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	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/1300/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/1300</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
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	<item>
		<title>By: mmankt</title>
		<link>https://mm.soldat.pl/development-log/1300/comment-page-1#comment-175847</link>
		<dc:creator><![CDATA[mmankt]]></dc:creator>
		<pubDate>Sat, 02 Oct 2010 21:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1300#comment-175847</guid>
		<description><![CDATA[in cortex command thers a chainsaw rocker luncher:D]]></description>
		<content:encoded><![CDATA[<p>in cortex command thers a chainsaw rocker luncher:D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/1300/comment-page-1#comment-175779</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Sat, 02 Oct 2010 14:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1300#comment-175779</guid>
		<description><![CDATA[EDIT: A CHAINSAW RIFLE :D]]></description>
		<content:encoded><![CDATA[<p>EDIT: A CHAINSAW RIFLE 😀</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/1300/comment-page-1#comment-175778</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Sat, 02 Oct 2010 14:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1300#comment-175778</guid>
		<description><![CDATA[I support that!]]></description>
		<content:encoded><![CDATA[<p>I support that!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/1300/comment-page-1#comment-175731</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Sat, 02 Oct 2010 11:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1300#comment-175731</guid>
		<description><![CDATA[Or you you run out of ammo, you throw your gun in the enemy&#039;s face while you pull out the other gun :D]]></description>
		<content:encoded><![CDATA[<p>Or you you run out of ammo, you throw your gun in the enemy&#8217;s face while you pull out the other gun 😀</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1300/comment-page-1#comment-175709</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sat, 02 Oct 2010 09:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1300#comment-175709</guid>
		<description><![CDATA[&lt;i&gt;And if somebody dropped a chainsaw, can I pick up that saw and throw it back?&lt;/i&gt;

I was thinking of letting the player throw everything at a distance. So if a team member got out of ammo you throw him a gun or clip from the other end of the screen.]]></description>
		<content:encoded><![CDATA[<p><i>And if somebody dropped a chainsaw, can I pick up that saw and throw it back?</i></p>
<p>I was thinking of letting the player throw everything at a distance. So if a team member got out of ammo you throw him a gun or clip from the other end of the screen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/1300/comment-page-1#comment-175616</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 18:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1300#comment-175616</guid>
		<description><![CDATA[@Clawbug I was actually referring to MMs post]]></description>
		<content:encoded><![CDATA[<p>@Clawbug I was actually referring to MMs post</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve</title>
		<link>https://mm.soldat.pl/development-log/1300/comment-page-1#comment-175602</link>
		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 14:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1300#comment-175602</guid>
		<description><![CDATA[And if somebody dropped a chainsaw, can I pick up that saw and throw it back?

Always wanted to be able to throw chainsaw like a knife in Soldat.]]></description>
		<content:encoded><![CDATA[<p>And if somebody dropped a chainsaw, can I pick up that saw and throw it back?</p>
<p>Always wanted to be able to throw chainsaw like a knife in Soldat.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clawbug</title>
		<link>https://mm.soldat.pl/development-log/1300/comment-page-1#comment-175583</link>
		<dc:creator><![CDATA[Clawbug]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 11:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1300#comment-175583</guid>
		<description><![CDATA[@Tenshi: It&#039;s about being able to shoot the genades, not about throwing them back. Is it conveinient to adjust the timer in such way that people have chance to throw the grenade back? If the timer is set too low, the feature is useless. However, if the timer is set high enough to allow this, then grenades become less crucial from gameplay perspective, again rendering this feature less useful.


@Rayza: Then you&#039;re fucked. :) Hopefully you throw it from behind a cover though, right? But actually to shoot at a grenade.. You would have to expose your upper body, hands and head.]]></description>
		<content:encoded><![CDATA[<p>@Tenshi: It&#8217;s about being able to shoot the genades, not about throwing them back. Is it conveinient to adjust the timer in such way that people have chance to throw the grenade back? If the timer is set too low, the feature is useless. However, if the timer is set high enough to allow this, then grenades become less crucial from gameplay perspective, again rendering this feature less useful.</p>
<p>@Rayza: Then you&#8217;re fucked. <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Hopefully you throw it from behind a cover though, right? But actually to shoot at a grenade.. You would have to expose your upper body, hands and head.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/1300/comment-page-1#comment-175572</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 07:02:10 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1300#comment-175572</guid>
		<description><![CDATA[@Rayza LOL xD]]></description>
		<content:encoded><![CDATA[<p>@Rayza LOL xD</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rayza</title>
		<link>https://mm.soldat.pl/development-log/1300/comment-page-1#comment-175570</link>
		<dc:creator><![CDATA[Rayza]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 05:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1300#comment-175570</guid>
		<description><![CDATA[&quot;being any closer than 30-50 meters to the explosion will most likely get yourself wounded, or better yet, dead.&quot;

Shit, I can&#039;t throw  that far.]]></description>
		<content:encoded><![CDATA[<p>&#8220;being any closer than 30-50 meters to the explosion will most likely get yourself wounded, or better yet, dead.&#8221;</p>
<p>Shit, I can&#8217;t throw  that far.</p>
]]></content:encoded>
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