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	<title>Comments on: Thoughts on pre-alpha</title>
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	<link>https://mm.soldat.pl/development-log/1224</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1224/comment-page-1#comment-173287</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 15 Sep 2010 07:58:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1224#comment-173287</guid>
		<description><![CDATA[Hacking will be a big part of the mutant team gameplay. They will use it to hijack technology and units and gain base access.]]></description>
		<content:encoded><![CDATA[<p>Hacking will be a big part of the mutant team gameplay. They will use it to hijack technology and units and gain base access.</p>
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		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/1224/comment-page-1#comment-173165</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Tue, 14 Sep 2010 18:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1224#comment-173165</guid>
		<description><![CDATA[Hmmm, honestly I liked the old unit compositions better... something futuristic, with completely different technology trees, but not meaning that one of the two armies is just shitty...
And what about the hackers and all that? Is that all gone?

I hoped for Protoss vs Terran, but now all we get is Terran vs shitty Terran -.-]]></description>
		<content:encoded><![CDATA[<p>Hmmm, honestly I liked the old unit compositions better&#8230; something futuristic, with completely different technology trees, but not meaning that one of the two armies is just shitty&#8230;<br />
And what about the hackers and all that? Is that all gone?</p>
<p>I hoped for Protoss vs Terran, but now all we get is Terran vs shitty Terran -.-</p>
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		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/1224/comment-page-1#comment-173084</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Tue, 14 Sep 2010 02:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1224#comment-173084</guid>
		<description><![CDATA[Blacksheepboy: Yeah, not too original. But, can you tell me a game that use this name to represent a &#039;race&#039;?]]></description>
		<content:encoded><![CDATA[<p>Blacksheepboy: Yeah, not too original. But, can you tell me a game that use this name to represent a &#8216;race&#8217;?</p>
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		<title>By: Profesh</title>
		<link>https://mm.soldat.pl/development-log/1224/comment-page-1#comment-173080</link>
		<dc:creator><![CDATA[Profesh]]></dc:creator>
		<pubDate>Tue, 14 Sep 2010 00:45:33 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1224#comment-173080</guid>
		<description><![CDATA[Sounds like Spies Vs. Mercs.]]></description>
		<content:encoded><![CDATA[<p>Sounds like Spies Vs. Mercs.</p>
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		<title>By: Blacksheepboy</title>
		<link>https://mm.soldat.pl/development-log/1224/comment-page-1#comment-173061</link>
		<dc:creator><![CDATA[Blacksheepboy]]></dc:creator>
		<pubDate>Mon, 13 Sep 2010 19:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1224#comment-173061</guid>
		<description><![CDATA[I assume MM has the good sense not to use Dominion. Sorry Underline, but those names just sound too... unoriginal.]]></description>
		<content:encoded><![CDATA[<p>I assume MM has the good sense not to use Dominion. Sorry Underline, but those names just sound too&#8230; unoriginal.</p>
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	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1224/comment-page-1#comment-173060</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 13 Sep 2010 18:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1224#comment-173060</guid>
		<description><![CDATA[DeadlyDad: You&#039;ll see all those in the final version.
I don&#039;t like the achievement system, cause it seems like bad balance, but we&#039;ll see. I would rather make it really well balanced.]]></description>
		<content:encoded><![CDATA[<p>DeadlyDad: You&#8217;ll see all those in the final version.<br />
I don&#8217;t like the achievement system, cause it seems like bad balance, but we&#8217;ll see. I would rather make it really well balanced.</p>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1224/comment-page-1#comment-173059</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 13 Sep 2010 18:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1224#comment-173059</guid>
		<description><![CDATA[More team name suggestions and opinions are appreciated.
And not &quot;uberman&quot;, but uberMEN.


&lt;i&gt;could you give more info about the races and weapons they have?&lt;/i&gt;
I don&#039;t want to talk about it because nothing is written in stone. Although I have all the weapons described and even sprites drawn. For now the idea about tech-weapons vs. guerilla gives you a nice idea about it.

&lt;i&gt;And have you considered vehicles in your gameplay ? &lt;/i&gt;

I haven&#039;t seriously considered vehicles besides things like spy drones and mechanical spiders. I will see if mechs fit in the game after version 1.0.

&lt;i&gt;As far as im noticing, i see the ubermen kind of as the Combine/Advanced world dictatorship, and the Mutants as the rebels( less equiped, weaker or more improvised weaponry )&lt;/i&gt;

This is a good description. Although they had pretty good weapons in HL2. I want the mutants to have shitty weapons or the ubermen to have really good armor (which gameplay-wise results in the same)

&lt;i&gt;in other words would you be able to, lets say, reincarnate a 2d platform shooter of starcraft/alien vs predator ? or even more ?&lt;/i&gt;

Easy. The only thing that isn&#039;t easy to do now is player movement, since that requires a lot of animations and a lot of stuff is simply hard-coded.

&lt;i&gt;Maybe some sort of assault suit/air unit for the Ubermen&lt;/i&gt;

I am considering a jetpack for the Ubermen. I don&#039;t plan it but it may become necessary, I have to see how the alpha game plays.

