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	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/523/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/523</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: car insurance</title>
		<link>https://mm.soldat.pl/development-log/523/comment-page-1#comment-2126399</link>
		<dc:creator><![CDATA[car insurance]]></dc:creator>
		<pubDate>Sat, 04 Jun 2016 15:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=523#comment-2126399</guid>
		<description><![CDATA[Was mir irgendwie gefehlt hat waren die DS Teile zu Phoenix Wright, ich fand dieï»¿ iwie ganz okay. Super Video, habe dir auch was kleines in deinem Blog gelassen. (:]]></description>
		<content:encoded><![CDATA[<p>Was mir irgendwie gefehlt hat waren die DS Teile zu Phoenix Wright, ich fand dieï»¿ iwie ganz okay. Super Video, habe dir auch was kleines in deinem Blog gelassen. (:</p>
]]></content:encoded>
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	<item>
		<title>By: http://www.sgtotalmassage.com/</title>
		<link>https://mm.soldat.pl/development-log/523/comment-page-1#comment-2074306</link>
		<dc:creator><![CDATA[http://www.sgtotalmassage.com/]]></dc:creator>
		<pubDate>Fri, 13 May 2016 00:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=523#comment-2074306</guid>
		<description><![CDATA[I wish you were close to me. I justï»¿ made my first payment on my bmw and it has been nothing but problems to me. its an 03 e39 540i sport package.  the coolant overflow to the top of the reservoir and come out from the the cap. Im so thankful that i didn&#8217;t trade in my other car in when i bought the e39.]]></description>
		<content:encoded><![CDATA[<p>I wish you were close to me. I justï»¿ made my first payment on my bmw and it has been nothing but problems to me. its an 03 e39 540i sport package.  the coolant overflow to the top of the reservoir and come out from the the cap. Im so thankful that i didn&#8217;t trade in my other car in when i bought the e39.</p>
]]></content:encoded>
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	<item>
		<title>By: Sokheng</title>
		<link>https://mm.soldat.pl/development-log/523/comment-page-1#comment-1433472</link>
		<dc:creator><![CDATA[Sokheng]]></dc:creator>
		<pubDate>Tue, 22 Dec 2015 08:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=523#comment-1433472</guid>
		<description><![CDATA[With the bases loaded you struck us out with that ansrew!]]></description>
		<content:encoded><![CDATA[<p>With the bases loaded you struck us out with that ansrew!</p>
]]></content:encoded>
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	<item>
		<title>By: скачать бесплатные бегалки</title>
		<link>https://mm.soldat.pl/development-log/523/comment-page-1#comment-107136</link>
		<dc:creator><![CDATA[скачать бесплатные бегалки]]></dc:creator>
		<pubDate>Sun, 13 Sep 2009 20:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=523#comment-107136</guid>
		<description><![CDATA[Отличная тема! Будет интересно прочитать развитие событий.]]></description>
		<content:encoded><![CDATA[<p>Отличная тема! Будет интересно прочитать развитие событий.</p>
]]></content:encoded>
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	<item>
		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/523/comment-page-1#comment-106318</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Tue, 08 Sep 2009 20:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=523#comment-106318</guid>
		<description><![CDATA[@ Niko

Yah the explosions do look epic, but I would rather have a particle effect only =/. I like how in cortex command frag grenades actually resemble frag grenades! the frag grenade is designed to launch dozens of small metal fragments in every direction when it explodes, its not a firey explosion!]]></description>
		<content:encoded><![CDATA[<p>@ Niko</p>
<p>Yah the explosions do look epic, but I would rather have a particle effect only =/. I like how in cortex command frag grenades actually resemble frag grenades! the frag grenade is designed to launch dozens of small metal fragments in every direction when it explodes, its not a firey explosion!</p>
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		<title>By: megaman</title>
		<link>https://mm.soldat.pl/development-log/523/comment-page-1#comment-106295</link>
		<dc:creator><![CDATA[megaman]]></dc:creator>
		<pubDate>Tue, 08 Sep 2009 18:48:29 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=523#comment-106295</guid>
		<description><![CDATA[Maybe add another layer to the map?

This layer would define the debris/dust particles you see when you shoot a surface.

So grass would emit dirt/grass particles, concrete wall emits gray dust, metal floor emits sparks, wooden box emits wood pieces etc...

In soldat, you see the same particles no matter what surface you shoot at. Boring...]]></description>
		<content:encoded><![CDATA[<p>Maybe add another layer to the map?</p>
<p>This layer would define the debris/dust particles you see when you shoot a surface.</p>
<p>So grass would emit dirt/grass particles, concrete wall emits gray dust, metal floor emits sparks, wooden box emits wood pieces etc&#8230;</p>
<p>In soldat, you see the same particles no matter what surface you shoot at. Boring&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/523/comment-page-1#comment-106279</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Tue, 08 Sep 2009 17:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=523#comment-106279</guid>
		<description><![CDATA[Please make the explosions look at least as cool as in Facewound.]]></description>
		<content:encoded><![CDATA[<p>Please make the explosions look at least as cool as in Facewound.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/523/comment-page-1#comment-106232</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Tue, 08 Sep 2009 13:35:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=523#comment-106232</guid>
		<description><![CDATA[sweet. the bots are going to go by a similar priority-oriented model the quake 3 bots were driven by, right?]]></description>
		<content:encoded><![CDATA[<p>sweet. the bots are going to go by a similar priority-oriented model the quake 3 bots were driven by, right?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/523/comment-page-1#comment-106182</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Tue, 08 Sep 2009 02:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=523#comment-106182</guid>
		<description><![CDATA[I wonder if we can expect to see this game by the end of this year or early 2010. Again, this game seems very promising because of how there are few games out there that are like Link-Dead (and soldat). Only ones I can think of are...

Cortex Command - Not Online
Tee Worlds - Online, but latency sucks
Facewound - Not online, has some nice physics and lighting but requires a decent graphics card.]]></description>
		<content:encoded><![CDATA[<p>I wonder if we can expect to see this game by the end of this year or early 2010. Again, this game seems very promising because of how there are few games out there that are like Link-Dead (and soldat). Only ones I can think of are&#8230;</p>
<p>Cortex Command &#8211; Not Online<br />
Tee Worlds &#8211; Online, but latency sucks<br />
Facewound &#8211; Not online, has some nice physics and lighting but requires a decent graphics card.</p>
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	<item>
		<title>By: F3nyx</title>
		<link>https://mm.soldat.pl/development-log/523/comment-page-1#comment-106177</link>
		<dc:creator><![CDATA[F3nyx]]></dc:creator>
		<pubDate>Tue, 08 Sep 2009 01:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=523#comment-106177</guid>
		<description><![CDATA[I hope the pathing is flexible enough to allow for units with different constraints on their movement.  For example, if the game is going to have oversized mech suits etc., as we see in the concept art, they shouldn&#039;t be able to move everywhere that a smaller unit can.]]></description>
		<content:encoded><![CDATA[<p>I hope the pathing is flexible enough to allow for units with different constraints on their movement.  For example, if the game is going to have oversized mech suits etc., as we see in the concept art, they shouldn&#8217;t be able to move everywhere that a smaller unit can.</p>
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