<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/391/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/391</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.39</generator>
	<item>
		<title>By: Ville Laitala</title>
		<link>https://mm.soldat.pl/development-log/391/comment-page-1#comment-101402</link>
		<dc:creator><![CDATA[Ville Laitala]]></dc:creator>
		<pubDate>Sat, 01 Aug 2009 04:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=391#comment-101402</guid>
		<description><![CDATA[Great michael i allways got problem making some ladder / stairs in soldat now you made it easy to map makers thank you men , you are in one stair below god man..
and if there is unlimited amount of polygons and scenery like you said in facebook im sure i will buy this came..
YOU ARE THE MAN MICHAEL]]></description>
		<content:encoded><![CDATA[<p>Great michael i allways got problem making some ladder / stairs in soldat now you made it easy to map makers thank you men , you are in one stair below god man..<br />
and if there is unlimited amount of polygons and scenery like you said in facebook im sure i will buy this came..<br />
YOU ARE THE MAN MICHAEL</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/391/comment-page-1#comment-100934</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Wed, 29 Jul 2009 01:13:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=391#comment-100934</guid>
		<description><![CDATA[Ah, wonderful news.]]></description>
		<content:encoded><![CDATA[<p>Ah, wonderful news.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/391/comment-page-1#comment-100901</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 28 Jul 2009 21:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=391#comment-100901</guid>
		<description><![CDATA[niko šveikovsky: yes that will be possible. The object engine is written in a way to allow super easy adding new objects. I havent yet decided though if its gonna be open via scripting or an SDK.]]></description>
		<content:encoded><![CDATA[<p>niko šveikovsky: yes that will be possible. The object engine is written in a way to allow super easy adding new objects. I havent yet decided though if its gonna be open via scripting or an SDK.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/391/comment-page-1#comment-100880</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Tue, 28 Jul 2009 17:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=391#comment-100880</guid>
		<description><![CDATA[Michal, I&#039;m sorry if I&#039;ve already asked you this before, but please tell me that there will be a relatively intuitive way to create interactive objects with complete control over scripting and gfx. Things that can be placed in the level via &quot;mappy&quot; or spawned during gameplay, and would be netcode-friendly. Stuff like crates that have box2d physics and take a considerable bit of damage to break open, elevators, doors, automated gun turrets, switches that activate events, breakable light fixtures with physics, et cetera.

Bringing about this system would bring about fantastic modding capabilities, along with making custom gamemodes like co-op possible. The modders would flip.]]></description>
		<content:encoded><![CDATA[<p>Michal, I&#8217;m sorry if I&#8217;ve already asked you this before, but please tell me that there will be a relatively intuitive way to create interactive objects with complete control over scripting and gfx. Things that can be placed in the level via &#8220;mappy&#8221; or spawned during gameplay, and would be netcode-friendly. Stuff like crates that have box2d physics and take a considerable bit of damage to break open, elevators, doors, automated gun turrets, switches that activate events, breakable light fixtures with physics, et cetera.</p>
<p>Bringing about this system would bring about fantastic modding capabilities, along with making custom gamemodes like co-op possible. The modders would flip.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Madow</title>
		<link>https://mm.soldat.pl/development-log/391/comment-page-1#comment-100846</link>
		<dc:creator><![CDATA[Madow]]></dc:creator>
		<pubDate>Tue, 28 Jul 2009 11:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=391#comment-100846</guid>
		<description><![CDATA[Wow, that&#039;s great. Simple yet versatile.]]></description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s great. Simple yet versatile.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ......</title>
		<link>https://mm.soldat.pl/development-log/391/comment-page-1#comment-100734</link>
		<dc:creator><![CDATA[......]]></dc:creator>
		<pubDate>Mon, 27 Jul 2009 13:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=391#comment-100734</guid>
		<description><![CDATA[Remove ladders, unless you got a really good ladder climbing animation.]]></description>
		<content:encoded><![CDATA[<p>Remove ladders, unless you got a really good ladder climbing animation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/391/comment-page-1#comment-100718</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 27 Jul 2009 10:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=391#comment-100718</guid>
		<description><![CDATA[30 fps is fixed, its not slow.

hieronumos: yes, I&#039;m planning elevators.]]></description>
		<content:encoded><![CDATA[<p>30 fps is fixed, its not slow.</p>
<p>hieronumos: yes, I&#8217;m planning elevators.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Monx</title>
		<link>https://mm.soldat.pl/development-log/391/comment-page-1#comment-100705</link>
		<dc:creator><![CDATA[Monx]]></dc:creator>
		<pubDate>Mon, 27 Jul 2009 07:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=391#comment-100705</guid>
		<description><![CDATA[@TLD: It&#039;s probably set to run at a fixed 32fps atm]]></description>
		<content:encoded><![CDATA[<p>@TLD: It&#8217;s probably set to run at a fixed 32fps atm</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hieronumos</title>
		<link>https://mm.soldat.pl/development-log/391/comment-page-1#comment-100683</link>
		<dc:creator><![CDATA[hieronumos]]></dc:creator>
		<pubDate>Mon, 27 Jul 2009 02:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=391#comment-100683</guid>
		<description><![CDATA[Instead of stair you should try elevators. I think climbing those stair over and over again would become anoying very fast.]]></description>
		<content:encoded><![CDATA[<p>Instead of stair you should try elevators. I think climbing those stair over and over again would become anoying very fast.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/391/comment-page-1#comment-100675</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Mon, 27 Jul 2009 01:07:49 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=391#comment-100675</guid>
		<description><![CDATA[I only have 2 gigs of ram. I would get a better system but I don&#039;t have the funds to do so. I wonder what kind of graphics requirements this game will need. All I have is intergrated graphics.]]></description>
		<content:encoded><![CDATA[<p>I only have 2 gigs of ram. I would get a better system but I don&#8217;t have the funds to do so. I wonder what kind of graphics requirements this game will need. All I have is intergrated graphics.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
