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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/416</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/416/comment-page-1#comment-104129</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sun, 23 Aug 2009 11:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=416#comment-104129</guid>
		<description><![CDATA[I can&#039;t stand the restrictions of pre-built game engines and 3rd party tools. I have to write everything myself. That&#039;s why I have trained myself to do every single aspect of game making. I don&#039;t consider myself a coder. I just learned to code because that is necessary to make the game of my dreams.]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t stand the restrictions of pre-built game engines and 3rd party tools. I have to write everything myself. That&#8217;s why I have trained myself to do every single aspect of game making. I don&#8217;t consider myself a coder. I just learned to code because that is necessary to make the game of my dreams.</p>
]]></content:encoded>
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	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/416/comment-page-1#comment-104028</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Sat, 22 Aug 2009 14:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=416#comment-104028</guid>
		<description><![CDATA[mmm michal, can we get a preview soon on the different kinds of mecha&#039;s and vehicles that will be available in link dead?? 

i sooo hope some kind of LandMate like in Appleseed will be in there : )]]></description>
		<content:encoded><![CDATA[<p>mmm michal, can we get a preview soon on the different kinds of mecha&#8217;s and vehicles that will be available in link dead?? </p>
<p>i sooo hope some kind of LandMate like in Appleseed will be in there : )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Snow</title>
		<link>https://mm.soldat.pl/development-log/416/comment-page-1#comment-103986</link>
		<dc:creator><![CDATA[Snow]]></dc:creator>
		<pubDate>Sat, 22 Aug 2009 06:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=416#comment-103986</guid>
		<description><![CDATA[Thank you very much TLD, but I still have yet to make something. This kind of stuff takes hard work and I have to push myself hard. 

If you have ideas for gameplay - don&#039;t let them go to waste. Not every successful game designer can program. I know some designers who despise programming. Others that know how to program also despise it - because they feel having to write code is redundant and archaic, when there are powerful tools that can do the tedious programming for them and they can focus more on the design and on creating assets.

Think of something like Cletus Clay. I don&#039;t know what the game is built on, or if the engine is coded from scratch, but the designer wanted a certain look and is building every single piece of artwork with his bare hands. So say, that&#039;s what you do. You make something that involves a lot of design work, but leaves you little time to program an engine from scratch. It&#039;s perfectly ok to use a pre-built engine. Game Maker is an obvious example. But even powerhouse engines like Unity3d are built with pure design in mind. Unity has so many awesome features. For instance, if you make a game for the iphone (you&#039;ll need a mac), you can test the game remotely within Unity and the iphone at the same time and even change variables such as camera angle, speed, etc in real time while the game is running. They actually have a demo video on the site showing that. 

As for me, I&#039;ll be using Unity down the road as well. I&#039;m learning to program, so that I understand every aspect of my creation. It also makes things useful, such as if I wanted to use Flixel to make pixel or raster flash games, I&#039;ll be able to understand how Flex works and how to make a complete build. If you use an existing engine such as Unity and your game requires scripting - knowing how to program definitely helps but is not required.]]></description>
		<content:encoded><![CDATA[<p>Thank you very much TLD, but I still have yet to make something. This kind of stuff takes hard work and I have to push myself hard. </p>
<p>If you have ideas for gameplay &#8211; don&#8217;t let them go to waste. Not every successful game designer can program. I know some designers who despise programming. Others that know how to program also despise it &#8211; because they feel having to write code is redundant and archaic, when there are powerful tools that can do the tedious programming for them and they can focus more on the design and on creating assets.</p>
<p>Think of something like Cletus Clay. I don&#8217;t know what the game is built on, or if the engine is coded from scratch, but the designer wanted a certain look and is building every single piece of artwork with his bare hands. So say, that&#8217;s what you do. You make something that involves a lot of design work, but leaves you little time to program an engine from scratch. It&#8217;s perfectly ok to use a pre-built engine. Game Maker is an obvious example. But even powerhouse engines like Unity3d are built with pure design in mind. Unity has so many awesome features. For instance, if you make a game for the iphone (you&#8217;ll need a mac), you can test the game remotely within Unity and the iphone at the same time and even change variables such as camera angle, speed, etc in real time while the game is running. They actually have a demo video on the site showing that. </p>
<p>As for me, I&#8217;ll be using Unity down the road as well. I&#8217;m learning to program, so that I understand every aspect of my creation. It also makes things useful, such as if I wanted to use Flixel to make pixel or raster flash games, I&#8217;ll be able to understand how Flex works and how to make a complete build. If you use an existing engine such as Unity and your game requires scripting &#8211; knowing how to program definitely helps but is not required.</p>
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		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/416/comment-page-1#comment-103971</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Sat, 22 Aug 2009 04:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=416#comment-103971</guid>
		<description><![CDATA[bots or no bots, the game is still going to be awesome.]]></description>
		<content:encoded><![CDATA[<p>bots or no bots, the game is still going to be awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/416/comment-page-1#comment-103944</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Sat, 22 Aug 2009 00:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=416#comment-103944</guid>
		<description><![CDATA[unmanned = unmannered]]></description>
		<content:encoded><![CDATA[<p>unmanned = unmannered</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: xstyle</title>
		<link>https://mm.soldat.pl/development-log/416/comment-page-1#comment-103943</link>
		<dc:creator><![CDATA[xstyle]]></dc:creator>
		<pubDate>Sat, 22 Aug 2009 00:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=416#comment-103943</guid>
		<description><![CDATA[Wait, what are Zorth’s again? These &quot;Balls&quot; following you?]]></description>
		<content:encoded><![CDATA[<p>Wait, what are Zorth’s again? These &#8220;Balls&#8221; following you?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/416/comment-page-1#comment-103941</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Sat, 22 Aug 2009 00:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=416#comment-103941</guid>
		<description><![CDATA[i have tons of ideas for gameplay, but, i find it kinda unmanned to just hand them over, or push them to a programmer. I would love to learn how to program myself, but i do not have the patience for it , i want to see direct results ( which i get out of my guitar : )   )

