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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/395</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/395/comment-page-1#comment-120774</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Sun, 06 Dec 2009 01:57:55 +0000</pubDate>
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		<description><![CDATA[. . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .``~.,
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. . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . .</p>
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	<item>
		<title>By: C'o's'm'i'n</title>
		<link>https://mm.soldat.pl/development-log/395/comment-page-1#comment-102194</link>
		<dc:creator><![CDATA[C'o's'm'i'n]]></dc:creator>
		<pubDate>Fri, 07 Aug 2009 22:09:28 +0000</pubDate>
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		<description><![CDATA[Cerv: but douchebags aren&#039;t always hackers ;)]]></description>
		<content:encoded><![CDATA[<p>Cerv: but douchebags aren&#8217;t always hackers 😉</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cerv</title>
		<link>https://mm.soldat.pl/development-log/395/comment-page-1#comment-101977</link>
		<dc:creator><![CDATA[Cerv]]></dc:creator>
		<pubDate>Thu, 06 Aug 2009 03:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=395#comment-101977</guid>
		<description><![CDATA[ZeroG001: Hackers ARE douchebags.]]></description>
		<content:encoded><![CDATA[<p>ZeroG001: Hackers ARE douchebags.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/395/comment-page-1#comment-101961</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Wed, 05 Aug 2009 22:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=395#comment-101961</guid>
		<description><![CDATA[Soldat is a game that runs pretty smooth. I think that whatever MM did with his netcode, its fine the way it is. The problem I think everyone should worry mostly about is #1. Hackers and #2. Douchebags.]]></description>
		<content:encoded><![CDATA[<p>Soldat is a game that runs pretty smooth. I think that whatever MM did with his netcode, its fine the way it is. The problem I think everyone should worry mostly about is #1. Hackers and #2. Douchebags.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: archont</title>
		<link>https://mm.soldat.pl/development-log/395/comment-page-1#comment-101691</link>
		<dc:creator><![CDATA[archont]]></dc:creator>
		<pubDate>Mon, 03 Aug 2009 18:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=395#comment-101691</guid>
		<description><![CDATA[MM: A good example is Supreme Commander. They&#039;re developing their.. lessee.. *fourth* game on the same engine and it&#039;s quite possible that they&#039;ll finally move to beta of their netcode here.

Also yes, cheating is a problem for P2P networks. Since the packet size is tiny, by today&#039;s standards, there&#039;s nothing against having an verification server that only receives messages without sending updates, and if it sees possible cheating (or signs of it, such as cosmic ping) it then rewrites the boot sector, thumbnails all image and video files along with name and size of all *.mp3&#039;s and sends the the local police dept whilst disabling thermal throttling and overclocking both CPU and GPU. Or it just kicks the player. But that would be pretty boring.]]></description>
		<content:encoded><![CDATA[<p>MM: A good example is Supreme Commander. They&#8217;re developing their.. lessee.. *fourth* game on the same engine and it&#8217;s quite possible that they&#8217;ll finally move to beta of their netcode here.</p>
<p>Also yes, cheating is a problem for P2P networks. Since the packet size is tiny, by today&#8217;s standards, there&#8217;s nothing against having an verification server that only receives messages without sending updates, and if it sees possible cheating (or signs of it, such as cosmic ping) it then rewrites the boot sector, thumbnails all image and video files along with name and size of all *.mp3&#8217;s and sends the the local police dept whilst disabling thermal throttling and overclocking both CPU and GPU. Or it just kicks the player. But that would be pretty boring.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kosa</title>
		<link>https://mm.soldat.pl/development-log/395/comment-page-1#comment-101633</link>
		<dc:creator><![CDATA[Kosa]]></dc:creator>
		<pubDate>Mon, 03 Aug 2009 09:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=395#comment-101633</guid>
		<description><![CDATA[Dear, mm - next time you&#039;ll post some clips of your game, would yo please add some Metallica as a background sound to them ? Orion has something in it that fits perfectly to this game. Kthnxbai :)]]></description>
		<content:encoded><![CDATA[<p>Dear, mm &#8211; next time you&#8217;ll post some clips of your game, would yo please add some Metallica as a background sound to them ? Orion has something in it that fits perfectly to this game. Kthnxbai <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/395/comment-page-1#comment-101569</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Sun, 02 Aug 2009 17:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=395#comment-101569</guid>
		<description><![CDATA[why dont we all just try the game with his netcode and see if we like it...]]></description>
		<content:encoded><![CDATA[<p>why dont we all just try the game with his netcode and see if we like it&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ......</title>
		<link>https://mm.soldat.pl/development-log/395/comment-page-1#comment-101550</link>
		<dc:creator><![CDATA[......]]></dc:creator>
		<pubDate>Sun, 02 Aug 2009 13:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=395#comment-101550</guid>
		<description><![CDATA[If Dark Reign 2 had P2P-based online play I&#039;d still be playing it.

The master server (mother of all other servers) got shut down long time ago so online play is impossible.

R.I.P Dark Reign 2.


This will happen to Link-Dead too if it doesn&#039;t have P2P.]]></description>
		<content:encoded><![CDATA[<p>If Dark Reign 2 had P2P-based online play I&#8217;d still be playing it.</p>
<p>The master server (mother of all other servers) got shut down long time ago so online play is impossible.</p>
<p>R.I.P Dark Reign 2.</p>
<p>This will happen to Link-Dead too if it doesn&#8217;t have P2P.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/395/comment-page-1#comment-101541</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sun, 02 Aug 2009 10:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=395#comment-101541</guid>
		<description><![CDATA[If you send a packet first the firewall allows the response to come. This wouldn&#039;t be a problem P2P programs work this way. There must be one master server at least to keep all the IP addresses that&#039;s all (like eMule or Torrent).]]></description>
		<content:encoded><![CDATA[<p>If you send a packet first the firewall allows the response to come. This wouldn&#8217;t be a problem P2P programs work this way. There must be one master server at least to keep all the IP addresses that&#8217;s all (like eMule or Torrent).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SpiltCoffee</title>
		<link>https://mm.soldat.pl/development-log/395/comment-page-1#comment-101536</link>
		<dc:creator><![CDATA[SpiltCoffee]]></dc:creator>
		<pubDate>Sun, 02 Aug 2009 09:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=395#comment-101536</guid>
		<description><![CDATA[Hamachi still falls over, I think, if two people both have firewalls.]]></description>
		<content:encoded><![CDATA[<p>Hamachi still falls over, I think, if two people both have firewalls.</p>
]]></content:encoded>
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