<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/1441/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/1441</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.39</generator>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/1441/comment-page-1#comment-191327</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Sun, 19 Dec 2010 04:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1441#comment-191327</guid>
		<description><![CDATA[Off:
http://forums.link-dead.net/index.php/topic,198.0.html

Enjoy =)]]></description>
		<content:encoded><![CDATA[<p>Off:<br />
<a href="http://forums.link-dead.net/index.php/topic,198.0.html" rel="nofollow">http://forums.link-dead.net/index.php/topic,198.0.html</a></p>
<p>Enjoy =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Derich</title>
		<link>https://mm.soldat.pl/development-log/1441/comment-page-1#comment-191301</link>
		<dc:creator><![CDATA[Derich]]></dc:creator>
		<pubDate>Sun, 19 Dec 2010 01:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1441#comment-191301</guid>
		<description><![CDATA[@MM Offtop: Would be nice OST for L-D ;)
http://www.youtube.com/watch?v=p7yrwGl1Wws]]></description>
		<content:encoded><![CDATA[<p>@MM Offtop: Would be nice OST for L-D 😉<br />
<a href="http://www.youtube.com/watch?v=p7yrwGl1Wws" rel="nofollow">http://www.youtube.com/watch?v=p7yrwGl1Wws</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: woops</title>
		<link>https://mm.soldat.pl/development-log/1441/comment-page-1#comment-190831</link>
		<dc:creator><![CDATA[woops]]></dc:creator>
		<pubDate>Fri, 17 Dec 2010 06:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1441#comment-190831</guid>
		<description><![CDATA[Speaking of physics: grappling hook. Update us?]]></description>
		<content:encoded><![CDATA[<p>Speaking of physics: grappling hook. Update us?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bitshit</title>
		<link>https://mm.soldat.pl/development-log/1441/comment-page-1#comment-190662</link>
		<dc:creator><![CDATA[bitshit]]></dc:creator>
		<pubDate>Thu, 16 Dec 2010 16:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1441#comment-190662</guid>
		<description><![CDATA[Care to elaborate how this idea actually works? ;)]]></description>
		<content:encoded><![CDATA[<p>Care to elaborate how this idea actually works? 😉</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mmankt</title>
		<link>https://mm.soldat.pl/development-log/1441/comment-page-1#comment-190650</link>
		<dc:creator><![CDATA[mmankt]]></dc:creator>
		<pubDate>Thu, 16 Dec 2010 15:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1441#comment-190650</guid>
		<description><![CDATA[half life 2 deathmatch has awesome physics sync btw.
hope your idea works for you.]]></description>
		<content:encoded><![CDATA[<p>half life 2 deathmatch has awesome physics sync btw.<br />
hope your idea works for you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/1441/comment-page-1#comment-190648</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Thu, 16 Dec 2010 15:00:05 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1441#comment-190648</guid>
		<description><![CDATA[Yeah, nice addition.
This can also be used to create traps!

Your idea will work! =D]]></description>
		<content:encoded><![CDATA[<p>Yeah, nice addition.<br />
This can also be used to create traps!</p>
<p>Your idea will work! =D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DorkeyDear</title>
		<link>https://mm.soldat.pl/development-log/1441/comment-page-1#comment-190643</link>
		<dc:creator><![CDATA[DorkeyDear]]></dc:creator>
		<pubDate>Thu, 16 Dec 2010 14:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1441#comment-190643</guid>
		<description><![CDATA[i just had a thought: consider a motion sensor at the bottom of the elevator shaft, and a remote explosive placed above the elevator. It may take some time to setup, but you could set traps so once somebody goes in the shaft, the explosive goes off and the elevator falls, and hopefully squishing the person beneath (although team communication would be required because, unless the motion sensor only sensed enemies, a friendly target could get caught in the trap as well).]]></description>
		<content:encoded><![CDATA[<p>i just had a thought: consider a motion sensor at the bottom of the elevator shaft, and a remote explosive placed above the elevator. It may take some time to setup, but you could set traps so once somebody goes in the shaft, the explosive goes off and the elevator falls, and hopefully squishing the person beneath (although team communication would be required because, unless the motion sensor only sensed enemies, a friendly target could get caught in the trap as well).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/1441/comment-page-1#comment-190642</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Thu, 16 Dec 2010 14:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1441#comment-190642</guid>
		<description><![CDATA[ALSO : how much more would it take to make dead bodies remain for a while, and being able to still shoot them or taking cover behind them ?

id love to use a dead fucking mutantmen to still provide some use for me]]></description>
		<content:encoded><![CDATA[<p>ALSO : how much more would it take to make dead bodies remain for a while, and being able to still shoot them or taking cover behind them ?</p>
<p>id love to use a dead fucking mutantmen to still provide some use for me</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/1441/comment-page-1#comment-190641</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Thu, 16 Dec 2010 14:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1441#comment-190641</guid>
		<description><![CDATA[sounds like an awesome idea :O

how about bodies being blast away, pushing players back or hurting them/crippling them/taking them down ?]]></description>
		<content:encoded><![CDATA[<p>sounds like an awesome idea :O</p>
<p>how about bodies being blast away, pushing players back or hurting them/crippling them/taking them down ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FinDude</title>
		<link>https://mm.soldat.pl/development-log/1441/comment-page-1#comment-190640</link>
		<dc:creator><![CDATA[FinDude]]></dc:creator>
		<pubDate>Thu, 16 Dec 2010 14:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1441#comment-190640</guid>
		<description><![CDATA[Ho! Awesome!]]></description>
		<content:encoded><![CDATA[<p>Ho! Awesome!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
