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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/1008</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Авто любитель</title>
		<link>https://mm.soldat.pl/development-log/1008/comment-page-1#comment-144147</link>
		<dc:creator><![CDATA[Авто любитель]]></dc:creator>
		<pubDate>Sun, 07 Mar 2010 23:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1008#comment-144147</guid>
		<description><![CDATA[Непременно лучшая запись на эту тему! Продолжайте в том же духе.]]></description>
		<content:encoded><![CDATA[<p>Непременно лучшая запись на эту тему! Продолжайте в том же духе.</p>
]]></content:encoded>
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	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/1008/comment-page-1#comment-143479</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Wed, 03 Mar 2010 22:38:28 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1008#comment-143479</guid>
		<description><![CDATA[My idea is to only play the sounds happening inside the field of view of each of the four players. Sounds from &quot;far away&quot; would be totally blocked out/inexistent.
So if i&#039;m player 1 and i&#039;m in the top left corner of the map, and I start shooting, then the only sound that comes out from the boxes is the sound that I, as player 1, would hear (full volume shooting). Any type of &quot;shooting from the distance&quot; that player 2 (who is far away) would hear in a network game doesn&#039;t exist.

So basically, you always just take the loudest sound of a certain action and play that. Nothing echoed or from far away. That way the game remains alive, no repetitive sounds, no mono, and all players are mighty aware of what is happening.]]></description>
		<content:encoded><![CDATA[<p>My idea is to only play the sounds happening inside the field of view of each of the four players. Sounds from &#8220;far away&#8221; would be totally blocked out/inexistent.<br />
So if i&#8217;m player 1 and i&#8217;m in the top left corner of the map, and I start shooting, then the only sound that comes out from the boxes is the sound that I, as player 1, would hear (full volume shooting). Any type of &#8220;shooting from the distance&#8221; that player 2 (who is far away) would hear in a network game doesn&#8217;t exist.</p>
<p>So basically, you always just take the loudest sound of a certain action and play that. Nothing echoed or from far away. That way the game remains alive, no repetitive sounds, no mono, and all players are mighty aware of what is happening.</p>
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		<title>By: Tinman</title>
		<link>https://mm.soldat.pl/development-log/1008/comment-page-1#comment-143353</link>
		<dc:creator><![CDATA[Tinman]]></dc:creator>
		<pubDate>Wed, 03 Mar 2010 05:49:39 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1008#comment-143353</guid>
		<description><![CDATA[Don&#039;t worry about playing the sound multiple times. If you&#039;re using any halfway decent sound API (OpenAL with a bit of work, FMOD) it&#039;ll take as many samples as you can throw at it without worry. Simple positional audio is cheap.]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t worry about playing the sound multiple times. If you&#8217;re using any halfway decent sound API (OpenAL with a bit of work, FMOD) it&#8217;ll take as many samples as you can throw at it without worry. Simple positional audio is cheap.</p>
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		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/1008/comment-page-1#comment-143348</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Wed, 03 Mar 2010 05:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1008#comment-143348</guid>
		<description><![CDATA[Easy, find the best centre point, and play that. Or just play it 4 times for 4 players, although this will accomodate alot of sound voices, and unless people have a sound card, they only get about 64 in most cases. Also worth noting, most new sound cards have 128.]]></description>
		<content:encoded><![CDATA[<p>Easy, find the best centre point, and play that. Or just play it 4 times for 4 players, although this will accomodate alot of sound voices, and unless people have a sound card, they only get about 64 in most cases. Also worth noting, most new sound cards have 128.</p>
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		<title>By: Chutem</title>
		<link>https://mm.soldat.pl/development-log/1008/comment-page-1#comment-143344</link>
		<dc:creator><![CDATA[Chutem]]></dc:creator>
		<pubDate>Wed, 03 Mar 2010 04:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1008#comment-143344</guid>
		<description><![CDATA[OFC this is a job for mono...]]></description>
		<content:encoded><![CDATA[<p>OFC this is a job for mono&#8230;</p>
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		<title>By: Marc</title>
		<link>https://mm.soldat.pl/development-log/1008/comment-page-1#comment-143304</link>
		<dc:creator><![CDATA[Marc]]></dc:creator>
		<pubDate>Wed, 03 Mar 2010 02:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1008#comment-143304</guid>
		<description><![CDATA[OR u could use and allusion techniqe. Make it so the player closet o the sound hears the object. The sound wouldn&#039;t need to be played over two times.]]></description>
		<content:encoded><![CDATA[<p>OR u could use and allusion techniqe. Make it so the player closet o the sound hears the object. The sound wouldn&#8217;t need to be played over two times.</p>
]]></content:encoded>
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	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/1008/comment-page-1#comment-143123</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 21:28:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1008#comment-143123</guid>
		<description><![CDATA[YOULL WANNA GO MONO FOR THIS :D its the easiest and the most fair option.]]></description>
		<content:encoded><![CDATA[<p>YOULL WANNA GO MONO FOR THIS 😀 its the easiest and the most fair option.</p>
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	<item>
		<title>By: m!nus</title>
		<link>https://mm.soldat.pl/development-log/1008/comment-page-1#comment-143071</link>
		<dc:creator><![CDATA[m!nus]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 19:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1008#comment-143071</guid>
		<description><![CDATA[Mix down the 4 players&#039; sounds]]></description>
		<content:encoded><![CDATA[<p>Mix down the 4 players&#8217; sounds</p>
]]></content:encoded>
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	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/1008/comment-page-1#comment-142999</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 17:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1008#comment-142999</guid>
		<description><![CDATA[VanBurgler has an excellent idea.]]></description>
		<content:encoded><![CDATA[<p>VanBurgler has an excellent idea.</p>
]]></content:encoded>
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	<item>
		<title>By: Mooseral</title>
		<link>https://mm.soldat.pl/development-log/1008/comment-page-1#comment-142974</link>
		<dc:creator><![CDATA[Mooseral]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 17:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1008#comment-142974</guid>
		<description><![CDATA[Silver and Tinman have it right.]]></description>
		<content:encoded><![CDATA[<p>Silver and Tinman have it right.</p>
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