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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/457</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: 7 angels with 7 plagues</title>
		<link>https://mm.soldat.pl/development-log/457/comment-page-1#comment-105099</link>
		<dc:creator><![CDATA[7 angels with 7 plagues]]></dc:creator>
		<pubDate>Mon, 31 Aug 2009 22:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=457#comment-105099</guid>
		<description><![CDATA[Diego!

I disagree, because after a while, all the too simple games become boring...even if they are online. But I do agree that overcomplicated games are just as bad. But this game gotta be huge. It has to show that there is still hope for good games in today&#039;s shitty, linear boring, game industry: More to gameplay and less to the eye. Of course that&#039;s my opinion.]]></description>
		<content:encoded><![CDATA[<p>Diego!</p>
<p>I disagree, because after a while, all the too simple games become boring&#8230;even if they are online. But I do agree that overcomplicated games are just as bad. But this game gotta be huge. It has to show that there is still hope for good games in today&#8217;s shitty, linear boring, game industry: More to gameplay and less to the eye. Of course that&#8217;s my opinion.</p>
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		<title>By: SplinterSnake</title>
		<link>https://mm.soldat.pl/development-log/457/comment-page-1#comment-105068</link>
		<dc:creator><![CDATA[SplinterSnake]]></dc:creator>
		<pubDate>Mon, 31 Aug 2009 17:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=457#comment-105068</guid>
		<description><![CDATA[Probably the game.]]></description>
		<content:encoded><![CDATA[<p>Probably the game.</p>
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		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/457/comment-page-1#comment-105022</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Mon, 31 Aug 2009 02:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=457#comment-105022</guid>
		<description><![CDATA[So what % of the game are you done now MM? You did the netcode, youve done the engine...whats left?]]></description>
		<content:encoded><![CDATA[<p>So what % of the game are you done now MM? You did the netcode, youve done the engine&#8230;whats left?</p>
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		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/457/comment-page-1#comment-105021</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Mon, 31 Aug 2009 02:05:34 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=457#comment-105021</guid>
		<description><![CDATA[wonderful news, hopefully we&#039;ll start hearing about the gameplay features and (i hope to god) the object format.

personally, i pray for dynamic light fixtures— florescent lights that flicker for a few moments or burn out if shot, lamps hanging from long cords with physics and dynamic shadows, good stuff. lighting is key to me.

MM, i&#039;m sorry i never got those factory pictures to you. my camera&#039;s lens got jammed (the shutter is built inside of it, and with all of these doo-dads it doesn&#039;t surprise me— http://www.wired.com/images_blogs/gadgetlab/IMG_2612.jpg ). unfortunately i probably won&#039;t get to the factory until november. my recommendation would be to look up abandoned factories on flickr if you still have any interest in it.

oh, and Cameron Booth: his name is michael, it&#039;s michał, thus &quot;mike&quot; doesn&#039;t work.]]></description>
		<content:encoded><![CDATA[<p>wonderful news, hopefully we&#8217;ll start hearing about the gameplay features and (i hope to god) the object format.</p>
<p>personally, i pray for dynamic light fixtures— florescent lights that flicker for a few moments or burn out if shot, lamps hanging from long cords with physics and dynamic shadows, good stuff. lighting is key to me.</p>
<p>MM, i&#8217;m sorry i never got those factory pictures to you. my camera&#8217;s lens got jammed (the shutter is built inside of it, and with all of these doo-dads it doesn&#8217;t surprise me— <a href="http://www.wired.com/images_blogs/gadgetlab/IMG_2612.jpg" rel="nofollow">http://www.wired.com/images_blogs/gadgetlab/IMG_2612.jpg</a> ). unfortunately i probably won&#8217;t get to the factory until november. my recommendation would be to look up abandoned factories on flickr if you still have any interest in it.</p>
<p>oh, and Cameron Booth: his name is michael, it&#8217;s michał, thus &#8220;mike&#8221; doesn&#8217;t work.</p>
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		<title>By: BlueThen</title>
		<link>https://mm.soldat.pl/development-log/457/comment-page-1#comment-105015</link>
		<dc:creator><![CDATA[BlueThen]]></dc:creator>
		<pubDate>Mon, 31 Aug 2009 01:04:10 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=457#comment-105015</guid>
		<description><![CDATA[Focus on quality, not quantity.]]></description>
		<content:encoded><![CDATA[<p>Focus on quality, not quantity.</p>
]]></content:encoded>
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		<title>By: rfreak</title>
		<link>https://mm.soldat.pl/development-log/457/comment-page-1#comment-105013</link>
		<dc:creator><![CDATA[rfreak]]></dc:creator>
		<pubDate>Mon, 31 Aug 2009 00:56:20 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=457#comment-105013</guid>
		<description><![CDATA[Remember less you have more fun it is to play. Look at pacman, what could you ask more?]]></description>
		<content:encoded><![CDATA[<p>Remember less you have more fun it is to play. Look at pacman, what could you ask more?</p>
]]></content:encoded>
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		<title>By: Diego</title>
		<link>https://mm.soldat.pl/development-log/457/comment-page-1#comment-105009</link>
		<dc:creator><![CDATA[Diego]]></dc:creator>
		<pubDate>Mon, 31 Aug 2009 00:06:02 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=457#comment-105009</guid>
		<description><![CDATA[&quot;And a word of advice: Push your limits, the more feature your game has, the more people will like it and play it.&quot;

you are wrong man, remember &quot;MORE IS LESS&quot;]]></description>
		<content:encoded><![CDATA[<p>&#8220;And a word of advice: Push your limits, the more feature your game has, the more people will like it and play it.&#8221;</p>
<p>you are wrong man, remember &#8220;MORE IS LESS&#8221;</p>
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		<title>By: 7 angels with 7 plagues</title>
		<link>https://mm.soldat.pl/development-log/457/comment-page-1#comment-105006</link>
		<dc:creator><![CDATA[7 angels with 7 plagues]]></dc:creator>
		<pubDate>Sun, 30 Aug 2009 23:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=457#comment-105006</guid>
		<description><![CDATA[Cheers! :D

And a word of advice: Push your limits, the more feature your game has, the more people will like it and play it. :)]]></description>
		<content:encoded><![CDATA[<p>Cheers! 😀</p>
<p>And a word of advice: Push your limits, the more feature your game has, the more people will like it and play it. <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
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		<title>By: Weedy</title>
		<link>https://mm.soldat.pl/development-log/457/comment-page-1#comment-105005</link>
		<dc:creator><![CDATA[Weedy]]></dc:creator>
		<pubDate>Sun, 30 Aug 2009 22:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=457#comment-105005</guid>
		<description><![CDATA[Great news!]]></description>
		<content:encoded><![CDATA[<p>Great news!</p>
]]></content:encoded>
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	<item>
		<title>By: Derich</title>
		<link>https://mm.soldat.pl/development-log/457/comment-page-1#comment-105002</link>
		<dc:creator><![CDATA[Derich]]></dc:creator>
		<pubDate>Sun, 30 Aug 2009 21:40:56 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=457#comment-105002</guid>
		<description><![CDATA[Hurray! :D]]></description>
		<content:encoded><![CDATA[<p>Hurray! 😀</p>
]]></content:encoded>
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