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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/555</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: http://www.sorethumbsblog.com/</title>
		<link>https://mm.soldat.pl/development-log/555/comment-page-1#comment-2039287</link>
		<dc:creator><![CDATA[http://www.sorethumbsblog.com/]]></dc:creator>
		<pubDate>Fri, 29 Apr 2016 00:56:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=555#comment-2039287</guid>
		<description><![CDATA[This has been an awesome post and great to see all the responses you have had from it. Obviously you have touched something in a lot of people]]></description>
		<content:encoded><![CDATA[<p>This has been an awesome post and great to see all the responses you have had from it. Obviously you have touched something in a lot of people</p>
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	<item>
		<title>By: http://www.4music.ru/</title>
		<link>https://mm.soldat.pl/development-log/555/comment-page-1#comment-2038210</link>
		<dc:creator><![CDATA[http://www.4music.ru/]]></dc:creator>
		<pubDate>Thu, 28 Apr 2016 15:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=555#comment-2038210</guid>
		<description><![CDATA[50285patriote.congolais        &#124; 3b    (1f10:12)27    155VRAI KINOIS , MEME LES COLLABOS PROFITERONT DES DIVIDENDES QUI SERONT COLLECTEES PAR LES COMBATTANTS ;;;;;TU GAGNES COMBIEN EN RDC COMME FONCTIONNAIRE ET QUEL AVENIR AVEC KABILA ?TU TE REJOUIS DE 2 PETITS JETS D&#8217;EAU QU&#8217;IL A CONSTRUIT POUR TOI ?     f7]]></description>
		<content:encoded><![CDATA[<p>50285patriote.congolais        | 3b    (1f10:12)27    155VRAI KINOIS , MEME LES COLLABOS PROFITERONT DES DIVIDENDES QUI SERONT COLLECTEES PAR LES COMBATTANTS ;;;;;TU GAGNES COMBIEN EN RDC COMME FONCTIONNAIRE ET QUEL AVENIR AVEC KABILA ?TU TE REJOUIS DE 2 PETITS JETS D&#8217;EAU QU&#8217;IL A CONSTRUIT POUR TOI ?     f7</p>
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	<item>
		<title>By: Francisco</title>
		<link>https://mm.soldat.pl/development-log/555/comment-page-1#comment-1433090</link>
		<dc:creator><![CDATA[Francisco]]></dc:creator>
		<pubDate>Tue, 22 Dec 2015 05:28:29 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=555#comment-1433090</guid>
		<description><![CDATA[Like you, I miss the great team of folks that we got to work with every day. Here&#039;s hoping that evoyerne&#039;s paths cross again sometime soon. I&#039;ve taken an opportunity that will give me a ton of project mgmt experience. Maybe I&#039;ll be Turner bound again this time next year. I&#039;ll be looking for opportunities there in the future, that&#039;s for sure.]]></description>
		<content:encoded><![CDATA[<p>Like you, I miss the great team of folks that we got to work with every day. Here&#8217;s hoping that evoyerne&#8217;s paths cross again sometime soon. I&#8217;ve taken an opportunity that will give me a ton of project mgmt experience. Maybe I&#8217;ll be Turner bound again this time next year. I&#8217;ll be looking for opportunities there in the future, that&#8217;s for sure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sinpol</title>
		<link>https://mm.soldat.pl/development-log/555/comment-page-1#comment-109637</link>
		<dc:creator><![CDATA[Sinpol]]></dc:creator>
		<pubDate>Sun, 27 Sep 2009 16:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=555#comment-109637</guid>
		<description><![CDATA[is fucking amagazing!!!!
When will the game be finished?]]></description>
		<content:encoded><![CDATA[<p>is fucking amagazing!!!!<br />
When will the game be finished?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SplinterSnake</title>
		<link>https://mm.soldat.pl/development-log/555/comment-page-1#comment-109508</link>
		<dc:creator><![CDATA[SplinterSnake]]></dc:creator>
		<pubDate>Sat, 26 Sep 2009 18:36:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=555#comment-109508</guid>
		<description><![CDATA[The realism of how long dust lingers is great for real life.]]></description>
		<content:encoded><![CDATA[<p>The realism of how long dust lingers is great for real life.</p>
]]></content:encoded>
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	<item>
		<title>By: Kosa</title>
		<link>https://mm.soldat.pl/development-log/555/comment-page-1#comment-108738</link>
		<dc:creator><![CDATA[Kosa]]></dc:creator>
		<pubDate>Tue, 22 Sep 2009 13:02:44 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=555#comment-108738</guid>
		<description><![CDATA[1.Awesome. 
2. Wtf is inferno 
3. Give us smoke granades. plz.
4. What&#039;s going on with machines, network etc. ?
5. When will we know weapon set ?]]></description>
		<content:encoded><![CDATA[<p>1.Awesome.<br />
2. Wtf is inferno<br />
3. Give us smoke granades. plz.<br />
4. What&#8217;s going on with machines, network etc. ?<br />
5. When will we know weapon set ?</p>
]]></content:encoded>
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	<item>
		<title>By: r</title>
		<link>https://mm.soldat.pl/development-log/555/comment-page-1#comment-108594</link>
		<dc:creator><![CDATA[r]]></dc:creator>
		<pubDate>Mon, 21 Sep 2009 19:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=555#comment-108594</guid>
		<description><![CDATA[&gt;&gt;&gt; How does this work? Feel free to use technobabble.

