<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/1083/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/1083</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.39</generator>
	<item>
		<title>By: ID</title>
		<link>https://mm.soldat.pl/development-log/1083/comment-page-1#comment-151056</link>
		<dc:creator><![CDATA[ID]]></dc:creator>
		<pubDate>Wed, 14 Apr 2010 21:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1083#comment-151056</guid>
		<description><![CDATA[Maybe something like &#039;critical height&#039; would be alright? I mean when gostek jumps and the height is too high, it turns on normal ragdoll and you can watch your little dude dying. =)]]></description>
		<content:encoded><![CDATA[<p>Maybe something like &#8216;critical height&#8217; would be alright? I mean when gostek jumps and the height is too high, it turns on normal ragdoll and you can watch your little dude dying. =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ID</title>
		<link>https://mm.soldat.pl/development-log/1083/comment-page-1#comment-151055</link>
		<dc:creator><![CDATA[ID]]></dc:creator>
		<pubDate>Wed, 14 Apr 2010 21:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1083#comment-151055</guid>
		<description><![CDATA[Better add possibiity of dying from stairs. I mean when you jump from the top of a map and hit the lowest edge of those stairs (down-right part of your map)... you will still somehow survive. Gostek should be split into two halves, I think.]]></description>
		<content:encoded><![CDATA[<p>Better add possibiity of dying from stairs. I mean when you jump from the top of a map and hit the lowest edge of those stairs (down-right part of your map)&#8230; you will still somehow survive. Gostek should be split into two halves, I think.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1083/comment-page-1#comment-150973</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 14 Apr 2010 13:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1083#comment-150973</guid>
		<description><![CDATA[bajonets = Mmmmmmmm]]></description>
		<content:encoded><![CDATA[<p>bajonets = Mmmmmmmm</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/1083/comment-page-1#comment-150954</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Wed, 14 Apr 2010 11:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1083#comment-150954</guid>
		<description><![CDATA[how about riflebutt bashing ?

and while working on melee, why not add the bajonets as well ?]]></description>
		<content:encoded><![CDATA[<p>how about riflebutt bashing ?</p>
<p>and while working on melee, why not add the bajonets as well ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1083/comment-page-1#comment-150940</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 14 Apr 2010 07:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1083#comment-150940</guid>
		<description><![CDATA[Fist fighting is fun so maybe.]]></description>
		<content:encoded><![CDATA[<p>Fist fighting is fun so maybe.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/1083/comment-page-1#comment-150908</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Wed, 14 Apr 2010 02:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1083#comment-150908</guid>
		<description><![CDATA[Cool! will we be able to make combos?]]></description>
		<content:encoded><![CDATA[<p>Cool! will we be able to make combos?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1083/comment-page-1#comment-150859</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 13 Apr 2010 20:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1083#comment-150859</guid>
		<description><![CDATA[The punching is procedural animation, that&#039;s why it looks weird, I&#039;m working on it still.]]></description>
		<content:encoded><![CDATA[<p>The punching is procedural animation, that&#8217;s why it looks weird, I&#8217;m working on it still.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: danyukhin</title>
		<link>https://mm.soldat.pl/development-log/1083/comment-page-1#comment-150849</link>
		<dc:creator><![CDATA[danyukhin]]></dc:creator>
		<pubDate>Tue, 13 Apr 2010 19:43:42 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1083#comment-150849</guid>
		<description><![CDATA[Also, why does the path testing take so long? And what are the reasons of performing it on each and every startup?]]></description>
		<content:encoded><![CDATA[<p>Also, why does the path testing take so long? And what are the reasons of performing it on each and every startup?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BlueThen</title>
		<link>https://mm.soldat.pl/development-log/1083/comment-page-1#comment-150847</link>
		<dc:creator><![CDATA[BlueThen]]></dc:creator>
		<pubDate>Tue, 13 Apr 2010 19:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1083#comment-150847</guid>
		<description><![CDATA[That&#039;s not how people punch! Needs more twist in the torso]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s not how people punch! Needs more twist in the torso</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: danyukhin</title>
		<link>https://mm.soldat.pl/development-log/1083/comment-page-1#comment-150846</link>
		<dc:creator><![CDATA[danyukhin]]></dc:creator>
		<pubDate>Tue, 13 Apr 2010 19:38:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1083#comment-150846</guid>
		<description><![CDATA[Did you use rotoscoping this time? Cause it looks torn and unrealistic(maybe because of small gif fps).]]></description>
		<content:encoded><![CDATA[<p>Did you use rotoscoping this time? Cause it looks torn and unrealistic(maybe because of small gif fps).</p>
]]></content:encoded>
	</item>
</channel>
</rss>
