use other languages if it&#8217;s required. Would love to know what MM thinks about Java.</p>
]]></content:encoded>
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	<item>
		<title>By: Clawbug</title>
		<link>https://mm.soldat.pl/coding-awesomness/new-engine-part-1/comment-page-1#comment-294614</link>
		<dc:creator><![CDATA[Clawbug]]></dc:creator>
		<pubDate>Sat, 22 Oct 2011 23:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1774#comment-294614</guid>
		<description><![CDATA[Certainly desktop won&#039;t just &quot;disappear&quot; from computers. There will always be people who will use it. Just as text terminals haven&#039;t disappeared, there are some of us *still* using and actually preferring them over shiny GUIs and such. However, that is not important. What is important how people generally feel about them and what people want to use. People don&#039;t want hassle. 99 % of people don&#039;t care about privacy. Look at Facebook or Google. 

All I am saying is that there isn&#039;t much of a reason NOT to make your game web based, if you consider it an option right now. Yes, there are performance issues, lag issues, compatibility issues(as not every browser is 100 % identical). However, most of these are not serious. Most people don&#039;t care about them *if the game is good*. As I said before, a game like Soldat is possible to be made run in the browser already. Someone just has to make it a seamless experience with no hassle. Just point your browser to www.soldat.pl and GAME ON. Simple!

Perhaps in most &quot;gamer&quot; circles such &quot;browser games&quot; are considerd a joke, that&#039;s for sure. But that is again because of people being afraid of change. People think that no *REAL* games run on browsers. :) But I have to admit that it&#039;s not good either to be ahead of your time. People will resist everything new. Most will not adapt because something new is superior. They adapt because everyone *ELSE* adapts.]]></description>
		<content:encoded><![CDATA[<p>Certainly desktop won&#8217;t just &#8220;disappear&#8221; from computers. There will always be people who will use it. Just as text terminals haven&#8217;t disappeared, there are some of us *still* using and actually preferring them over shiny GUIs and such. However, that is not important. What is important how people generally feel about them and what people want to use. People don&#8217;t want hassle. 99 % of people don&#8217;t care about privacy. Look at Facebook or Google. </p>
<p>All I am saying is that there isn&#8217;t much of a reason NOT to make your game web based, if you consider it an option right now. Yes, there are performance issues, lag issues, compatibility issues(as not every browser is 100 % identical). However, most of these are not serious. Most people don&#8217;t care about them *if the game is good*. As I said before, a game like Soldat is possible to be made run in the browser already. Someone just has to make it a seamless experience with no hassle. Just point your browser to <a href="http://www.soldat.pl" rel="nofollow">http://www.soldat.pl</a> and GAME ON. Simple!</p>
<p>Perhaps in most &#8220;gamer&#8221; circles such &#8220;browser games&#8221; are considerd a joke, that&#8217;s for sure. But that is again because of people being afraid of change. People think that no *REAL* games run on browsers. <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /> But I have to admit that it&#8217;s not good either to be ahead of your time. People will resist everything new. Most will not adapt because something new is superior. They adapt because everyone *ELSE* adapts.</p>
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