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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/1200</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Haeker</title>
		<link>https://mm.soldat.pl/development-log/1200/comment-page-1#comment-170252</link>
		<dc:creator><![CDATA[Haeker]]></dc:creator>
		<pubDate>Sat, 21 Aug 2010 23:24:19 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1200#comment-170252</guid>
		<description><![CDATA[It might be good to give every player limited medical care, but I would suggest making a class or ability that significantly enhances a player&#039;s ability to apply aid, and even resuscitate a fallen comrade.  It&#039;d allow some players to act in a dedicated support role.

That was one of the things I loved about the Battlefield series.   You had at least three other things you could do besides kill shit: supply ammo and covering fire (Support class), heal wounds and paddle people to bring them back from near-death (Medic class), or repair vehicles, structures, and lay anti-vehicle mines (Engineer Class).]]></description>
		<content:encoded><![CDATA[<p>It might be good to give every player limited medical care, but I would suggest making a class or ability that significantly enhances a player&#8217;s ability to apply aid, and even resuscitate a fallen comrade.  It&#8217;d allow some players to act in a dedicated support role.</p>
<p>That was one of the things I loved about the Battlefield series.   You had at least three other things you could do besides kill shit: supply ammo and covering fire (Support class), heal wounds and paddle people to bring them back from near-death (Medic class), or repair vehicles, structures, and lay anti-vehicle mines (Engineer Class).</p>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1200/comment-page-1#comment-170240</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sat, 21 Aug 2010 20:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1200#comment-170240</guid>
		<description><![CDATA[&lt;i&gt;Link Dead – an unoficial sequel to Robinsons Requiem?&lt;/i&gt;
Haha I always liked the concept of that game. I never played it though. Just read it was utterly frustrating.]]></description>
		<content:encoded><![CDATA[<p><i>Link Dead – an unoficial sequel to Robinsons Requiem?</i><br />
Haha I always liked the concept of that game. I never played it though. Just read it was utterly frustrating.</p>
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	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1200/comment-page-1#comment-170239</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sat, 21 Aug 2010 20:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1200#comment-170239</guid>
		<description><![CDATA[&lt;i&gt;Link Dead – an unoficial sequel to Robinsons Requiem?&lt;/i&gt;
Haha I always like the concept of that game. I never played it though. Just read it was utterly frustrating.]]></description>
		<content:encoded><![CDATA[<p><i>Link Dead – an unoficial sequel to Robinsons Requiem?</i><br />
Haha I always like the concept of that game. I never played it though. Just read it was utterly frustrating.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 31</title>
		<link>https://mm.soldat.pl/development-log/1200/comment-page-1#comment-170230</link>
		<dc:creator><![CDATA[31]]></dc:creator>
		<pubDate>Sat, 21 Aug 2010 17:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1200#comment-170230</guid>
		<description><![CDATA[You&#039;re sadist.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re sadist.</p>
]]></content:encoded>
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	<item>
		<title>By: T</title>
		<link>https://mm.soldat.pl/development-log/1200/comment-page-1#comment-170229</link>
		<dc:creator><![CDATA[T]]></dc:creator>
		<pubDate>Sat, 21 Aug 2010 17:51:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1200#comment-170229</guid>
		<description><![CDATA[Does that also include bleeding to death over time if you don&#039;t treat severe injuries? Tell us more man :)

That aside, I&#039;m really looking forward to LD.


Cheers]]></description>
		<content:encoded><![CDATA[<p>Does that also include bleeding to death over time if you don&#8217;t treat severe injuries? Tell us more man <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>That aside, I&#8217;m really looking forward to LD.</p>
<p>Cheers</p>
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		<title>By: Blacksheepboy</title>
		<link>https://mm.soldat.pl/development-log/1200/comment-page-1#comment-170224</link>
		<dc:creator><![CDATA[Blacksheepboy]]></dc:creator>
		<pubDate>Sat, 21 Aug 2010 17:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1200#comment-170224</guid>
		<description><![CDATA[You sir are insane.]]></description>
		<content:encoded><![CDATA[<p>You sir are insane.</p>
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		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/1200/comment-page-1#comment-170222</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Sat, 21 Aug 2010 16:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1200#comment-170222</guid>
		<description><![CDATA[I second the notion to not overcomplicate things. You can indeed do something more than a medikit, but going too many iterations further will merely frustrate gamers. In a survival mod in Unreal 1, medikits add to the player&#039;s health but do not stop bloodloss damage trickling. Bandages on the other hand only add a small bit to the player&#039;s health, but stop bloodloss damage. Both medikits and bandages can be carried by players to be used later. Perhaps soldiers could only carry one medikit and one bandage, but medics can carry many of them?]]></description>
		<content:encoded><![CDATA[<p>I second the notion to not overcomplicate things. You can indeed do something more than a medikit, but going too many iterations further will merely frustrate gamers. In a survival mod in Unreal 1, medikits add to the player&#8217;s health but do not stop bloodloss damage trickling. Bandages on the other hand only add a small bit to the player&#8217;s health, but stop bloodloss damage. Both medikits and bandages can be carried by players to be used later. Perhaps soldiers could only carry one medikit and one bandage, but medics can carry many of them?</p>
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	<item>
		<title>By: mmankt</title>
		<link>https://mm.soldat.pl/development-log/1200/comment-page-1#comment-170210</link>
		<dc:creator><![CDATA[mmankt]]></dc:creator>
		<pubDate>Sat, 21 Aug 2010 14:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1200#comment-170210</guid>
		<description><![CDATA[it didn&#039;t work out too well in stalker.  keep a good realism/fun balance in all mechanics cuz LD is supposed to be (?) an online tactical shooter so think is a player gonna have enough time on the battlefield to make some sophisticated medical procedures?. messing with the inventory, choosing right components just to get hit again with one bullet and die? maybe we should have an MRI machine in the bases to go there and figure out what&#039;s wrong with you?  such stuff might be fun but in a rpg turn-based game. players should focus on the gunplay and objectives. healing yourself is ok with a medkit but over complicating things is not a good idea.]]></description>
		<content:encoded><![CDATA[<p>it didn&#8217;t work out too well in stalker.  keep a good realism/fun balance in all mechanics cuz LD is supposed to be (?) an online tactical shooter so think is a player gonna have enough time on the battlefield to make some sophisticated medical procedures?. messing with the inventory, choosing right components just to get hit again with one bullet and die? maybe we should have an MRI machine in the bases to go there and figure out what&#8217;s wrong with you?  such stuff might be fun but in a rpg turn-based game. players should focus on the gunplay and objectives. healing yourself is ok with a medkit but over complicating things is not a good idea.</p>
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	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/1200/comment-page-1#comment-170209</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Sat, 21 Aug 2010 14:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1200#comment-170209</guid>
		<description><![CDATA[sounds cool man, keep it up with posting the functions and gameplay mechanics that will be in the game.]]></description>
		<content:encoded><![CDATA[<p>sounds cool man, keep it up with posting the functions and gameplay mechanics that will be in the game.</p>
]]></content:encoded>
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		<title>By: darDar</title>
		<link>https://mm.soldat.pl/development-log/1200/comment-page-1#comment-170184</link>
		<dc:creator><![CDATA[darDar]]></dc:creator>
		<pubDate>Sat, 21 Aug 2010 09:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1200#comment-170184</guid>
		<description><![CDATA[nice makes the game really intense and dynamic]]></description>
		<content:encoded><![CDATA[<p>nice makes the game really intense and dynamic</p>
]]></content:encoded>
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