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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/572</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/572/comment-page-1#comment-111033</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 05 Oct 2009 15:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=572#comment-111033</guid>
		<description><![CDATA[Clawbug: &lt;i&gt;The community will create the actual graphics and MM will just pick the best samples&lt;/i&gt; Haha, that&#039;s called chinese procedural graphics.]]></description>
		<content:encoded><![CDATA[<p>Clawbug: <i>The community will create the actual graphics and MM will just pick the best samples</i> Haha, that&#8217;s called chinese procedural graphics.</p>
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	<item>
		<title>By: DARK_AVENGER</title>
		<link>https://mm.soldat.pl/development-log/572/comment-page-1#comment-110924</link>
		<dc:creator><![CDATA[DARK_AVENGER]]></dc:creator>
		<pubDate>Sun, 04 Oct 2009 18:01:31 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=572#comment-110924</guid>
		<description><![CDATA[MM if you don&#039;t finish the fucking game I will come to Poland(or whatever hole you&#039;re hiding in) and beat you like in that fucking video you posted on youtube for the preview of Berserker , you understand MM ?
Fucking crap , what the fuck do I care about Sigvatr ? Fuck him.
All these wankers on this forum are masterbating about Sigvatr , graphics and so forth , just finish the fucking game already, it&#039;s been like 2-3 years... come on...]]></description>
		<content:encoded><![CDATA[<p>MM if you don&#8217;t finish the fucking game I will come to Poland(or whatever hole you&#8217;re hiding in) and beat you like in that fucking video you posted on youtube for the preview of Berserker , you understand MM ?<br />
Fucking crap , what the fuck do I care about Sigvatr ? Fuck him.<br />
All these wankers on this forum are masterbating about Sigvatr , graphics and so forth , just finish the fucking game already, it&#8217;s been like 2-3 years&#8230; come on&#8230;</p>
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	<item>
		<title>By: Clawbug</title>
		<link>https://mm.soldat.pl/development-log/572/comment-page-1#comment-110607</link>
		<dc:creator><![CDATA[Clawbug]]></dc:creator>
		<pubDate>Fri, 02 Oct 2009 23:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=572#comment-110607</guid>
		<description><![CDATA[First public beta with placeholder graphics. The community will create the actual graphics and MM will just pick the best samples and uses them in the next release, and the cycle goes over.. Problem solved.]]></description>
		<content:encoded><![CDATA[<p>First public beta with placeholder graphics. The community will create the actual graphics and MM will just pick the best samples and uses them in the next release, and the cycle goes over.. Problem solved.</p>
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	<item>
		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/572/comment-page-1#comment-110600</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Fri, 02 Oct 2009 22:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=572#comment-110600</guid>
		<description><![CDATA[To be honest, I don&#039;t really care about that graphics. Dispite soldat&#039;s graphics, I found the game to be very entertaining. Its the only good game that I have on my PC. Well, that only because my PC can&#039;t play today&#039;s games very well.]]></description>
		<content:encoded><![CDATA[<p>To be honest, I don&#8217;t really care about that graphics. Dispite soldat&#8217;s graphics, I found the game to be very entertaining. Its the only good game that I have on my PC. Well, that only because my PC can&#8217;t play today&#8217;s games very well.</p>
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	</item>
	<item>
		<title>By: namuol</title>
		<link>https://mm.soldat.pl/development-log/572/comment-page-1#comment-110591</link>
		<dc:creator><![CDATA[namuol]]></dc:creator>
		<pubDate>Fri, 02 Oct 2009 21:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=572#comment-110591</guid>
		<description><![CDATA[I&#039;m all for procedural art. Go for it, MM.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m all for procedural art. Go for it, MM.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/572/comment-page-1#comment-110580</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Fri, 02 Oct 2009 20:04:51 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=572#comment-110580</guid>
		<description><![CDATA[archont:) just because nobody did it, doesn&#039;t mean I can&#039;t.

