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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/375</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
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		<title>By: DARK AVENGER</title>
		<link>https://mm.soldat.pl/development-log/375/comment-page-1#comment-98409</link>
		<dc:creator><![CDATA[DARK AVENGER]]></dc:creator>
		<pubDate>Sun, 12 Jul 2009 12:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=375#comment-98409</guid>
		<description><![CDATA[That is true MM , internet is a big time sink.
But get your stuff together and finish the game.]]></description>
		<content:encoded><![CDATA[<p>That is true MM , internet is a big time sink.<br />
But get your stuff together and finish the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/375/comment-page-1#comment-97945</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Thu, 09 Jul 2009 22:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=375#comment-97945</guid>
		<description><![CDATA[Snow: Network task is the most difficult thing to do PROPERLY, maybe next to AI, from a programming perspective. 
I thought i dont have to reinvent the wheel thats why I initially used Raknet which has everything needed to make a games netcode in 15 minutes. But it is not done properly as I want it to. The netcode must be super fast and efficient. I had to write it on my own from scratch.]]></description>
		<content:encoded><![CDATA[<p>Snow: Network task is the most difficult thing to do PROPERLY, maybe next to AI, from a programming perspective.<br />
I thought i dont have to reinvent the wheel thats why I initially used Raknet which has everything needed to make a games netcode in 15 minutes. But it is not done properly as I want it to. The netcode must be super fast and efficient. I had to write it on my own from scratch.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Snow</title>
		<link>https://mm.soldat.pl/development-log/375/comment-page-1#comment-97741</link>
		<dc:creator><![CDATA[Snow]]></dc:creator>
		<pubDate>Wed, 08 Jul 2009 14:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=375#comment-97741</guid>
		<description><![CDATA[A somewhat off topic question. In my slow quest to be a programmer, I still like to study up on how things within a game engine/ program work. Is putting together netcode difficult? I thought by now, that, just like a lot of mathematical algorithms, implementation of common functions, etc, that there would be complete and efficient pieces of netcode out there, that you could either drop right into the engine or translate to the language you are using. However, to me it seems like the wheel has to be re-invented per game, when it comes to implementing networking. Is that how it is? Like I said, my knowledge is still minimal on the subject.

Also, niko, I too love old abandoned industrial buildings. Please post the pics, or even a link to an online photo album. I personally love the old coal mines and buildings circa 1920&#039;s. We have this architecture all over southern Alberta, Canada (where I live). Even the old trestle bridges are an amazing sight to see. I&#039;d be happy to trade pictures. Later this fall, I&#039;ll be travelling around South again and taking some pictures. I&#039;m not a professional photographer mind you, but I know what looks nice.

Lastly, speaking of old buildings, both you and MM should check out this livejournal blog: http://community.livejournal.com/abandonedplaces. It&#039;s quite popular and has some amazing pics of abandoned houses, castles, factories, and hospitals (including insane asylums - that have lobotomy equipment).]]></description>
		<content:encoded><![CDATA[<p>A somewhat off topic question. In my slow quest to be a programmer, I still like to study up on how things within a game engine/ program work. Is putting together netcode difficult? I thought by now, that, just like a lot of mathematical algorithms, implementation of common functions, etc, that there would be complete and efficient pieces of netcode out there, that you could either drop right into the engine or translate to the language you are using. However, to me it seems like the wheel has to be re-invented per game, when it comes to implementing networking. Is that how it is? Like I said, my knowledge is still minimal on the subject.</p>
<p>Also, niko, I too love old abandoned industrial buildings. Please post the pics, or even a link to an online photo album. I personally love the old coal mines and buildings circa 1920&#8217;s. We have this architecture all over southern Alberta, Canada (where I live). Even the old trestle bridges are an amazing sight to see. I&#8217;d be happy to trade pictures. Later this fall, I&#8217;ll be travelling around South again and taking some pictures. I&#8217;m not a professional photographer mind you, but I know what looks nice.</p>
<p>Lastly, speaking of old buildings, both you and MM should check out this livejournal blog: <a href="http://community.livejournal.com/abandonedplaces" rel="nofollow">http://community.livejournal.com/abandonedplaces</a>. It&#8217;s quite popular and has some amazing pics of abandoned houses, castles, factories, and hospitals (including insane asylums &#8211; that have lobotomy equipment).</p>
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	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/375/comment-page-1#comment-97727</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Wed, 08 Jul 2009 11:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=375#comment-97727</guid>
		<description><![CDATA[im pretty sure it will take longer xD but il donate 20 bucks anyways :P i would pay for this game for sure.]]></description>
		<content:encoded><![CDATA[<p>im pretty sure it will take longer xD but il donate 20 bucks anyways 😛 i would pay for this game for sure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: _'̈́_lol_'̈́_</title>
		<link>https://mm.soldat.pl/development-log/375/comment-page-1#comment-97699</link>
		<dc:creator><![CDATA[_'̈́_lol_'̈́_]]></dc:creator>
		<pubDate>Wed, 08 Jul 2009 07:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=375#comment-97699</guid>
		<description><![CDATA[Michal, can you post niko&#039;s pictures in a new blog entry? (only if niko accepts of course)]]></description>
		<content:encoded><![CDATA[<p>Michal, can you post niko&#8217;s pictures in a new blog entry? (only if niko accepts of course)</p>
]]></content:encoded>
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	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/375/comment-page-1#comment-97668</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Wed, 08 Jul 2009 01:39:53 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=375#comment-97668</guid>
		<description><![CDATA[@TLD: It&#039;s going to be much longer than that.

