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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/317</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: jettlarue</title>
		<link>https://mm.soldat.pl/development-log/317/comment-page-1#comment-93221</link>
		<dc:creator><![CDATA[jettlarue]]></dc:creator>
		<pubDate>Tue, 26 May 2009 21:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=317#comment-93221</guid>
		<description><![CDATA[bradzeid: imo, a overlayed world would work best, something where there would be 3 worlds loaded (the m one would be the one your currently in, while the two n&#039;s would overlap onto 50% of the m world space. when you moved off the m world onto an n the n would then become the n world and mimic the ascii below (S is soldier). it would require checking of attributes in both worlds though and im not sure how box2d handles collisions between world, it may have to come to implementing the physics class and replicating it which would be a bitch but could be done in theory.

&#124;nnn&#124;mmmmm&#124;nnn
&#124;nnn&#124;mmmmm&#124;nnn
&#124;nnn&#124;mSmmm&#124;nnn]]></description>
		<content:encoded><![CDATA[<p>bradzeid: imo, a overlayed world would work best, something where there would be 3 worlds loaded (the m one would be the one your currently in, while the two n&#8217;s would overlap onto 50% of the m world space. when you moved off the m world onto an n the n would then become the n world and mimic the ascii below (S is soldier). it would require checking of attributes in both worlds though and im not sure how box2d handles collisions between world, it may have to come to implementing the physics class and replicating it which would be a bitch but could be done in theory.</p>
<p>|nnn|mmmmm|nnn<br />
|nnn|mmmmm|nnn<br />
|nnn|mSmmm|nnn</p>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/317/comment-page-1#comment-93199</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 26 May 2009 10:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=317#comment-93199</guid>
		<description><![CDATA[bradzeis: hmmm might be a good idea, thanks.]]></description>
		<content:encoded><![CDATA[<p>bradzeis: hmmm might be a good idea, thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: archont</title>
		<link>https://mm.soldat.pl/development-log/317/comment-page-1#comment-93196</link>
		<dc:creator><![CDATA[archont]]></dc:creator>
		<pubDate>Tue, 26 May 2009 09:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=317#comment-93196</guid>
		<description><![CDATA[The problem with separate subdivided physical boxes is when an object is present in, for example, 2 or 4 worlds at a time.

I had some limited experience with box2d, but it was the AS version - not sure how far it is from the C++ one.]]></description>
		<content:encoded><![CDATA[<p>The problem with separate subdivided physical boxes is when an object is present in, for example, 2 or 4 worlds at a time.</p>
<p>I had some limited experience with box2d, but it was the AS version &#8211; not sure how far it is from the C++ one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/317/comment-page-1#comment-93177</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Mon, 25 May 2009 21:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=317#comment-93177</guid>
		<description><![CDATA[another rock on the way.]]></description>
		<content:encoded><![CDATA[<p>another rock on the way.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rfreak</title>
		<link>https://mm.soldat.pl/development-log/317/comment-page-1#comment-93175</link>
		<dc:creator><![CDATA[rfreak]]></dc:creator>
		<pubDate>Mon, 25 May 2009 20:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=317#comment-93175</guid>
		<description><![CDATA[You asked who has a 32Mb video card : ME 
Good luck with Box2D]]></description>
		<content:encoded><![CDATA[<p>You asked who has a 32Mb video card : ME<br />
Good luck with Box2D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dingdongtralala</title>
		<link>https://mm.soldat.pl/development-log/317/comment-page-1#comment-93174</link>
		<dc:creator><![CDATA[dingdongtralala]]></dc:creator>
		<pubDate>Mon, 25 May 2009 20:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=317#comment-93174</guid>
		<description><![CDATA[I like milk chocolate.]]></description>
		<content:encoded><![CDATA[<p>I like milk chocolate.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bradzeis</title>
		<link>https://mm.soldat.pl/development-log/317/comment-page-1#comment-93164</link>
		<dc:creator><![CDATA[bradzeis]]></dc:creator>
		<pubDate>Mon, 25 May 2009 16:33:16 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=317#comment-93164</guid>
		<description><![CDATA[You could have a big tile system b2Worlds. When a body hits the boundary of one of them you just move the body to the world one over.]]></description>
		<content:encoded><![CDATA[<p>You could have a big tile system b2Worlds. When a body hits the boundary of one of them you just move the body to the world one over.</p>
]]></content:encoded>
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