But Snow, ur definitly going to create an awesome game, just like Michal is doing right now.

i respect both of u. My eternal respect, TLD ^^]]></description>
		<content:encoded><![CDATA[<p>i have tons of ideas for gameplay, but, i find it kinda unmanned to just hand them over, or push them to a programmer. I would love to learn how to program myself, but i do not have the patience for it , i want to see direct results ( which i get out of my guitar : )   )</p>
<p>But Snow, ur definitly going to create an awesome game, just like Michal is doing right now.</p>
<p>i respect both of u. My eternal respect, TLD ^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Snow</title>
		<link>https://mm.soldat.pl/development-log/416/comment-page-1#comment-103924</link>
		<dc:creator><![CDATA[Snow]]></dc:creator>
		<pubDate>Fri, 21 Aug 2009 21:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=416#comment-103924</guid>
		<description><![CDATA[I&#039;m only recently getting in to game design. Since 2005, I started getting more and more serious about actually designing games. I&#039;ve been playing games since I was 4, which was in 1982. So for 27 years I&#039;ve been a video game freak and have seen everything.. well except for Infantry Online (until today... can&#039;t believe I missed that one)

At the moment, I&#039;m studying programming and the techical aspects of game design. I do have the knowledge of a general game engine structure and its limitations.

As in terms of design principles, methods, concepts, balance, etc.. basically any element which is critical in design of a successful game, I&#039;d love to say I shine, but I haven&#039;t gotten to the point of applying my own theories and knowledge yet. 

Sadly, I no longer have a personal site or a blog anymore (something I&#039;m seriously going to rectify soon). I used to write about types of games and why they were or were not successful. Not reviews however. I can&#039;t do that, I get too analytical and pull things apart. 

I would like to one day write a serious paper or two about differnt types of game design and how what type has it&#039;s own specific demographic. For example, the iphone is a platform that has different type of gamers and users. More than half of iphone owners aren&#039;t average gamers, but will still buy games to play. So what kind do they play? Why? Is it to just pass 10 minutes while sitting on a bus? Does anyone care about score? Yadda yadda.

Anyway, glad you like what I posted. :)

@TLD, if you&#039;re Frisian, you&#039;ll learn proper english quick.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m only recently getting in to game design. Since 2005, I started getting more and more serious about actually designing games. I&#8217;ve been playing games since I was 4, which was in 1982. So for 27 years I&#8217;ve been a video game freak and have seen everything.. well except for Infantry Online (until today&#8230; can&#8217;t believe I missed that one)</p>
<p>At the moment, I&#8217;m studying programming and the techical aspects of game design. I do have the knowledge of a general game engine structure and its limitations.</p>
<p>As in terms of design principles, methods, concepts, balance, etc.. basically any element which is critical in design of a successful game, I&#8217;d love to say I shine, but I haven&#8217;t gotten to the point of applying my own theories and knowledge yet. </p>
<p>Sadly, I no longer have a personal site or a blog anymore (something I&#8217;m seriously going to rectify soon). I used to write about types of games and why they were or were not successful. Not reviews however. I can&#8217;t do that, I get too analytical and pull things apart. </p>
<p>I would like to one day write a serious paper or two about differnt types of game design and how what type has it&#8217;s own specific demographic. For example, the iphone is a platform that has different type of gamers and users. More than half of iphone owners aren&#8217;t average gamers, but will still buy games to play. So what kind do they play? Why? Is it to just pass 10 minutes while sitting on a bus? Does anyone care about score? Yadda yadda.</p>
<p>Anyway, glad you like what I posted. <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>@TLD, if you&#8217;re Frisian, you&#8217;ll learn proper english quick.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/416/comment-page-1#comment-103915</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Fri, 21 Aug 2009 20:42:51 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=416#comment-103915</guid>
		<description><![CDATA[damn i hate my bad english....]]></description>
		<content:encoded><![CDATA[<p>damn i hate my bad english&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/416/comment-page-1#comment-103913</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Fri, 21 Aug 2009 20:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=416#comment-103913</guid>
		<description><![CDATA[you guys just dont want bots because you think the test release wil be out earlier, you bloody cunts xDD

i vote some advanced bots, so that even if there unlikely is a low ammount of players, we can still do a player vs bots match, which hopefully will also be alot of fun : )]]></description>
		<content:encoded><![CDATA[<p>you guys just dont want bots because you think the test release wil be out earlier, you bloody cunts xDD</p>
<p>i vote some advanced bots, so that even if there unlikely is a low ammount of players, we can still do a player vs bots match, which hopefully will also be alot of fun : )</p>
]]></content:encoded>
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