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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/1012</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Said</title>
		<link>https://mm.soldat.pl/development-log/1012/comment-page-1#comment-1261683</link>
		<dc:creator><![CDATA[Said]]></dc:creator>
		<pubDate>Fri, 02 Oct 2015 10:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1012#comment-1261683</guid>
		<description><![CDATA[Wait, I cannot fathom it being so stihogatfrrward.]]></description>
		<content:encoded><![CDATA[<p>Wait, I cannot fathom it being so stihogatfrrward.</p>
]]></content:encoded>
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	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/1012/comment-page-1#comment-145132</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Sun, 14 Mar 2010 10:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1012#comment-145132</guid>
		<description><![CDATA[Yeah man, it would be awesome to have a couple of items that are UNIQUE in the entire game, and that you have to challenge someone for. Say, you have a unique silencer, that really doesn&#039;t make ANY noise, then somebody can challenge you ONCE (or else risk of abuse) for that object. If he&#039;s a lower level or the same level as you, you HAVE to accept, if he&#039;s more than 1 level higher, then you CAN accept if you want to. The winner gets to keep the silencer then. And there are only...say... 10 such silencers in the entire LinkDead Universe. 

Which brings us to a more complex subject: User-Management. If you have an inventory, then you have unique players. Are the players, their objects, looks, skills, levels etc. saved on your server? Or will the objects be lost after you quit the game? 
I think keeping the objects from game to game would be a real reason for people to keep on playing. Of course there should also be games(servers) that only allow &quot;simple&quot; games, whithout any fancy objects from previous games. But the &quot;official&quot; games should have the feeling of a story. Of a player that advances in skill and strength the more he plays. You could also make a ranking of players, giving players a great goal to achieve!]]></description>
		<content:encoded><![CDATA[<p>Yeah man, it would be awesome to have a couple of items that are UNIQUE in the entire game, and that you have to challenge someone for. Say, you have a unique silencer, that really doesn&#8217;t make ANY noise, then somebody can challenge you ONCE (or else risk of abuse) for that object. If he&#8217;s a lower level or the same level as you, you HAVE to accept, if he&#8217;s more than 1 level higher, then you CAN accept if you want to. The winner gets to keep the silencer then. And there are only&#8230;say&#8230; 10 such silencers in the entire LinkDead Universe. </p>
<p>Which brings us to a more complex subject: User-Management. If you have an inventory, then you have unique players. Are the players, their objects, looks, skills, levels etc. saved on your server? Or will the objects be lost after you quit the game?<br />
I think keeping the objects from game to game would be a real reason for people to keep on playing. Of course there should also be games(servers) that only allow &#8220;simple&#8221; games, whithout any fancy objects from previous games. But the &#8220;official&#8221; games should have the feeling of a story. Of a player that advances in skill and strength the more he plays. You could also make a ranking of players, giving players a great goal to achieve!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Curt</title>
		<link>https://mm.soldat.pl/development-log/1012/comment-page-1#comment-145048</link>
		<dc:creator><![CDATA[Curt]]></dc:creator>
		<pubDate>Sat, 13 Mar 2010 22:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1012#comment-145048</guid>
		<description><![CDATA[A collectible colored flashlight, or other possible &#039;collectible items&#039; that are unique to the common items by something visual.]]></description>
		<content:encoded><![CDATA[<p>A collectible colored flashlight, or other possible &#8216;collectible items&#8217; that are unique to the common items by something visual.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/1012/comment-page-1#comment-145031</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Sat, 13 Mar 2010 20:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1012#comment-145031</guid>
		<description><![CDATA[I double mmankt: someone kill this “success” guy, he&#039;s pissing me off]]></description>
		<content:encoded><![CDATA[<p>I double mmankt: someone kill this “success” guy, he&#8217;s pissing me off</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hacktank</title>
		<link>https://mm.soldat.pl/development-log/1012/comment-page-1#comment-144871</link>
		<dc:creator><![CDATA[Hacktank]]></dc:creator>
		<pubDate>Fri, 12 Mar 2010 07:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1012#comment-144871</guid>
		<description><![CDATA[FLEER Sensor.]]></description>
		<content:encoded><![CDATA[<p>FLEER Sensor.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MAN</title>
		<link>https://mm.soldat.pl/development-log/1012/comment-page-1#comment-144814</link>
		<dc:creator><![CDATA[MAN]]></dc:creator>
		<pubDate>Thu, 11 Mar 2010 12:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1012#comment-144814</guid>
		<description><![CDATA[What about a barrel that duplicates itself after ever shot and each bullet splits in two and multiplies in speed every millisecond and goes through all materials in the game?]]></description>
		<content:encoded><![CDATA[<p>What about a barrel that duplicates itself after ever shot and each bullet splits in two and multiplies in speed every millisecond and goes through all materials in the game?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kosa</title>
		<link>https://mm.soldat.pl/development-log/1012/comment-page-1#comment-144794</link>
		<dc:creator><![CDATA[Kosa]]></dc:creator>
		<pubDate>Thu, 11 Mar 2010 09:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1012#comment-144794</guid>
		<description><![CDATA[It&#039;ll be cool if you&#039;d add those: Chainsaw bayonet, 2 shot shotgun, flamethrower, grapling hook launcher :)]]></description>
		<content:encoded><![CDATA[<p>It&#8217;ll be cool if you&#8217;d add those: Chainsaw bayonet, 2 shot shotgun, flamethrower, grapling hook launcher <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/1012/comment-page-1#comment-144631</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Wed, 10 Mar 2010 10:38:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1012#comment-144631</guid>
		<description><![CDATA[That sounds good, just make sure there is alot of variety. Remember, Variety is the spice of life.]]></description>
		<content:encoded><![CDATA[<p>That sounds good, just make sure there is alot of variety. Remember, Variety is the spice of life.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: woops</title>
		<link>https://mm.soldat.pl/development-log/1012/comment-page-1#comment-144602</link>
		<dc:creator><![CDATA[woops]]></dc:creator>
		<pubDate>Wed, 10 Mar 2010 04:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1012#comment-144602</guid>
		<description><![CDATA[gaydar. can&#039;t wait to play this game!!]]></description>
		<content:encoded><![CDATA[<p>gaydar. can&#8217;t wait to play this game!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Derich</title>
		<link>https://mm.soldat.pl/development-log/1012/comment-page-1#comment-144546</link>
		<dc:creator><![CDATA[Derich]]></dc:creator>
		<pubDate>Tue, 09 Mar 2010 22:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1012#comment-144546</guid>
		<description><![CDATA[Jagged Alliance 2]]></description>
		<content:encoded><![CDATA[<p>Jagged Alliance 2</p>
]]></content:encoded>
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