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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/456</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: Emma</title>
		<link>https://mm.soldat.pl/development-log/456/comment-page-1#comment-2074546</link>
		<dc:creator><![CDATA[Emma]]></dc:creator>
		<pubDate>Fri, 13 May 2016 03:22:42 +0000</pubDate>
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		<description><![CDATA[I&#039;ve read that in Quebec the English  who  &quot;monopolized the skilled brainwork of trade, accounting, and management&quot;  were called &amp;#e#R;hod3sians&amp;939;. Is there an excess of French Canadian intellectuals (ie  scientists, authors,  politicians and businessmen) from families which originated in eastern Quebec or the south /north shore of the lower St. Lawrence ?]]></description>
		<content:encoded><![CDATA[<p>I&#039;ve read that in Quebec the English  who  &quot;monopolized the skilled brainwork of trade, accounting, and management&quot;  were called &amp;#e#R;hod3sians&amp;939;. Is there an excess of French Canadian intellectuals (ie  scientists, authors,  politicians and businessmen) from families which originated in eastern Quebec or the south /north shore of the lower St. Lawrence ?</p>
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	<item>
		<title>By: hmm</title>
		<link>https://mm.soldat.pl/development-log/456/comment-page-1#comment-105044</link>
		<dc:creator><![CDATA[hmm]]></dc:creator>
		<pubDate>Mon, 31 Aug 2009 12:09:22 +0000</pubDate>
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		<description><![CDATA[I hope in Link-dead gostek will run AT LEAST 2x faster.]]></description>
		<content:encoded><![CDATA[<p>I hope in Link-dead gostek will run AT LEAST 2x faster.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/456/comment-page-1#comment-104997</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sun, 30 Aug 2009 19:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=456#comment-104997</guid>
		<description><![CDATA[ZeroG001: not a bad idea, actually I like it very much.]]></description>
		<content:encoded><![CDATA[<p>ZeroG001: not a bad idea, actually I like it very much.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/456/comment-page-1#comment-104989</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Sun, 30 Aug 2009 16:11:45 +0000</pubDate>
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		<description><![CDATA[GIVE US MORE GRAPHICS :&#124;]]></description>
		<content:encoded><![CDATA[<p>GIVE US MORE GRAPHICS 😐</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: F3nyx</title>
		<link>https://mm.soldat.pl/development-log/456/comment-page-1#comment-104916</link>
		<dc:creator><![CDATA[F3nyx]]></dc:creator>
		<pubDate>Sun, 30 Aug 2009 00:08:29 +0000</pubDate>
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		<description><![CDATA[http://mm.soldat.pl/?p=107
http://mm.soldat.pl/?p=144

Will Link-Dead still have those awesome graphics?]]></description>
		<content:encoded><![CDATA[<p><a href="http://mm.soldat.pl/?p=107" rel="nofollow">http://mm.soldat.pl/?p=107</a><br />
<a href="http://mm.soldat.pl/?p=144" rel="nofollow">http://mm.soldat.pl/?p=144</a></p>
<p>Will Link-Dead still have those awesome graphics?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cremator</title>
		<link>https://mm.soldat.pl/development-log/456/comment-page-1#comment-104855</link>
		<dc:creator><![CDATA[Cremator]]></dc:creator>
		<pubDate>Sat, 29 Aug 2009 13:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=456#comment-104855</guid>
		<description><![CDATA[Ohh..sure ^_^ sorry for stupid question..]]></description>
		<content:encoded><![CDATA[<p>Ohh..sure ^_^ sorry for stupid question..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cremator</title>
		<link>https://mm.soldat.pl/development-log/456/comment-page-1#comment-104854</link>
		<dc:creator><![CDATA[Cremator]]></dc:creator>
		<pubDate>Sat, 29 Aug 2009 13:50:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=456#comment-104854</guid>
		<description><![CDATA[How to modify map?]]></description>
		<content:encoded><![CDATA[<p>How to modify map?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/456/comment-page-1#comment-104848</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Sat, 29 Aug 2009 13:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=456#comment-104848</guid>
		<description><![CDATA[then you also should add some kind off fog, that gives aiming down the sight a slight disadvantage and an advantage

fog of war, anyone?]]></description>
		<content:encoded><![CDATA[<p>then you also should add some kind off fog, that gives aiming down the sight a slight disadvantage and an advantage</p>
<p>fog of war, anyone?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/456/comment-page-1#comment-104825</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Sat, 29 Aug 2009 07:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=456#comment-104825</guid>
		<description><![CDATA[@ZeroG yeah man, ideea is good, but everybody keeps the mouse pretty much away all of the time to see most of the map in front of him.]]></description>
		<content:encoded><![CDATA[<p>@ZeroG yeah man, ideea is good, but everybody keeps the mouse pretty much away all of the time to see most of the map in front of him.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HT&#124;</title>
		<link>https://mm.soldat.pl/development-log/456/comment-page-1#comment-104824</link>
		<dc:creator><![CDATA[HT&#124;]]></dc:creator>
		<pubDate>Sat, 29 Aug 2009 07:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=456#comment-104824</guid>
		<description><![CDATA[@ZeroG, sounds like a good idea to me.]]></description>
		<content:encoded><![CDATA[<p>@ZeroG, sounds like a good idea to me.</p>
]]></content:encoded>
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