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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/535</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: SonOfBeer</title>
		<link>https://mm.soldat.pl/development-log/535/comment-page-1#comment-107968</link>
		<dc:creator><![CDATA[SonOfBeer]]></dc:creator>
		<pubDate>Thu, 17 Sep 2009 22:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=535#comment-107968</guid>
		<description><![CDATA[Both are totally different, as they provide different emotions. Killing a dude in game refers to the gameplay accomplishment, which gives you a a feeling of power / awesomeness regarding the gameplay mechanics (strategy.. precision).

Pressing X to see a death animation gives a feeling regarding what is visually represented only, an emotion much more related to a movie than a game.]]></description>
		<content:encoded><![CDATA[<p>Both are totally different, as they provide different emotions. Killing a dude in game refers to the gameplay accomplishment, which gives you a a feeling of power / awesomeness regarding the gameplay mechanics (strategy.. precision).</p>
<p>Pressing X to see a death animation gives a feeling regarding what is visually represented only, an emotion much more related to a movie than a game.</p>
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		<title>By: aaa</title>
		<link>https://mm.soldat.pl/development-log/535/comment-page-1#comment-107041</link>
		<dc:creator><![CDATA[aaa]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 23:16:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=535#comment-107041</guid>
		<description><![CDATA[the first one is way more &quot;fun&quot;, because u can chose HOW that in-game dude will die and how BAD.

although, the second choice aint bad either since u can still enjoy his death penalty. BUT, it will be very limited to kill someone with a X button.]]></description>
		<content:encoded><![CDATA[<p>the first one is way more &#8220;fun&#8221;, because u can chose HOW that in-game dude will die and how BAD.</p>
<p>although, the second choice aint bad either since u can still enjoy his death penalty. BUT, it will be very limited to kill someone with a X button.</p>
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		<title>By: diego lemos</title>
		<link>https://mm.soldat.pl/development-log/535/comment-page-1#comment-107020</link>
		<dc:creator><![CDATA[diego lemos]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 18:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=535#comment-107020</guid>
		<description><![CDATA[you are saying something like that you are a Predator in invisible mode, and snake behind an enemy or you wait still becoming camouflaged then when the enemy pass by your side you blow his head with a demolition charge in his Mouth or you stab him in the eyes OR else you can take his heart off the body and eat it...:D]]></description>
		<content:encoded><![CDATA[<p>you are saying something like that you are a Predator in invisible mode, and snake behind an enemy or you wait still becoming camouflaged then when the enemy pass by your side you blow his head with a demolition charge in his Mouth or you stab him in the eyes OR else you can take his heart off the body and eat it&#8230;:D</p>
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	<item>
		<title>By: namuol</title>
		<link>https://mm.soldat.pl/development-log/535/comment-page-1#comment-107016</link>
		<dc:creator><![CDATA[namuol]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 17:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=535#comment-107016</guid>
		<description><![CDATA[When it comes to combat, i always felt that visceral gameplay is much more fun than simplified &quot;press X to explode enemy&#039;s head&quot;, or the VS-fighter style of &quot;memorize 30 different combos&quot;.

When i say &quot;visceral&quot;, i mean that when i bash an enemy&#039;s skull in, i want to *feel* like i did it. It should feel like my character is an extension of my body. The trick is giving visceral gameplay enough depth so that it takes time to master all your skills. A game which does this well is Lugaru, which if you haven&#039;t played, try the demo.]]></description>
		<content:encoded><![CDATA[<p>When it comes to combat, i always felt that visceral gameplay is much more fun than simplified &#8220;press X to explode enemy&#8217;s head&#8221;, or the VS-fighter style of &#8220;memorize 30 different combos&#8221;.</p>
<p>When i say &#8220;visceral&#8221;, i mean that when i bash an enemy&#8217;s skull in, i want to *feel* like i did it. It should feel like my character is an extension of my body. The trick is giving visceral gameplay enough depth so that it takes time to master all your skills. A game which does this well is Lugaru, which if you haven&#8217;t played, try the demo.</p>
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		<title>By: curious</title>
		<link>https://mm.soldat.pl/development-log/535/comment-page-1#comment-107003</link>
		<dc:creator><![CDATA[curious]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 14:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=535#comment-107003</guid>
		<description><![CDATA[More Interactivity-&gt;More Possibilities-&gt;More Fun