&lt;i&gt;Procedural graphics could be great. The hard part is defining exactly what it is you want.&lt;/i&gt;
Yes, exactly.]]></description>
		<content:encoded><![CDATA[<p>archont:) just because nobody did it, doesn&#8217;t mean I can&#8217;t.</p>
<p><i>Procedural graphics could be great. The hard part is defining exactly what it is you want.</i><br />
Yes, exactly.</p>
]]></content:encoded>
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	<item>
		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/572/comment-page-1#comment-110576</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Fri, 02 Oct 2009 19:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=572#comment-110576</guid>
		<description><![CDATA[shit...-_-]]></description>
		<content:encoded><![CDATA[<p>shit&#8230;-_-</p>
]]></content:encoded>
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	<item>
		<title>By: F3nyx</title>
		<link>https://mm.soldat.pl/development-log/572/comment-page-1#comment-110564</link>
		<dc:creator><![CDATA[F3nyx]]></dc:creator>
		<pubDate>Fri, 02 Oct 2009 18:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=572#comment-110564</guid>
		<description><![CDATA[Procedural graphics would definitely be suitable for a PLACEHOLDER, yeah.  Or for a game with a very abstract style, such as the gorgeous White Butterfly (http://db.tigsource.com/games/white-butterfly).  But unless the entire concept of Link-Dead (what was it again?) is getting revamped, they&#039;ll never work together.]]></description>
		<content:encoded><![CDATA[<p>Procedural graphics would definitely be suitable for a PLACEHOLDER, yeah.  Or for a game with a very abstract style, such as the gorgeous White Butterfly (<a href="http://db.tigsource.com/games/white-butterfly" rel="nofollow">http://db.tigsource.com/games/white-butterfly</a>).  But unless the entire concept of Link-Dead (what was it again?) is getting revamped, they&#8217;ll never work together.</p>
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		<title>By: Jesse</title>
		<link>https://mm.soldat.pl/development-log/572/comment-page-1#comment-110554</link>
		<dc:creator><![CDATA[Jesse]]></dc:creator>
		<pubDate>Fri, 02 Oct 2009 17:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=572#comment-110554</guid>
		<description><![CDATA[Procedural graphics could be great.  The hard part is defining exactly what it is you want.  Most artists can&#039;t even do that, and gain most of their inspiration from fixing mistakes throughout the process of creating art.

Also, you could procedurally generate art THEN have an artist go over it with a fine-tooth comb and really make it shine.  It&#039;ll save time (money) and you&#039;ll always have placeholder art, allowing you to improve assets based on their gameplay priority.]]></description>
		<content:encoded><![CDATA[<p>Procedural graphics could be great.  The hard part is defining exactly what it is you want.  Most artists can&#8217;t even do that, and gain most of their inspiration from fixing mistakes throughout the process of creating art.</p>
<p>Also, you could procedurally generate art THEN have an artist go over it with a fine-tooth comb and really make it shine.  It&#8217;ll save time (money) and you&#8217;ll always have placeholder art, allowing you to improve assets based on their gameplay priority.</p>
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		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/572/comment-page-1#comment-110529</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Fri, 02 Oct 2009 14:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=572#comment-110529</guid>
		<description><![CDATA[@yv3: yeah, but that shouldn&#039;t suggest graphics should be forgotten about. 

Soldat is about speed and effectivity, it doesn&#039;t need much feeling from graphics because you don&#039;t really have time to focus on that during gameplay. 

But not all games are like that. Take a look at &quot;Braid&quot;: simple but ingenious graphics add 100% to the game feeling.]]></description>
		<content:encoded><![CDATA[<p>@yv3: yeah, but that shouldn&#8217;t suggest graphics should be forgotten about. </p>
<p>Soldat is about speed and effectivity, it doesn&#8217;t need much feeling from graphics because you don&#8217;t really have time to focus on that during gameplay. </p>
<p>But not all games are like that. Take a look at &#8220;Braid&#8221;: simple but ingenious graphics add 100% to the game feeling.</p>
]]></content:encoded>
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