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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/552</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/552/comment-page-1#comment-107978</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Fri, 18 Sep 2009 00:37:04 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=552#comment-107978</guid>
		<description><![CDATA[That sounds great, i can&#039;t wait for these upcoming details.]]></description>
		<content:encoded><![CDATA[<p>That sounds great, i can&#8217;t wait for these upcoming details.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: namuol</title>
		<link>https://mm.soldat.pl/development-log/552/comment-page-1#comment-107957</link>
		<dc:creator><![CDATA[namuol]]></dc:creator>
		<pubDate>Thu, 17 Sep 2009 20:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=552#comment-107957</guid>
		<description><![CDATA[it&#039;s always been a tricky problem to solve. looking forward to reading/seeing your ideas.]]></description>
		<content:encoded><![CDATA[<p>it&#8217;s always been a tricky problem to solve. looking forward to reading/seeing your ideas.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/552/comment-page-1#comment-107956</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Thu, 17 Sep 2009 20:21:43 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=552#comment-107956</guid>
		<description><![CDATA[Love u S2

Success]]></description>
		<content:encoded><![CDATA[<p>Love u S2</p>
<p>Success</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clive Jericho</title>
		<link>https://mm.soldat.pl/development-log/552/comment-page-1#comment-107947</link>
		<dc:creator><![CDATA[Clive Jericho]]></dc:creator>
		<pubDate>Thu, 17 Sep 2009 19:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=552#comment-107947</guid>
		<description><![CDATA[^^:D

aweome!]]></description>
		<content:encoded><![CDATA[<p>^^:D</p>
<p>aweome!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/552/comment-page-1#comment-107886</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Thu, 17 Sep 2009 13:08:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=552#comment-107886</guid>
		<description><![CDATA[I&#039;ll explain more and have something to show in the next days.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ll explain more and have something to show in the next days.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: greg</title>
		<link>https://mm.soldat.pl/development-log/552/comment-page-1#comment-107869</link>
		<dc:creator><![CDATA[greg]]></dc:creator>
		<pubDate>Thu, 17 Sep 2009 10:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=552#comment-107869</guid>
		<description><![CDATA[tell me about it]]></description>
		<content:encoded><![CDATA[<p>tell me about it</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DomoniX</title>
		<link>https://mm.soldat.pl/development-log/552/comment-page-1#comment-107864</link>
		<dc:creator><![CDATA[DomoniX]]></dc:creator>
		<pubDate>Thu, 17 Sep 2009 10:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=552#comment-107864</guid>
		<description><![CDATA[Reveal your secrets]]></description>
		<content:encoded><![CDATA[<p>Reveal your secrets</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: archont</title>
		<link>https://mm.soldat.pl/development-log/552/comment-page-1#comment-107863</link>
		<dc:creator><![CDATA[archont]]></dc:creator>
		<pubDate>Thu, 17 Sep 2009 09:53:38 +0000</pubDate>
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		<description><![CDATA[Oh yeah. I think that&#039;s called volumetric lightning/fog in DX10, and DX11 has even more support for that.

Fluid dynamics and chaos theory is one of the hardest things to do right. I&#039;m guessing your processor works only because it&#039;s 2d. Care to explain a bit on how it works?]]></description>
		<content:encoded><![CDATA[<p>Oh yeah. I think that&#8217;s called volumetric lightning/fog in DX10, and DX11 has even more support for that.</p>
<p>Fluid dynamics and chaos theory is one of the hardest things to do right. I&#8217;m guessing your processor works only because it&#8217;s 2d. Care to explain a bit on how it works?</p>
]]></content:encoded>
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	<item>
		<title>By: Samile</title>
		<link>https://mm.soldat.pl/development-log/552/comment-page-1#comment-107860</link>
		<dc:creator><![CDATA[Samile]]></dc:creator>
		<pubDate>Thu, 17 Sep 2009 09:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=552#comment-107860</guid>
		<description><![CDATA[Sounds very interesting, would love to know more.]]></description>
		<content:encoded><![CDATA[<p>Sounds very interesting, would love to know more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kosa</title>
		<link>https://mm.soldat.pl/development-log/552/comment-page-1#comment-107857</link>
		<dc:creator><![CDATA[Kosa]]></dc:creator>
		<pubDate>Thu, 17 Sep 2009 09:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=552#comment-107857</guid>
		<description><![CDATA[w00t. Can you give us some more details behind the idea :) ?]]></description>
		<content:encoded><![CDATA[<p>w00t. Can you give us some more details behind the idea <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /> ?</p>
]]></content:encoded>
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