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	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/376/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/376</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: Hachya</title>
		<link>https://mm.soldat.pl/development-log/376/comment-page-1#comment-158809</link>
		<dc:creator><![CDATA[Hachya]]></dc:creator>
		<pubDate>Tue, 01 Jun 2010 13:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=376#comment-158809</guid>
		<description><![CDATA[Let&#039;s see what happens.,Xaviera]]></description>
		<content:encoded><![CDATA[<p>Let&#8217;s see what happens.,Xaviera</p>
]]></content:encoded>
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	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/376/comment-page-1#comment-98753</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Tue, 14 Jul 2009 00:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=376#comment-98753</guid>
		<description><![CDATA[DOnt say that or the MMs ego will explode! 
Lol :P

Success!]]></description>
		<content:encoded><![CDATA[<p>DOnt say that or the MMs ego will explode!<br />
Lol 😛</p>
<p>Success!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/376/comment-page-1#comment-98655</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Mon, 13 Jul 2009 13:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=376#comment-98655</guid>
		<description><![CDATA[i kinda think MM is moar awesome then chuck norris ( im gonna get roundhouse kicked for that )]]></description>
		<content:encoded><![CDATA[<p>i kinda think MM is moar awesome then chuck norris ( im gonna get roundhouse kicked for that )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deviant</title>
		<link>https://mm.soldat.pl/development-log/376/comment-page-1#comment-98570</link>
		<dc:creator><![CDATA[Deviant]]></dc:creator>
		<pubDate>Mon, 13 Jul 2009 04:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=376#comment-98570</guid>
		<description><![CDATA[I like how it takes him a few days to do amazing things.


I secretly think MM is Chuck norris &gt;_&gt;]]></description>
		<content:encoded><![CDATA[<p>I like how it takes him a few days to do amazing things.</p>
<p>I secretly think MM is Chuck norris &gt;_&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DARK AVENGER</title>
		<link>https://mm.soldat.pl/development-log/376/comment-page-1#comment-98410</link>
		<dc:creator><![CDATA[DARK AVENGER]]></dc:creator>
		<pubDate>Sun, 12 Jul 2009 12:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=376#comment-98410</guid>
		<description><![CDATA[MM , forget this blog , shut it down , please just eat &amp; code &amp; do physical exercise to stay in shape.
That&#039;s how things get done , through struggle.
The struggle MM.
You don&#039;t sit on a fucking blog writing about epic shit , you should struggle , the more ... THE BETTER.
Imagine that the people who write comments here have absolutely no idea what&#039;s going on and what code you&#039;re writing , you are talking to muppets MM.
If you want to evolve and understand things better talk to some people who know a damn thing about what you&#039;re talking ... who have written games , not stupid muppets.
Internet is a conglomerate of business people , gamers and few developers( devs that want to do stuff cut their fucking ethernet cord and start coding).
You can mirror all the resources you need with wget -r or whatever teleport pro etc and work offline.
Using the internet is only useful if you&#039;re doing web programming which you are not, you&#039;re a game programmer.]]></description>
		<content:encoded><![CDATA[<p>MM , forget this blog , shut it down , please just eat &amp; code &amp; do physical exercise to stay in shape.<br />
That&#8217;s how things get done , through struggle.<br />
The struggle MM.<br />
You don&#8217;t sit on a fucking blog writing about epic shit , you should struggle , the more &#8230; THE BETTER.<br />
Imagine that the people who write comments here have absolutely no idea what&#8217;s going on and what code you&#8217;re writing , you are talking to muppets MM.<br />
If you want to evolve and understand things better talk to some people who know a damn thing about what you&#8217;re talking &#8230; who have written games , not stupid muppets.<br />
Internet is a conglomerate of business people , gamers and few developers( devs that want to do stuff cut their fucking ethernet cord and start coding).<br />
You can mirror all the resources you need with wget -r or whatever teleport pro etc and work offline.<br />
Using the internet is only useful if you&#8217;re doing web programming which you are not, you&#8217;re a game programmer.</p>
]]></content:encoded>
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	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/376/comment-page-1#comment-98314</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Sun, 12 Jul 2009 01:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=376#comment-98314</guid>
		<description><![CDATA[Well, MM is by now coding the engine.. that means that the game itself isnt even started..
But im almost sure that MM will tease us with some pictures of the actual engine with the graphics made by Sigvatr.

Niko: Well, now that MM coded randon map generator alghorithms the maping process should be faster.

BTW MM is doing his best (i think), he will earm money with the game, he is not playing to be a game maker.]]></description>
		<content:encoded><![CDATA[<p>Well, MM is by now coding the engine.. that means that the game itself isnt even started..<br />
But im almost sure that MM will tease us with some pictures of the actual engine with the graphics made by Sigvatr.</p>
<p>Niko: Well, now that MM coded randon map generator alghorithms the maping process should be faster.</p>
<p>BTW MM is doing his best (i think), he will earm money with the game, he is not playing to be a game maker.</p>
]]></content:encoded>
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	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/376/comment-page-1#comment-98308</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Sun, 12 Jul 2009 00:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=376#comment-98308</guid>
		<description><![CDATA[it will probably be a year or two until a stable version of the engine, and most of the game objects are done (character programming, switches, crates, triggers, et cetera). not sure about the maps though, sigvatr hasn&#039;t told us how long it takes for a good map build to be realized into the link-dead format.]]></description>
		<content:encoded><![CDATA[<p>it will probably be a year or two until a stable version of the engine, and most of the game objects are done (character programming, switches, crates, triggers, et cetera). not sure about the maps though, sigvatr hasn&#8217;t told us how long it takes for a good map build to be realized into the link-dead format.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/376/comment-page-1#comment-98305</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Sat, 11 Jul 2009 23:49:29 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=376#comment-98305</guid>
		<description><![CDATA[im keeping my head tight in xD]]></description>
		<content:encoded><![CDATA[<p>im keeping my head tight in xD</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: xstyle</title>
		<link>https://mm.soldat.pl/development-log/376/comment-page-1#comment-98246</link>
		<dc:creator><![CDATA[xstyle]]></dc:creator>
		<pubDate>Sat, 11 Jul 2009 15:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=376#comment-98246</guid>
		<description><![CDATA[wow pull your head out of his ass, we know you love him. They got someone for the sound effects.]]></description>
		<content:encoded><![CDATA[<p>wow pull your head out of his ass, we know you love him. They got someone for the sound effects.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/376/comment-page-1#comment-98122</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Fri, 10 Jul 2009 23:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=376#comment-98122</guid>
		<description><![CDATA[hell no underline, i doubt it, i think it will be arround 3 months till a fully functional releasable engine is released, and after that, about 2 or 3 more months for sigvatr to finish the graphics. I dont know who is doing the sounds though ?
And the music ? is that michal&#039;s part aswell ? ( loved his soldat music :) )

responses please michal :D :D :D :D :D :D The moment is near, the moment which ive been waiting for for longer then 2(? ) years :P

Michal , yet again, good luck :)]]></description>
		<content:encoded><![CDATA[<p>hell no underline, i doubt it, i think it will be arround 3 months till a fully functional releasable engine is released, and after that, about 2 or 3 more months for sigvatr to finish the graphics. I dont know who is doing the sounds though ?<br />
And the music ? is that michal&#8217;s part aswell ? ( loved his soldat music <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /> )</p>
<p>responses please michal 😀 😀 😀 😀 😀 😀 The moment is near, the moment which ive been waiting for for longer then 2(? ) years 😛</p>
<p>Michal , yet again, good luck <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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