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	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/1324/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/1324</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/1324/comment-page-1#comment-179985</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Thu, 28 Oct 2010 02:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1324#comment-179985</guid>
		<description><![CDATA[LMAO, happy wheels. great game.]]></description>
		<content:encoded><![CDATA[<p>LMAO, happy wheels. great game.</p>
]]></content:encoded>
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		<title>By: fgg02</title>
		<link>https://mm.soldat.pl/development-log/1324/comment-page-1#comment-179939</link>
		<dc:creator><![CDATA[fgg02]]></dc:creator>
		<pubDate>Wed, 27 Oct 2010 20:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1324#comment-179939</guid>
		<description><![CDATA[Sry wrong video up there: 
http://www.youtube.com/watch?v=n3CIbFQv3aE&amp;feature=related

this is the one.]]></description>
		<content:encoded><![CDATA[<p>Sry wrong video up there:<br />
<a href="http://www.youtube.com/watch?v=n3CIbFQv3aE&#038;feature=related" rel="nofollow">http://www.youtube.com/watch?v=n3CIbFQv3aE&#038;feature=related</a></p>
<p>this is the one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fgg02</title>
		<link>https://mm.soldat.pl/development-log/1324/comment-page-1#comment-179934</link>
		<dc:creator><![CDATA[fgg02]]></dc:creator>
		<pubDate>Wed, 27 Oct 2010 19:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1324#comment-179934</guid>
		<description><![CDATA[MM ... got to look at this gore... not my type of game but when i saw the dude upper half stringed to the lower half by the intestins I thought of link dead.

http://kotaku.com/5674299/ive-always-wanted-to-slam-dunk-a-baby 
watch at 0:33 !!!]]></description>
		<content:encoded><![CDATA[<p>MM &#8230; got to look at this gore&#8230; not my type of game but when i saw the dude upper half stringed to the lower half by the intestins I thought of link dead.</p>
<p><a href="http://kotaku.com/5674299/ive-always-wanted-to-slam-dunk-a-baby" rel="nofollow">http://kotaku.com/5674299/ive-always-wanted-to-slam-dunk-a-baby</a><br />
watch at 0:33 !!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1324/comment-page-1#comment-179844</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 27 Oct 2010 09:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1324#comment-179844</guid>
		<description><![CDATA[niko: the interface is the simplest and most straightforward gui I could think of.]]></description>
		<content:encoded><![CDATA[<p>niko: the interface is the simplest and most straightforward gui I could think of.</p>
]]></content:encoded>
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	<item>
		<title>By: Rayza</title>
		<link>https://mm.soldat.pl/development-log/1324/comment-page-1#comment-179841</link>
		<dc:creator><![CDATA[Rayza]]></dc:creator>
		<pubDate>Wed, 27 Oct 2010 08:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1324#comment-179841</guid>
		<description><![CDATA[Ah, I love watching you be so impatient!
Please take your time MM.]]></description>
		<content:encoded><![CDATA[<p>Ah, I love watching you be so impatient!<br />
Please take your time MM.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: darDar</title>
		<link>https://mm.soldat.pl/development-log/1324/comment-page-1#comment-179840</link>
		<dc:creator><![CDATA[darDar]]></dc:creator>
		<pubDate>Wed, 27 Oct 2010 08:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1324#comment-179840</guid>
		<description><![CDATA[ah no.. im waiting for so long and now where u gonna release it my pc crashed and im on an outdated laptop pff...]]></description>
		<content:encoded><![CDATA[<p>ah no.. im waiting for so long and now where u gonna release it my pc crashed and im on an outdated laptop pff&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/1324/comment-page-1#comment-179807</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Tue, 26 Oct 2010 20:20:29 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1324#comment-179807</guid>
		<description><![CDATA[Good to hear!

And now Michał, a random question. Are you going to be the only one working on the interfaces, menus, et cetera?

I personally love straightforward graphics…

http://themechanism.com/images/journal/iphoneEdwardTufte.jpg
http://simplecomplexity.net/wp-content/uploads/2008/04/smashing-blogosphere.jpg
http://pics.rbc.ru/img/ver99/metro-moscow.gif

…so I hope a lot of time will be put into the functionality of the interface, both in-game and the menus. I am aware, of course, that this all comes near the end, but it’s a good idea to get started on it when you get to the heavy gameplay development. Comprehensible interfaces pull the whole game together, so doing this while you’re doing gameplay stuff would probably be very satisfying.

(i reposted this from an old posting of yours. i figured i probably wouldn&#039;t get a response unless i responded to your most recent posting. sorry about the redundancy)]]></description>
		<content:encoded><![CDATA[<p>Good to hear!</p>
<p>And now Michał, a random question. Are you going to be the only one working on the interfaces, menus, et cetera?</p>
<p>I personally love straightforward graphics…</p>
<p><a href="http://themechanism.com/images/journal/iphoneEdwardTufte.jpg" rel="nofollow">http://themechanism.com/images/journal/iphoneEdwardTufte.jpg</a><br />
<a href="http://simplecomplexity.net/wp-content/uploads/2008/04/smashing-blogosphere.jpg" rel="nofollow">http://simplecomplexity.net/wp-content/uploads/2008/04/smashing-blogosphere.jpg</a><br />
<a href="http://pics.rbc.ru/img/ver99/metro-moscow.gif" rel="nofollow">http://pics.rbc.ru/img/ver99/metro-moscow.gif</a></p>
<p>…so I hope a lot of time will be put into the functionality of the interface, both in-game and the menus. I am aware, of course, that this all comes near the end, but it’s a good idea to get started on it when you get to the heavy gameplay development. Comprehensible interfaces pull the whole game together, so doing this while you’re doing gameplay stuff would probably be very satisfying.</p>
<p>(i reposted this from an old posting of yours. i figured i probably wouldn&#8217;t get a response unless i responded to your most recent posting. sorry about the redundancy)</p>
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	</item>
	<item>
		<title>By: Poochinator</title>
		<link>https://mm.soldat.pl/development-log/1324/comment-page-1#comment-179801</link>
		<dc:creator><![CDATA[Poochinator]]></dc:creator>
		<pubDate>Tue, 26 Oct 2010 19:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1324#comment-179801</guid>
		<description><![CDATA[Release nowwwww!!!!!+!]]></description>
		<content:encoded><![CDATA[<p>Release nowwwww!!!!!+!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Weedy</title>
		<link>https://mm.soldat.pl/development-log/1324/comment-page-1#comment-179795</link>
		<dc:creator><![CDATA[Weedy]]></dc:creator>
		<pubDate>Tue, 26 Oct 2010 18:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1324#comment-179795</guid>
		<description><![CDATA[alpha yay!]]></description>
		<content:encoded><![CDATA[<p>alpha yay!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RungAaz</title>
		<link>https://mm.soldat.pl/development-log/1324/comment-page-1#comment-179787</link>
		<dc:creator><![CDATA[RungAaz]]></dc:creator>
		<pubDate>Tue, 26 Oct 2010 17:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1324#comment-179787</guid>
		<description><![CDATA[Take the time you need, and release the Alpha when you think, that it would be a good moment to release it.]]></description>
		<content:encoded><![CDATA[<p>Take the time you need, and release the Alpha when you think, that it would be a good moment to release it.</p>
]]></content:encoded>
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