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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/1163</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/1163/comment-page-1#comment-164417</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Tue, 13 Jul 2010 17:24:44 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1163#comment-164417</guid>
		<description><![CDATA[I needz it *_* 
http://9gag.com/full/28943]]></description>
		<content:encoded><![CDATA[<p>I needz it *_*<br />
<a href="http://9gag.com/full/28943" rel="nofollow">http://9gag.com/full/28943</a></p>
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	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/1163/comment-page-1#comment-164272</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Mon, 12 Jul 2010 11:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1163#comment-164272</guid>
		<description><![CDATA[I can. When u start, you can place a door to your base anywhere in the map, and when u die, you spawn from that door, enemies can also invade your base if they find your door (it is usually cloaked). A certain class let&#039;s you move your door at your will. Strategic placement of your door makes it easier to complete your objective.
I think there are more people playing it now, not sure though. Just check the forums to see if anyone is still playing.]]></description>
		<content:encoded><![CDATA[<p>I can. When u start, you can place a door to your base anywhere in the map, and when u die, you spawn from that door, enemies can also invade your base if they find your door (it is usually cloaked). A certain class let&#8217;s you move your door at your will. Strategic placement of your door makes it easier to complete your objective.<br />
I think there are more people playing it now, not sure though. Just check the forums to see if anyone is still playing.</p>
]]></content:encoded>
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	<item>
		<title>By: ID</title>
		<link>https://mm.soldat.pl/development-log/1163/comment-page-1#comment-164239</link>
		<dc:creator><![CDATA[ID]]></dc:creator>
		<pubDate>Mon, 12 Jul 2010 06:07:40 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1163#comment-164239</guid>
		<description><![CDATA[I&#039;ve played Medal of Honor beta recently and I must say that one game element owned me. That is dynamic spawning in team assault mode. There are 2 teams and square map. Teams are spawned in the opposite corners or corners where their teammates dominate. When they manage to drive off foe, they &#039;capture new&#039; spawn and enemy will be spawned somewhere else. It&#039;s pretty hard to explain but... I&#039;m not CoD, MoH or BF fan. I&#039;m simple player and do not foster any of those shooters. I just say that MoH &#039;team assault&#039; mode and such spawning are great. Makes everything really dynamic (but still MoH is realistic). If you have time, MM, you can just check it (read about it, I don&#039;t mean playing... but I have beta key and can lend account if you want to see it in action)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve played Medal of Honor beta recently and I must say that one game element owned me. That is dynamic spawning in team assault mode. There are 2 teams and square map. Teams are spawned in the opposite corners or corners where their teammates dominate. When they manage to drive off foe, they &#8216;capture new&#8217; spawn and enemy will be spawned somewhere else. It&#8217;s pretty hard to explain but&#8230; I&#8217;m not CoD, MoH or BF fan. I&#8217;m simple player and do not foster any of those shooters. I just say that MoH &#8216;team assault&#8217; mode and such spawning are great. Makes everything really dynamic (but still MoH is realistic). If you have time, MM, you can just check it (read about it, I don&#8217;t mean playing&#8230; but I have beta key and can lend account if you want to see it in action)</p>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1163/comment-page-1#comment-164236</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 12 Jul 2010 05:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1163#comment-164236</guid>
		<description><![CDATA[This is why I&#039;m still not running an official forum to postpone those kinds of discussions soldat vs ld. I bet there will be a lot of them.

kvachu: Imagine Soldat with one unfinished map and 2 weapons. A little fun but for an hour. Same thing with LD. 
I can&#039;t work on 2 games, I had to move from Soldat. There will be a new version out this month probably.

Makron666: &lt;i&gt;Like the old game Silencer?&lt;/i&gt;
I only played it alone because there were no servers anymore. Could you tell me more about it if you played it?

