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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/1620</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: FinDude</title>
		<link>https://mm.soldat.pl/development-log/1620/comment-page-1#comment-206125</link>
		<dc:creator><![CDATA[FinDude]]></dc:creator>
		<pubDate>Sat, 12 Mar 2011 16:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1620#comment-206125</guid>
		<description><![CDATA[So you know he&#039;s SOMEWHERE.
All that does is tell you that you might die without a chance to fight back any second now.

The armor thing is mostly because of the lack of players.]]></description>
		<content:encoded><![CDATA[<p>So you know he&#8217;s SOMEWHERE.<br />
All that does is tell you that you might die without a chance to fight back any second now.</p>
<p>The armor thing is mostly because of the lack of players.</p>
]]></content:encoded>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1620/comment-page-1#comment-206122</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sat, 12 Mar 2011 16:30:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1620#comment-206122</guid>
		<description><![CDATA[You can use the heartbeat detector to sense his presence.
About the armor issue this is a deeper problem, I&#039;m posting a blog now about it.]]></description>
		<content:encoded><![CDATA[<p>You can use the heartbeat detector to sense his presence.<br />
About the armor issue this is a deeper problem, I&#8217;m posting a blog now about it.</p>
]]></content:encoded>
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	<item>
		<title>By: FinDude</title>
		<link>https://mm.soldat.pl/development-log/1620/comment-page-1#comment-206097</link>
		<dc:creator><![CDATA[FinDude]]></dc:creator>
		<pubDate>Sat, 12 Mar 2011 13:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1620#comment-206097</guid>
		<description><![CDATA[MM, two options:

It&#039;s a light mutant, he&#039;s cloaked. He shoots you first if he&#039;s doing his job right.

Secondly, he has armor. You can&#039;t do anything without a railgun or something.

Note that these two options are not mutually exclusive.]]></description>
		<content:encoded><![CDATA[<p>MM, two options:</p>
<p>It&#8217;s a light mutant, he&#8217;s cloaked. He shoots you first if he&#8217;s doing his job right.</p>
<p>Secondly, he has armor. You can&#8217;t do anything without a railgun or something.</p>
<p>Note that these two options are not mutually exclusive.</p>
]]></content:encoded>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/1620/comment-page-1#comment-206088</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sat, 12 Mar 2011 13:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1620#comment-206088</guid>
		<description><![CDATA[FinDude: light uberman + spear = DEATH
No?

Psycho: haven&#039;t seen it, looking now...

... I see lots of potential. Too slow for my taste and too bad it&#039;s not fully multiplayer.]]></description>
		<content:encoded><![CDATA[<p>FinDude: light uberman + spear = DEATH<br />
No?</p>
<p>Psycho: haven&#8217;t seen it, looking now&#8230;</p>
<p>&#8230; I see lots of potential. Too slow for my taste and too bad it&#8217;s not fully multiplayer.</p>
]]></content:encoded>
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		<title>By: Psycho</title>
		<link>https://mm.soldat.pl/development-log/1620/comment-page-1#comment-206014</link>
		<dc:creator><![CDATA[Psycho]]></dc:creator>
		<pubDate>Sat, 12 Mar 2011 07:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1620#comment-206014</guid>
		<description><![CDATA[Just wondering if you&#039;ve seen this. Looks a bit like your project. http://pc.ign.com/articles/115/1155239p1.html

You probably have :)]]></description>
		<content:encoded><![CDATA[<p>Just wondering if you&#8217;ve seen this. Looks a bit like your project. <a href="http://pc.ign.com/articles/115/1155239p1.html" rel="nofollow">http://pc.ign.com/articles/115/1155239p1.html</a></p>
<p>You probably have <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>By: FinDude</title>
		<link>https://mm.soldat.pl/development-log/1620/comment-page-1#comment-205796</link>
		<dc:creator><![CDATA[FinDude]]></dc:creator>
		<pubDate>Fri, 11 Mar 2011 13:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1620#comment-205796</guid>
		<description><![CDATA[You already said it yourself, me need more toys. Right now light uberman lacks any sort of a way to gain an edge in the battle besides the usual mobility, but that&#039;s hardly enough.
Cloaking itself is okay, it just needs alternatives and stuff.

Any chance of this &quot;melee combat exploration&quot; being done in the dev branch?]]></description>
		<content:encoded><![CDATA[<p>You already said it yourself, me need more toys. Right now light uberman lacks any sort of a way to gain an edge in the battle besides the usual mobility, but that&#8217;s hardly enough.<br />
Cloaking itself is okay, it just needs alternatives and stuff.</p>
<p>Any chance of this &#8220;melee combat exploration&#8221; being done in the dev branch?</p>
]]></content:encoded>
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		<title>By: White Bear</title>
		<link>https://mm.soldat.pl/development-log/1620/comment-page-1#comment-205772</link>
		<dc:creator><![CDATA[White Bear]]></dc:creator>
		<pubDate>Fri, 11 Mar 2011 11:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1620#comment-205772</guid>
		<description><![CDATA[If cloaking is kept as only major mutant element then I think you are wrong. Some alternative is needed.]]></description>
		<content:encoded><![CDATA[<p>If cloaking is kept as only major mutant element then I think you are wrong. Some alternative is needed.</p>
]]></content:encoded>
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