You should check out cortex command in case you haven&#039;t already done so.]]></description>
		<content:encoded><![CDATA[<p>More Interactivity-&gt;More Possibilities-&gt;More Fun</p>
<p>You should check out cortex command in case you haven&#8217;t already done so.</p>
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		<title>By: Clive Jericho</title>
		<link>https://mm.soldat.pl/development-log/535/comment-page-1#comment-106997</link>
		<dc:creator><![CDATA[Clive Jericho]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 13:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=535#comment-106997</guid>
		<description><![CDATA[It would be nice to have ragdoll deaths.

perhaps being able to remove other players limbs to cripple them would be fun, like a grenade exploding near enough to shear off a leg would remove the limb, reducing the player to crawling around a level while slowly bleeding out.]]></description>
		<content:encoded><![CDATA[<p>It would be nice to have ragdoll deaths.</p>
<p>perhaps being able to remove other players limbs to cripple them would be fun, like a grenade exploding near enough to shear off a leg would remove the limb, reducing the player to crawling around a level while slowly bleeding out.</p>
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		<title>By: Steve</title>
		<link>https://mm.soldat.pl/development-log/535/comment-page-1#comment-106988</link>
		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 12:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=535#comment-106988</guid>
		<description><![CDATA[first one is much funnier.

Offtopic: MM, plz tell, watsup with sigvatr and his blog?]]></description>
		<content:encoded><![CDATA[<p>first one is much funnier.</p>
<p>Offtopic: MM, plz tell, watsup with sigvatr and his blog?</p>
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		<title>By: Nate</title>
		<link>https://mm.soldat.pl/development-log/535/comment-page-1#comment-106980</link>
		<dc:creator><![CDATA[Nate]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 10:37:17 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=535#comment-106980</guid>
		<description><![CDATA[What? What is the difference between what? You need to state two things. It is like saying, &quot;What is the difference between apples?&quot;. Well, sometimes they are different colors, sometimes they taste sweeter. Is that what you wanted to know? About fucking apples?! :D]]></description>
		<content:encoded><![CDATA[<p>What? What is the difference between what? You need to state two things. It is like saying, &#8220;What is the difference between apples?&#8221;. Well, sometimes they are different colors, sometimes they taste sweeter. Is that what you wanted to know? About fucking apples?! 😀</p>
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	<item>
		<title>By: illu</title>
		<link>https://mm.soldat.pl/development-log/535/comment-page-1#comment-106942</link>
		<dc:creator><![CDATA[illu]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 01:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=535#comment-106942</guid>
		<description><![CDATA[&quot;Most problems are side effects of solutions to other problems.&quot;
- Wow, this sounds smart :O]]></description>
		<content:encoded><![CDATA[<p>&#8220;Most problems are side effects of solutions to other problems.&#8221;<br />
&#8211; Wow, this sounds smart :O</p>
]]></content:encoded>
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	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/535/comment-page-1#comment-106940</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Sat, 12 Sep 2009 01:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=535#comment-106940</guid>
		<description><![CDATA[Just a bit off topic, but is it possible to give a class a tackle ability? Think about it.. You find an enemy soldier in your territory, he&#039;s low on ammo and tries to run, just as he&#039;s about to jump over a large hole you jump and tackle him, bringing him down the hole and using his body to absorb most of the impact, you still sustain mild damage, but unlike him you don&#039;t have brocken bones.]]></description>
		<content:encoded><![CDATA[<p>Just a bit off topic, but is it possible to give a class a tackle ability? Think about it.. You find an enemy soldier in your territory, he&#8217;s low on ammo and tries to run, just as he&#8217;s about to jump over a large hole you jump and tackle him, bringing him down the hole and using his body to absorb most of the impact, you still sustain mild damage, but unlike him you don&#8217;t have brocken bones.</p>
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