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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/356</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
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	<item>
		<title>By: C'o's'm'i'n</title>
		<link>https://mm.soldat.pl/development-log/356/comment-page-1#comment-95543</link>
		<dc:creator><![CDATA[C'o's'm'i'n]]></dc:creator>
		<pubDate>Mon, 22 Jun 2009 17:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=356#comment-95543</guid>
		<description><![CDATA[Hmm, I actually think balance isn&#039;t the problem, just mirror the map and there you go, completely fair for everybody. 
The problem is lying more in the diversity and versatility of the map, how fluidly players can move on it, elimination of camping-positions, creation of important strategic points and all that.]]></description>
		<content:encoded><![CDATA[<p>Hmm, I actually think balance isn&#8217;t the problem, just mirror the map and there you go, completely fair for everybody.<br />
The problem is lying more in the diversity and versatility of the map, how fluidly players can move on it, elimination of camping-positions, creation of important strategic points and all that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: namuol</title>
		<link>https://mm.soldat.pl/development-log/356/comment-page-1#comment-95529</link>
		<dc:creator><![CDATA[namuol]]></dc:creator>
		<pubDate>Mon, 22 Jun 2009 15:23:23 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=356#comment-95529</guid>
		<description><![CDATA[i wonder if anyone has ever tried using a genetic algorithm to create balanced maps.]]></description>
		<content:encoded><![CDATA[<p>i wonder if anyone has ever tried using a genetic algorithm to create balanced maps.</p>
]]></content:encoded>
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	<item>
		<title>By: Gnoblar</title>
		<link>https://mm.soldat.pl/development-log/356/comment-page-1#comment-95494</link>
		<dc:creator><![CDATA[Gnoblar]]></dc:creator>
		<pubDate>Mon, 22 Jun 2009 09:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=356#comment-95494</guid>
		<description><![CDATA[*generators]]></description>
		<content:encoded><![CDATA[<p>*generators</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gnoblar</title>
		<link>https://mm.soldat.pl/development-log/356/comment-page-1#comment-95493</link>
		<dc:creator><![CDATA[Gnoblar]]></dc:creator>
		<pubDate>Mon, 22 Jun 2009 09:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=356#comment-95493</guid>
		<description><![CDATA[I think a good idea would be to release the game. I didn&#039;t like the map generator as map generator suck and belong in RPG&#039;s and not 2D shooters. Multiplayer + Infinite maps = lose.

No towers. Lame. Making a game and not maps should be the priority shouldn&#039;t it?]]></description>
		<content:encoded><![CDATA[<p>I think a good idea would be to release the game. I didn&#8217;t like the map generator as map generator suck and belong in RPG&#8217;s and not 2D shooters. Multiplayer + Infinite maps = lose.</p>
<p>No towers. Lame. Making a game and not maps should be the priority shouldn&#8217;t it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: _'̈́_lol_'̈́_</title>
		<link>https://mm.soldat.pl/development-log/356/comment-page-1#comment-95483</link>
		<dc:creator><![CDATA[_'̈́_lol_'̈́_]]></dc:creator>
		<pubDate>Mon, 22 Jun 2009 07:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=356#comment-95483</guid>
		<description><![CDATA[CoD4 doesn&#039;t have enough gore and PunkBuster problems ruin multiplayer, but it has one damn good thing: perks. I&#039;d love to see something like that in Link-Dead. So you can have like 5 custom class configurations, and each has 3 special abilities which you can choose. These special abilities give only a small advantage in something.]]></description>
		<content:encoded><![CDATA[<p>CoD4 doesn&#8217;t have enough gore and PunkBuster problems ruin multiplayer, but it has one damn good thing: perks. I&#8217;d love to see something like that in Link-Dead. So you can have like 5 custom class configurations, and each has 3 special abilities which you can choose. These special abilities give only a small advantage in something.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Curt</title>
		<link>https://mm.soldat.pl/development-log/356/comment-page-1#comment-95468</link>
		<dc:creator><![CDATA[Curt]]></dc:creator>
		<pubDate>Mon, 22 Jun 2009 03:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=356#comment-95468</guid>
		<description><![CDATA[Duude I remember playing this game! It was sooo fuunnnn!]]></description>
		<content:encoded><![CDATA[<p>Duude I remember playing this game! It was sooo fuunnnn!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: C'o's'm'i'n</title>
		<link>https://mm.soldat.pl/development-log/356/comment-page-1#comment-95388</link>
		<dc:creator><![CDATA[C'o's'm'i'n]]></dc:creator>
		<pubDate>Sun, 21 Jun 2009 14:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=356#comment-95388</guid>
		<description><![CDATA[Please upload a LONG video of robots shooting and running and climbing around :D]]></description>
		<content:encoded><![CDATA[<p>Please upload a LONG video of robots shooting and running and climbing around 😀</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HT&#124;</title>
		<link>https://mm.soldat.pl/development-log/356/comment-page-1#comment-95336</link>
		<dc:creator><![CDATA[HT&#124;]]></dc:creator>
		<pubDate>Sun, 21 Jun 2009 06:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=356#comment-95336</guid>
		<description><![CDATA[I dunno, it&#039;d be kinda plain and boring wouldnt it?


BTW I used to love sim tower!  dunno where my copy is now though, had heaps of Sim games]]></description>
		<content:encoded><![CDATA[<p>I dunno, it&#8217;d be kinda plain and boring wouldnt it?</p>
<p>BTW I used to love sim tower!  dunno where my copy is now though, had heaps of Sim games</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/356/comment-page-1#comment-95284</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Sat, 20 Jun 2009 23:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=356#comment-95284</guid>
		<description><![CDATA[WEll, before you said taht you need to code a simple way to make maps.. and you done that.. so, why now you need a randon map generator?]]></description>
		<content:encoded><![CDATA[<p>WEll, before you said taht you need to code a simple way to make maps.. and you done that.. so, why now you need a randon map generator?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DARK_WOODSS</title>
		<link>https://mm.soldat.pl/development-log/356/comment-page-1#comment-95279</link>
		<dc:creator><![CDATA[DARK_WOODSS]]></dc:creator>
		<pubDate>Sat, 20 Jun 2009 22:26:56 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=356#comment-95279</guid>
		<description><![CDATA[I have just 4 words for you:
FINISH THE GAME ALREADY !

you bastard]]></description>
		<content:encoded><![CDATA[<p>I have just 4 words for you:<br />
FINISH THE GAME ALREADY !</p>
<p>you bastard</p>
]]></content:encoded>
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