Clawbug: &lt;i&gt;If a guerilla has to fire his weapon, his mission utterly failed. It’s only tool for worst-case self defense.&lt;/i&gt;

Exactly. It&#039;s worst-case or to finish off the wounded.]]></description>
		<content:encoded><![CDATA[<p>More team name suggestions and opinions are appreciated.<br />
And not &#8220;uberman&#8221;, but uberMEN.</p>
<p><i>could you give more info about the races and weapons they have?</i><br />
I don&#8217;t want to talk about it because nothing is written in stone. Although I have all the weapons described and even sprites drawn. For now the idea about tech-weapons vs. guerilla gives you a nice idea about it.</p>
<p><i>And have you considered vehicles in your gameplay ? </i></p>
<p>I haven&#8217;t seriously considered vehicles besides things like spy drones and mechanical spiders. I will see if mechs fit in the game after version 1.0.</p>
<p><i>As far as im noticing, i see the ubermen kind of as the Combine/Advanced world dictatorship, and the Mutants as the rebels( less equiped, weaker or more improvised weaponry )</i></p>
<p>This is a good description. Although they had pretty good weapons in HL2. I want the mutants to have shitty weapons or the ubermen to have really good armor (which gameplay-wise results in the same)</p>
<p><i>in other words would you be able to, lets say, reincarnate a 2d platform shooter of starcraft/alien vs predator ? or even more ?</i></p>
<p>Easy. The only thing that isn&#8217;t easy to do now is player movement, since that requires a lot of animations and a lot of stuff is simply hard-coded.</p>
<p><i>Maybe some sort of assault suit/air unit for the Ubermen</i></p>
<p>I am considering a jetpack for the Ubermen. I don&#8217;t plan it but it may become necessary, I have to see how the alpha game plays.</p>
<p>Clawbug: <i>If a guerilla has to fire his weapon, his mission utterly failed. It’s only tool for worst-case self defense.</i></p>
<p>Exactly. It&#8217;s worst-case or to finish off the wounded.</p>
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		<title>By: DeadlyDad</title>
		<link>https://mm.soldat.pl/development-log/1224/comment-page-1#comment-173058</link>
		<dc:creator><![CDATA[DeadlyDad]]></dc:creator>
		<pubDate>Mon, 13 Sep 2010 18:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1224#comment-173058</guid>
		<description><![CDATA[A couple of points:
1. Having a mix of weapon types can offset perceived advantages:
 - Line Of Sight weapons (guns/RPG&#039;s/etc.) that fire in a straight line do instant damage, but are easily blocked.
 - Non-LoS weapons (grenades/mortars/etc.) that fire in an arc can clear obstacles, but require both luck and skill to be effective.
 - Remotely triggered weapons (claymores/remote bombs/etc.) cause damage from a distance, but only if an enemy is at their location and you can trigger them.
 - Target of Opportunity weapons (mines/boobytraps/etc.) don&#039;t require monitoring, but only work if an enemy is at their location, and doesn&#039;t discriminate between enemies and friendlies.

2. One way to balance things might be to allow players to choose what they want to spawn with, with each item having a certain cost, and earning money for kills/objectives/achievements/etc., a la CounterStrike.  Going only pistols for the first dozen respawns, and picking up other weapons on the field, might mean that you can save up enough to get the Armageddon X14 Power Armor (with mini-nukes!).]]></description>
		<content:encoded><![CDATA[<p>A couple of points:<br />
1. Having a mix of weapon types can offset perceived advantages:<br />
 &#8211; Line Of Sight weapons (guns/RPG&#8217;s/etc.) that fire in a straight line do instant damage, but are easily blocked.<br />
 &#8211; Non-LoS weapons (grenades/mortars/etc.) that fire in an arc can clear obstacles, but require both luck and skill to be effective.<br />
 &#8211; Remotely triggered weapons (claymores/remote bombs/etc.) cause damage from a distance, but only if an enemy is at their location and you can trigger them.<br />
 &#8211; Target of Opportunity weapons (mines/boobytraps/etc.) don&#8217;t require monitoring, but only work if an enemy is at their location, and doesn&#8217;t discriminate between enemies and friendlies.</p>
<p>2. One way to balance things might be to allow players to choose what they want to spawn with, with each item having a certain cost, and earning money for kills/objectives/achievements/etc., a la CounterStrike.  Going only pistols for the first dozen respawns, and picking up other weapons on the field, might mean that you can save up enough to get the Armageddon X14 Power Armor (with mini-nukes!).</p>
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		<title>By: woops</title>
		<link>https://mm.soldat.pl/development-log/1224/comment-page-1#comment-173055</link>
		<dc:creator><![CDATA[woops]]></dc:creator>
		<pubDate>Mon, 13 Sep 2010 17:04:25 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1224#comment-173055</guid>
		<description><![CDATA[consider me an underman]]></description>
		<content:encoded><![CDATA[<p>consider me an underman</p>
]]></content:encoded>
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		<title>By: darDar</title>
		<link>https://mm.soldat.pl/development-log/1224/comment-page-1#comment-173052</link>
		<dc:creator><![CDATA[darDar]]></dc:creator>
		<pubDate>Mon, 13 Sep 2010 15:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1224#comment-173052</guid>
		<description><![CDATA[the idea with different weapons for different teams sounds nice, but think about the &quot;uberman&quot; name twice maybe :)]]></description>
		<content:encoded><![CDATA[<p>the idea with different weapons for different teams sounds nice, but think about the &#8220;uberman&#8221; name twice maybe <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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