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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/1189</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1189/comment-page-1#comment-169175</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Fri, 13 Aug 2010 17:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1189#comment-169175</guid>
		<description><![CDATA[Yeah client-side is the way to go. Although I thought it wouldn&#039;t work very well because the movement of the player is based on the animations in Link-Dead not the other way around.]]></description>
		<content:encoded><![CDATA[<p>Yeah client-side is the way to go. Although I thought it wouldn&#8217;t work very well because the movement of the player is based on the animations in Link-Dead not the other way around.</p>
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		<title>By: Profesh</title>
		<link>https://mm.soldat.pl/development-log/1189/comment-page-1#comment-169148</link>
		<dc:creator><![CDATA[Profesh]]></dc:creator>
		<pubDate>Fri, 13 Aug 2010 10:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1189#comment-169148</guid>
		<description><![CDATA[Presumably complex procedural animations can be triggered server-side but executed client-side, as with Euphoria?]]></description>
		<content:encoded><![CDATA[<p>Presumably complex procedural animations can be triggered server-side but executed client-side, as with Euphoria?</p>
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		<title>By: Andrew</title>
		<link>https://mm.soldat.pl/development-log/1189/comment-page-1#comment-169136</link>
		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Fri, 13 Aug 2010 07:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1189#comment-169136</guid>
		<description><![CDATA[MM: Traditionally I thought you don&#039;t synrhonize things like animations (because it won&#039;t really matter if one player sees something slightly different).

If this isn&#039;t the case though; can you just synchronize say, the random seed every client uses to work out what animation they&#039;re supposed to be doing?

Or even just say &#039;Im beginning animation #1 at position X, Y&#039; and everyone can understand how to process that animation without being constantly told &#039;Im at frame 3 now&#039; etc.

Just a few ideas! :)]]></description>
		<content:encoded><![CDATA[<p>MM: Traditionally I thought you don&#8217;t synrhonize things like animations (because it won&#8217;t really matter if one player sees something slightly different).</p>
<p>If this isn&#8217;t the case though; can you just synchronize say, the random seed every client uses to work out what animation they&#8217;re supposed to be doing?</p>
<p>Or even just say &#8216;Im beginning animation #1 at position X, Y&#8217; and everyone can understand how to process that animation without being constantly told &#8216;Im at frame 3 now&#8217; etc.</p>
<p>Just a few ideas! <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/1189/comment-page-1#comment-168991</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Thu, 12 Aug 2010 07:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1189#comment-168991</guid>
		<description><![CDATA[euthoria is client side afaik.]]></description>
		<content:encoded><![CDATA[<p>euthoria is client side afaik.</p>
]]></content:encoded>
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	<item>
		<title>By: Marc McMillon</title>
		<link>https://mm.soldat.pl/development-log/1189/comment-page-1#comment-168989</link>
		<dc:creator><![CDATA[Marc McMillon]]></dc:creator>
		<pubDate>Thu, 12 Aug 2010 07:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1189#comment-168989</guid>
		<description><![CDATA[Hmmmm, I see....

Makes me wonder how the guys who create euphoria did it.]]></description>
		<content:encoded><![CDATA[<p>Hmmmm, I see&#8230;.</p>
<p>Makes me wonder how the guys who create euphoria did it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1189/comment-page-1#comment-168985</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Thu, 12 Aug 2010 05:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1189#comment-168985</guid>
		<description><![CDATA[Odin is the God of War and Network Packet Transmission.

&lt;i&gt;What things are you having trouble synchronizing?&lt;/i&gt;

The movement and animations are jerky over network. The standard methods of dealing with this either lead to desynchronisation or they are not satisfactory.]]></description>
		<content:encoded><![CDATA[<p>Odin is the God of War and Network Packet Transmission.</p>
<p><i>What things are you having trouble synchronizing?</i></p>
<p>The movement and animations are jerky over network. The standard methods of dealing with this either lead to desynchronisation or they are not satisfactory.</p>
]]></content:encoded>
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	<item>
		<title>By: woops</title>
		<link>https://mm.soldat.pl/development-log/1189/comment-page-1#comment-168979</link>
		<dc:creator><![CDATA[woops]]></dc:creator>
		<pubDate>Thu, 12 Aug 2010 03:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1189#comment-168979</guid>
		<description><![CDATA[I prefer Jesus! But I&#039;m sure your god will work miracles for you too haha]]></description>
		<content:encoded><![CDATA[<p>I prefer Jesus! But I&#8217;m sure your god will work miracles for you too haha</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/1189/comment-page-1#comment-168965</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Thu, 12 Aug 2010 00:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1189#comment-168965</guid>
		<description><![CDATA[hail odin! (2)]]></description>
		<content:encoded><![CDATA[<p>hail odin! (2)</p>
]]></content:encoded>
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	<item>
		<title>By: illu</title>
		<link>https://mm.soldat.pl/development-log/1189/comment-page-1#comment-168961</link>
		<dc:creator><![CDATA[illu]]></dc:creator>
		<pubDate>Wed, 11 Aug 2010 23:29:04 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1189#comment-168961</guid>
		<description><![CDATA[hail odin!]]></description>
		<content:encoded><![CDATA[<p>hail odin!</p>
]]></content:encoded>
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	<item>
		<title>By: Andrew</title>
		<link>https://mm.soldat.pl/development-log/1189/comment-page-1#comment-168958</link>
		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Wed, 11 Aug 2010 23:12:43 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1189#comment-168958</guid>
		<description><![CDATA[What things are you having trouble synchronizing?]]></description>
		<content:encoded><![CDATA[<p>What things are you having trouble synchronizing?</p>
]]></content:encoded>
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