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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/1088</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1088/comment-page-1#comment-151964</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 19 Apr 2010 08:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1088#comment-151964</guid>
		<description><![CDATA[HT&#124;: the thing that would kick the ass of the whole world would be - a multiplayer map editor.]]></description>
		<content:encoded><![CDATA[<p>HT|: the thing that would kick the ass of the whole world would be &#8211; a multiplayer map editor.</p>
]]></content:encoded>
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	<item>
		<title>By: Hacktank</title>
		<link>https://mm.soldat.pl/development-log/1088/comment-page-1#comment-151798</link>
		<dc:creator><![CDATA[Hacktank]]></dc:creator>
		<pubDate>Sun, 18 Apr 2010 09:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1088#comment-151798</guid>
		<description><![CDATA[Sounds like a &#039;sliced bread&#039; type of innovation. Sounds awesome.]]></description>
		<content:encoded><![CDATA[<p>Sounds like a &#8216;sliced bread&#8217; type of innovation. Sounds awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clive Jericho</title>
		<link>https://mm.soldat.pl/development-log/1088/comment-page-1#comment-151490</link>
		<dc:creator><![CDATA[Clive Jericho]]></dc:creator>
		<pubDate>Fri, 16 Apr 2010 19:42:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1088#comment-151490</guid>
		<description><![CDATA[http://cubeengine.com/

an FPS with an In-game editor. and amazing idea that let&#039;s you test things like jumps and lines of sight as you make them.]]></description>
		<content:encoded><![CDATA[<p><a href="http://cubeengine.com/" rel="nofollow">http://cubeengine.com/</a></p>
<p>an FPS with an In-game editor. and amazing idea that let&#8217;s you test things like jumps and lines of sight as you make them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HT&#124;</title>
		<link>https://mm.soldat.pl/development-log/1088/comment-page-1#comment-151432</link>
		<dc:creator><![CDATA[HT&#124;]]></dc:creator>
		<pubDate>Fri, 16 Apr 2010 13:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1088#comment-151432</guid>
		<description><![CDATA[Awesome, can you really pull this off?

Just imagine the possibilities, a small team of mappers (in a &quot;mapping server&quot;) could easily do in hours what a lone mapper could do in a week using polyworks.  Their creativity and ideas can flow freely, and are not restricted by the tedious nature of using polyworks (wasting half their time compiling, waiting for soldat to load, then compiling again, waiting for soldat to load, over and over, slowly draining the energy from the mapper)

Anyway that&#039;s how I feel about it, good luck with your idea! :)]]></description>
		<content:encoded><![CDATA[<p>Awesome, can you really pull this off?</p>
<p>Just imagine the possibilities, a small team of mappers (in a &#8220;mapping server&#8221;) could easily do in hours what a lone mapper could do in a week using polyworks.  Their creativity and ideas can flow freely, and are not restricted by the tedious nature of using polyworks (wasting half their time compiling, waiting for soldat to load, then compiling again, waiting for soldat to load, over and over, slowly draining the energy from the mapper)</p>
<p>Anyway that&#8217;s how I feel about it, good luck with your idea! <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
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	<item>
		<title>By: HexanValaris</title>
		<link>https://mm.soldat.pl/development-log/1088/comment-page-1#comment-151430</link>
		<dc:creator><![CDATA[HexanValaris]]></dc:creator>
		<pubDate>Fri, 16 Apr 2010 13:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1088#comment-151430</guid>
		<description><![CDATA[Nice! :) i cant wait ;D]]></description>
		<content:encoded><![CDATA[<p>Nice! <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /> i cant wait ;D</p>
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	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1088/comment-page-1#comment-151388</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Fri, 16 Apr 2010 10:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1088#comment-151388</guid>
		<description><![CDATA[Yes I am making a map editor inside the game.]]></description>
		<content:encoded><![CDATA[<p>Yes I am making a map editor inside the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HT&#124;</title>
		<link>https://mm.soldat.pl/development-log/1088/comment-page-1#comment-151374</link>
		<dc:creator><![CDATA[HT&#124;]]></dc:creator>
		<pubDate>Fri, 16 Apr 2010 08:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1088#comment-151374</guid>
		<description><![CDATA[I hope by that you mean something to do with in-game map making.  if so, you&#039;re fucking awesome.]]></description>
		<content:encoded><![CDATA[<p>I hope by that you mean something to do with in-game map making.  if so, you&#8217;re fucking awesome.</p>
]]></content:encoded>
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