@Michal: going to the derelict factory in two weeks. It will be a little while before I can develop the film, make prints, and scan them in, but I&#039;ll keep you posted.]]></description>
		<content:encoded><![CDATA[<p>@TLD: It&#8217;s going to be much longer than that.</p>
<p>@Michal: going to the derelict factory in two weeks. It will be a little while before I can develop the film, make prints, and scan them in, but I&#8217;ll keep you posted.</p>
]]></content:encoded>
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	<item>
		<title>By: guyguy001</title>
		<link>https://mm.soldat.pl/development-log/375/comment-page-1#comment-97660</link>
		<dc:creator><![CDATA[guyguy001]]></dc:creator>
		<pubDate>Wed, 08 Jul 2009 00:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=375#comment-97660</guid>
		<description><![CDATA[I really wish I never found out this game&#039;s development. I just want to play it! Soldat is a one-of-a-kind game, you can look all over the net and will not find a PC game like this avalible for North American players. I can see this game being huge!]]></description>
		<content:encoded><![CDATA[<p>I really wish I never found out this game&#8217;s development. I just want to play it! Soldat is a one-of-a-kind game, you can look all over the net and will not find a PC game like this avalible for North American players. I can see this game being huge!</p>
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	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/375/comment-page-1#comment-97656</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 23:15:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=375#comment-97656</guid>
		<description><![CDATA[he does kinda look like god with the beard and  the long hair, and the godly code he is making right now.

but no i didnt ask that, must have been enesce xD

keep writing michal, imma donate 20 bucks if u finish it before the summer ends :)]]></description>
		<content:encoded><![CDATA[<p>he does kinda look like god with the beard and  the long hair, and the godly code he is making right now.</p>
<p>but no i didnt ask that, must have been enesce xD</p>
<p>keep writing michal, imma donate 20 bucks if u finish it before the summer ends <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: C'o's'm'i'n</title>
		<link>https://mm.soldat.pl/development-log/375/comment-page-1#comment-97649</link>
		<dc:creator><![CDATA[C'o's'm'i'n]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 21:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=375#comment-97649</guid>
		<description><![CDATA[Aaaah, so you&#039;re the guy who asked that question in the Soldat FAQ! 

&quot;Are you a God?&quot; &quot;No, I just look like that&quot;]]></description>
		<content:encoded><![CDATA[<p>Aaaah, so you&#8217;re the guy who asked that question in the Soldat FAQ! </p>
<p>&#8220;Are you a God?&#8221; &#8220;No, I just look like that&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/375/comment-page-1#comment-97645</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 21:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=375#comment-97645</guid>
		<description><![CDATA[michal is god, he doesnt need the internet to make linkdead :P]]></description>
		<content:encoded><![CDATA[<p>michal is god, he doesnt need the internet to make linkdead 😛</p>
]]></content:encoded>
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