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	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/1375/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/1375</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: Kieren</title>
		<link>https://mm.soldat.pl/development-log/1375/comment-page-1#comment-185802</link>
		<dc:creator><![CDATA[Kieren]]></dc:creator>
		<pubDate>Wed, 24 Nov 2010 12:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1375#comment-185802</guid>
		<description><![CDATA[Fairly unrelated.
Is there a console command for adding a bot on the alpha?]]></description>
		<content:encoded><![CDATA[<p>Fairly unrelated.<br />
Is there a console command for adding a bot on the alpha?</p>
]]></content:encoded>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1375/comment-page-1#comment-185788</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 24 Nov 2010 11:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1375#comment-185788</guid>
		<description><![CDATA[Well that game is completely different than LD. It seems like repeating whatever all the Soldat clones are doing.]]></description>
		<content:encoded><![CDATA[<p>Well that game is completely different than LD. It seems like repeating whatever all the Soldat clones are doing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anon</title>
		<link>https://mm.soldat.pl/development-log/1375/comment-page-1#comment-185757</link>
		<dc:creator><![CDATA[Anon]]></dc:creator>
		<pubDate>Wed, 24 Nov 2010 06:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1375#comment-185757</guid>
		<description><![CDATA[Hey MM check out this &lt;a href=&quot;http://www.joystiq.com/2010/11/24/zombies-and-pterodactyls-20xx-aka-zp2kx-is-the-latest-xbox-liv/&quot; rel=&quot;nofollow&quot;&gt; joystiq article &lt;/a&gt;. This guy is pretty much doing the same thing you are, you game can kick his game&#039;s ass!]]></description>
		<content:encoded><![CDATA[<p>Hey MM check out this <a href="http://www.joystiq.com/2010/11/24/zombies-and-pterodactyls-20xx-aka-zp2kx-is-the-latest-xbox-liv/" rel="nofollow"> joystiq article </a>. This guy is pretty much doing the same thing you are, you game can kick his game&#8217;s ass!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fgg02</title>
		<link>https://mm.soldat.pl/development-log/1375/comment-page-1#comment-185635</link>
		<dc:creator><![CDATA[fgg02]]></dc:creator>
		<pubDate>Tue, 23 Nov 2010 17:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1375#comment-185635</guid>
		<description><![CDATA[Something that COULD be nice in the interface is a little slot over every inventory slot. You can click on it and assign a key so that you can easily select nade weapon etc...

This may be anti gameplay, lokking through your inventory should be a bit of a hassle.


Thinking about it, I dont like this idea anymore... Still throwing it out there maybe someone will make it better.]]></description>
		<content:encoded><![CDATA[<p>Something that COULD be nice in the interface is a little slot over every inventory slot. You can click on it and assign a key so that you can easily select nade weapon etc&#8230;</p>
<p>This may be anti gameplay, lokking through your inventory should be a bit of a hassle.</p>
<p>Thinking about it, I dont like this idea anymore&#8230; Still throwing it out there maybe someone will make it better.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1375/comment-page-1#comment-185524</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 23 Nov 2010 08:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1375#comment-185524</guid>
		<description><![CDATA[That map looks interesting.


fgg02: they will be placed from the objects menu (were respawns and ladders are right now)

&lt;i&gt;Will you make editable blinking pattern at one point ?&lt;/i&gt;

Exactly:)]]></description>
		<content:encoded><![CDATA[<p>That map looks interesting.</p>
<p>fgg02: they will be placed from the objects menu (were respawns and ladders are right now)</p>
<p><i>Will you make editable blinking pattern at one point ?</i></p>
<p>Exactly:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fgg02</title>
		<link>https://mm.soldat.pl/development-log/1375/comment-page-1#comment-185519</link>
		<dc:creator><![CDATA[fgg02]]></dc:creator>
		<pubDate>Tue, 23 Nov 2010 07:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1375#comment-185519</guid>
		<description><![CDATA[Will you make editable blinking pattern at one point ?]]></description>
		<content:encoded><![CDATA[<p>Will you make editable blinking pattern at one point ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/1375/comment-page-1#comment-185452</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Mon, 22 Nov 2010 21:56:19 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1375#comment-185452</guid>
		<description><![CDATA[fgg02:
Nice! Keep up!]]></description>
		<content:encoded><![CDATA[<p>fgg02:<br />
Nice! Keep up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fgg02</title>
		<link>https://mm.soldat.pl/development-log/1375/comment-page-1#comment-185428</link>
		<dc:creator><![CDATA[fgg02]]></dc:creator>
		<pubDate>Mon, 22 Nov 2010 18:45:39 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1375#comment-185428</guid>
		<description><![CDATA[Sick, can wait to see the interactive light.

My map is going well, Layout is done, most texturing too, im doing lighting today. If this comes out in the next few days il try to incoporate it in my map.

How do they work in the editor ?]]></description>
		<content:encoded><![CDATA[<p>Sick, can wait to see the interactive light.</p>
<p>My map is going well, Layout is done, most texturing too, im doing lighting today. If this comes out in the next few days il try to incoporate it in my map.</p>
<p>How do they work in the editor ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/1375/comment-page-1#comment-185416</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Mon, 22 Nov 2010 17:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1375#comment-185416</guid>
		<description><![CDATA[Except if MMs could swim under water and UMs couldn&#039;t.]]></description>
		<content:encoded><![CDATA[<p>Except if MMs could swim under water and UMs couldn&#8217;t.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rivon</title>
		<link>https://mm.soldat.pl/development-log/1375/comment-page-1#comment-185414</link>
		<dc:creator><![CDATA[Rivon]]></dc:creator>
		<pubDate>Mon, 22 Nov 2010 17:24:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1375#comment-185414</guid>
		<description><![CDATA[It&#039;s a bad layout for LD. Just long lines and rectangles (kind of) connected together. There&#039;s place only for long-distance shooting. Would be Ubermen paradise.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s a bad layout for LD. Just long lines and rectangles (kind of) connected together. There&#8217;s place only for long-distance shooting. Would be Ubermen paradise.</p>
]]></content:encoded>
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