I want to see some dust processor code.]]></description>
		<content:encoded><![CDATA[<p>&gt;&gt;&gt; How does this work? Feel free to use technobabble.</p>
<p>I want to see some dust processor code.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>https://mm.soldat.pl/development-log/555/comment-page-1#comment-108584</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 21 Sep 2009 18:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=555#comment-108584</guid>
		<description><![CDATA[*begs for next release with another world&#039;s sentrys shooting weird plasma*]]></description>
		<content:encoded><![CDATA[<p>*begs for next release with another world&#8217;s sentrys shooting weird plasma*</p>
]]></content:encoded>
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	<item>
		<title>By: Snow</title>
		<link>https://mm.soldat.pl/development-log/555/comment-page-1#comment-108567</link>
		<dc:creator><![CDATA[Snow]]></dc:creator>
		<pubDate>Mon, 21 Sep 2009 17:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=555#comment-108567</guid>
		<description><![CDATA[As in terms of dust lingering, Michal is correct. If you&#039;ve ever driven down a gravel country road - if there is no wind, dust can hang for up to 10 minutes before dissipating. I&#039;ve seen dust hang in the air for hours after a good dust storm or burst of wind. Even working out in the fields on a very dry day will kick up a lot of dust that will stay suspended for a good length of time. 

What&#039;s more - dust that occurs in industrial sites for instance is a mixture of particles that can also stay suspended for lengthy amounts to time. Examples are dust and particulates from vents, paint dust (which hangs for hours) and dust from any light solid chemical or material. So if you&#039;re shooting around in some ruined building with dried out wood/plaster/concrete walls - most likely with paint on them as well. You&#039;ll have thick dust and when the thick stuff settles down, you still have a bit of light suspended dust that will reduce visibility in that area... which, is something I like. As said before, a game such as Link-Dead will require more stealth. This is the kind of realism I&#039;ve been waiting for for a long time. Up till now, realism has been mostly eye-candy and CPU draining physics. But natural conditions, such as rain, snow, wind, smoke, etc have been a let down. What&#039;s the point of setting a fire in one of the latest GPU intensive first person shooters, if you can&#039;t hide behind the smoke... because the smoke is unrealistic little puffs that just dissipate within seconds? Modern Warfare 2 is on the right track - one of the levels has you shooting enemies in a thick blizzard. I sincerely hope that that level is multiplayer as well. 

So keep going Michal. Link-Dead is becoming very impressive and is on the right track.]]></description>
		<content:encoded><![CDATA[<p>As in terms of dust lingering, Michal is correct. If you&#8217;ve ever driven down a gravel country road &#8211; if there is no wind, dust can hang for up to 10 minutes before dissipating. I&#8217;ve seen dust hang in the air for hours after a good dust storm or burst of wind. Even working out in the fields on a very dry day will kick up a lot of dust that will stay suspended for a good length of time. </p>
<p>What&#8217;s more &#8211; dust that occurs in industrial sites for instance is a mixture of particles that can also stay suspended for lengthy amounts to time. Examples are dust and particulates from vents, paint dust (which hangs for hours) and dust from any light solid chemical or material. So if you&#8217;re shooting around in some ruined building with dried out wood/plaster/concrete walls &#8211; most likely with paint on them as well. You&#8217;ll have thick dust and when the thick stuff settles down, you still have a bit of light suspended dust that will reduce visibility in that area&#8230; which, is something I like. As said before, a game such as Link-Dead will require more stealth. This is the kind of realism I&#8217;ve been waiting for for a long time. Up till now, realism has been mostly eye-candy and CPU draining physics. But natural conditions, such as rain, snow, wind, smoke, etc have been a let down. What&#8217;s the point of setting a fire in one of the latest GPU intensive first person shooters, if you can&#8217;t hide behind the smoke&#8230; because the smoke is unrealistic little puffs that just dissipate within seconds? Modern Warfare 2 is on the right track &#8211; one of the levels has you shooting enemies in a thick blizzard. I sincerely hope that that level is multiplayer as well. </p>
<p>So keep going Michal. Link-Dead is becoming very impressive and is on the right track.</p>
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	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/555/comment-page-1#comment-108561</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Mon, 21 Sep 2009 16:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=555#comment-108561</guid>
		<description><![CDATA[Yes, you will be able to invent your own effects with simple scripts. Your imagination is your limit.

Did anybody say LEGEN... wait for it... DARY! :D]]></description>
		<content:encoded><![CDATA[<p>Yes, you will be able to invent your own effects with simple scripts. Your imagination is your limit.</p>
<p>Did anybody say LEGEN&#8230; wait for it&#8230; DARY! 😀</p>
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