Clive Jericho: &lt;i&gt;squad spawn?&lt;/i&gt;
Interesting!]]></description>
		<content:encoded><![CDATA[<p>This is why I&#8217;m still not running an official forum to postpone those kinds of discussions soldat vs ld. I bet there will be a lot of them.</p>
<p>kvachu: Imagine Soldat with one unfinished map and 2 weapons. A little fun but for an hour. Same thing with LD.<br />
I can&#8217;t work on 2 games, I had to move from Soldat. There will be a new version out this month probably.</p>
<p>Makron666: <i>Like the old game Silencer?</i><br />
I only played it alone because there were no servers anymore. Could you tell me more about it if you played it?</p>
<p>Clive Jericho: <i>squad spawn?</i><br />
Interesting!</p>
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		<title>By: Boris</title>
		<link>https://mm.soldat.pl/development-log/1163/comment-page-1#comment-164218</link>
		<dc:creator><![CDATA[Boris]]></dc:creator>
		<pubDate>Mon, 12 Jul 2010 03:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1163#comment-164218</guid>
		<description><![CDATA[explosions? dust effects? cool physics-affected weapons?
VIDEO VIDEO VIDEO VIDEO VIDEO]]></description>
		<content:encoded><![CDATA[<p>explosions? dust effects? cool physics-affected weapons?<br />
VIDEO VIDEO VIDEO VIDEO VIDEO</p>
]]></content:encoded>
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	<item>
		<title>By: Clive Jericho</title>
		<link>https://mm.soldat.pl/development-log/1163/comment-page-1#comment-164127</link>
		<dc:creator><![CDATA[Clive Jericho]]></dc:creator>
		<pubDate>Sun, 11 Jul 2010 12:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1163#comment-164127</guid>
		<description><![CDATA[squad spawn?
join a squad(max 5 players) and spawn at any of the players in it?]]></description>
		<content:encoded><![CDATA[<p>squad spawn?<br />
join a squad(max 5 players) and spawn at any of the players in it?</p>
]]></content:encoded>
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	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/1163/comment-page-1#comment-164115</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Sun, 11 Jul 2010 10:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1163#comment-164115</guid>
		<description><![CDATA[capturable control/spawn points in bunkers or dropzones would be awesome, dont forget that aircraft( helicopters or dropships ) are able to transport troops from the main base spawnpoint aswell all over the battlefield :)

nonetheless, capturable spawn points and player made are awesome ( battlefield 2142 )]]></description>
		<content:encoded><![CDATA[<p>capturable control/spawn points in bunkers or dropzones would be awesome, dont forget that aircraft( helicopters or dropships ) are able to transport troops from the main base spawnpoint aswell all over the battlefield <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>nonetheless, capturable spawn points and player made are awesome ( battlefield 2142 )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mmankt</title>
		<link>https://mm.soldat.pl/development-log/1163/comment-page-1#comment-164110</link>
		<dc:creator><![CDATA[mmankt]]></dc:creator>
		<pubDate>Sun, 11 Jul 2010 10:03:05 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1163#comment-164110</guid>
		<description><![CDATA[also Killzone 2 recently.]]></description>
		<content:encoded><![CDATA[<p>also Killzone 2 recently.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/1163/comment-page-1#comment-164109</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Sun, 11 Jul 2010 09:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1163#comment-164109</guid>
		<description><![CDATA[&quot;But I would go further and allow the player to create his own spawn points.&quot;

Like the old game Silencer?]]></description>
		<content:encoded><![CDATA[<p>&#8220;But I would go further and allow the player to create his own spawn points.&#8221;</p>
<p>Like the old game Silencer?</p>
]]></content:encoded>
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	<item>
		<title>By: mmankt</title>
		<link>https://mm.soldat.pl/development-log/1163/comment-page-1#comment-164073</link>
		<dc:creator><![CDATA[mmankt]]></dc:creator>
		<pubDate>Sat, 10 Jul 2010 21:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1163#comment-164073</guid>
		<description><![CDATA[LD is a work of passion so I think that it will eventually be very good(considering it to be a multiplayer shooter). It is fun to play the deathmatch test but it lacks a lot. Michal is adding a lot of stuff I wished for like ragdolls(really poor right now, but it&#039;s a ragdoll so im happy), particle based bullets etc. It&#039;s a different game than soldat and that direction is good. 
On the other hand it&#039;s been a long time since michal started doing a new game, first failed attempt at crimsonland, berserker, fail of transhuman design, many changes to the LD idea and amount of work ahead of him it will take a lot of time to make this game a finished project - if ever. As with soldat, new stuff will be added over time so it will be a neverending story. mm is a single developer and when you&#039;re making decisions like &#039;do i add new stuff or work on an infinity of bugs? &#039; this guaranties a flawed experience. Either the game will be finished in next 2-3 years or mm wil focus on making the shooter LD awesome and then a brand new game which would be strategy LD with game master mechanics. I think that making this a franchise would be a pretty good idea.]]></description>
		<content:encoded><![CDATA[<p>LD is a work of passion so I think that it will eventually be very good(considering it to be a multiplayer shooter). It is fun to play the deathmatch test but it lacks a lot. Michal is adding a lot of stuff I wished for like ragdolls(really poor right now, but it&#8217;s a ragdoll so im happy), particle based bullets etc. It&#8217;s a different game than soldat and that direction is good.<br />
On the other hand it&#8217;s been a long time since michal started doing a new game, first failed attempt at crimsonland, berserker, fail of transhuman design, many changes to the LD idea and amount of work ahead of him it will take a lot of time to make this game a finished project &#8211; if ever. As with soldat, new stuff will be added over time so it will be a neverending story. mm is a single developer and when you&#8217;re making decisions like &#8216;do i add new stuff or work on an infinity of bugs? &#8216; this guaranties a flawed experience. Either the game will be finished in next 2-3 years or mm wil focus on making the shooter LD awesome and then a brand new game which would be strategy LD with game master mechanics. I think that making this a franchise would be a pretty good idea.</p>
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