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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/1019</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Brandon Scott</title>
		<link>https://mm.soldat.pl/development-log/1019/comment-page-1#comment-197902</link>
		<dc:creator><![CDATA[Brandon Scott]]></dc:creator>
		<pubDate>Tue, 25 Jan 2011 05:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1019#comment-197902</guid>
		<description><![CDATA[&#039;;&quot; I am really thankful to this topic because it really gives great information .:-]]></description>
		<content:encoded><![CDATA[<p>&#8216;;&#8221; I am really thankful to this topic because it really gives great information .:-</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sienna Richardson</title>
		<link>https://mm.soldat.pl/development-log/1019/comment-page-1#comment-189710</link>
		<dc:creator><![CDATA[Sienna Richardson]]></dc:creator>
		<pubDate>Sun, 12 Dec 2010 18:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1019#comment-189710</guid>
		<description><![CDATA[when you want to do some heavy content and traffic on your website, you will really need a dedicated server *&quot;.]]></description>
		<content:encoded><![CDATA[<p>when you want to do some heavy content and traffic on your website, you will really need a dedicated server *&#8221;.</p>
]]></content:encoded>
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	<item>
		<title>By: Owen Bell</title>
		<link>https://mm.soldat.pl/development-log/1019/comment-page-1#comment-165015</link>
		<dc:creator><![CDATA[Owen Bell]]></dc:creator>
		<pubDate>Fri, 16 Jul 2010 04:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1019#comment-165015</guid>
		<description><![CDATA[Dedicated servers are the best when you want a stable webhost. &quot;&#039;:]]></description>
		<content:encoded><![CDATA[<p>Dedicated servers are the best when you want a stable webhost. &#8220;&#8216;:</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Madison Davis</title>
		<link>https://mm.soldat.pl/development-log/1019/comment-page-1#comment-157225</link>
		<dc:creator><![CDATA[Madison Davis]]></dc:creator>
		<pubDate>Wed, 19 May 2010 08:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1019#comment-157225</guid>
		<description><![CDATA[Can anyone suggest a reliable Dedicated Server hosting that is not very expensive?,*;]]></description>
		<content:encoded><![CDATA[<p>Can anyone suggest a reliable Dedicated Server hosting that is not very expensive?,*;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/1019/comment-page-1#comment-145885</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Thu, 18 Mar 2010 07:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1019#comment-145885</guid>
		<description><![CDATA[If your engine is a veyron, my PC is an autobahn.]]></description>
		<content:encoded><![CDATA[<p>If your engine is a veyron, my PC is an autobahn.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: archont</title>
		<link>https://mm.soldat.pl/development-log/1019/comment-page-1#comment-145779</link>
		<dc:creator><![CDATA[archont]]></dc:creator>
		<pubDate>Wed, 17 Mar 2010 14:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1019#comment-145779</guid>
		<description><![CDATA[MM: Only a dedicated server, that is.]]></description>
		<content:encoded><![CDATA[<p>MM: Only a dedicated server, that is.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1019/comment-page-1#comment-145766</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 17 Mar 2010 12:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1019#comment-145766</guid>
		<description><![CDATA[&lt;i&gt;If you had multiple players playing against each other could you spread the AI computations over all the client computers?&lt;/i&gt;

Yes that could be done. In fact the server could do all AI computations because it is free from rendering computations so it has spare CPU time.]]></description>
		<content:encoded><![CDATA[<p><i>If you had multiple players playing against each other could you spread the AI computations over all the client computers?</i></p>
<p>Yes that could be done. In fact the server could do all AI computations because it is free from rendering computations so it has spare CPU time.</p>
]]></content:encoded>
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	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/1019/comment-page-1#comment-145761</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Wed, 17 Mar 2010 12:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1019#comment-145761</guid>
		<description><![CDATA[the answer to that could be to have the client packaging contain the data of the position and current action &amp; action planning of the bot from the other players, and your own pc computing the AI for the client package you will send. The server/host will put it all in the correct order, and make it so that it doesnt lag, and that its evened out.

i think its efficient this way, but , MM is the coder, not me ( dont know nything about coding ), so wait for his answer &gt;.&gt;]]></description>
		<content:encoded><![CDATA[<p>the answer to that could be to have the client packaging contain the data of the position and current action &amp; action planning of the bot from the other players, and your own pc computing the AI for the client package you will send. The server/host will put it all in the correct order, and make it so that it doesnt lag, and that its evened out.</p>
<p>i think its efficient this way, but , MM is the coder, not me ( dont know nything about coding ), so wait for his answer &gt;.&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anon</title>
		<link>https://mm.soldat.pl/development-log/1019/comment-page-1#comment-145753</link>
		<dc:creator><![CDATA[anon]]></dc:creator>
		<pubDate>Wed, 17 Mar 2010 11:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1019#comment-145753</guid>
		<description><![CDATA[If you had multiple players playing against each other could you spread the AI computations over all the client computers?]]></description>
		<content:encoded><![CDATA[<p>If you had multiple players playing against each other could you spread the AI computations over all the client computers?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HT&#124;</title>
		<link>https://mm.soldat.pl/development-log/1019/comment-page-1#comment-145749</link>
		<dc:creator><![CDATA[HT&#124;]]></dc:creator>
		<pubDate>Wed, 17 Mar 2010 10:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1019#comment-145749</guid>
		<description><![CDATA[I think archnot missed the point.]]></description>
		<content:encoded><![CDATA[<p>I think archnot missed the point.</p>
]]></content:encoded>
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