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	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/593/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/593</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: noname</title>
		<link>https://mm.soldat.pl/development-log/593/comment-page-1#comment-116918</link>
		<dc:creator><![CDATA[noname]]></dc:creator>
		<pubDate>Fri, 13 Nov 2009 04:33:52 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=593#comment-116918</guid>
		<description><![CDATA[I also think it does not look good with the pistol... but those drawings look professional :)]]></description>
		<content:encoded><![CDATA[<p>I also think it does not look good with the pistol&#8230; but those drawings look professional <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/593/comment-page-1#comment-112894</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sun, 18 Oct 2009 11:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=593#comment-112894</guid>
		<description><![CDATA[mman: that also doesn&#039;t look good. He has that &quot;holding my teddy bear tightly&quot; look. I think the only solution is to have the soldier really small so that those details don&#039;t matter.]]></description>
		<content:encoded><![CDATA[<p>mman: that also doesn&#8217;t look good. He has that &#8220;holding my teddy bear tightly&#8221; look. I think the only solution is to have the soldier really small so that those details don&#8217;t matter.</p>
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	</item>
	<item>
		<title>By: mman</title>
		<link>https://mm.soldat.pl/development-log/593/comment-page-1#comment-112194</link>
		<dc:creator><![CDATA[mman]]></dc:creator>
		<pubDate>Tue, 13 Oct 2009 13:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=593#comment-112194</guid>
		<description><![CDATA[By following your argument the same thing should be impossible for any gun because you always keep the elbow sideways with rifles - even farther then with the pistol case in which the right arm is relatively straight and the supporting - left at small angle.   
Just look at this quicky reference - everything is doable. 
http://www.mmankt.boo.pl/stuf/characters.jpg
Don&#039;t mind the gfx cuz it wasn&#039;t suited for such a big res.]]></description>
		<content:encoded><![CDATA[<p>By following your argument the same thing should be impossible for any gun because you always keep the elbow sideways with rifles &#8211; even farther then with the pistol case in which the right arm is relatively straight and the supporting &#8211; left at small angle.<br />
Just look at this quicky reference &#8211; everything is doable.<br />
<a href="http://www.mmankt.boo.pl/stuf/characters.jpg" rel="nofollow">http://www.mmankt.boo.pl/stuf/characters.jpg</a><br />
Don&#8217;t mind the gfx cuz it wasn&#8217;t suited for such a big res.</p>
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	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/593/comment-page-1#comment-112164</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 13 Oct 2009 09:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=593#comment-112164</guid>
		<description><![CDATA[mman: we&#039;re not beating each other:), I&#039;d like to have a discussion about this. I never really encountered anybody that is an animation specialist like you.
 I remember now that I shot the handgun with one hand :).
Anyway I think I know what you mean. But holding the pistol that way means that the elbow goes sideways. It&#039;s not possible in 2d. It&#039;s possible in Soldat cause the ragdoll is built in 3d.

namuol: I use keyframes. There are about 5 frames in that animation. The reason I want to use interpolation is because a computer can do animation for you.]]></description>
		<content:encoded><![CDATA[<p>mman: we&#8217;re not beating each other:), I&#8217;d like to have a discussion about this. I never really encountered anybody that is an animation specialist like you.<br />
 I remember now that I shot the handgun with one hand :).<br />
Anyway I think I know what you mean. But holding the pistol that way means that the elbow goes sideways. It&#8217;s not possible in 2d. It&#8217;s possible in Soldat cause the ragdoll is built in 3d.</p>
<p>namuol: I use keyframes. There are about 5 frames in that animation. The reason I want to use interpolation is because a computer can do animation for you.</p>
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	<item>
		<title>By: namuol</title>
		<link>https://mm.soldat.pl/development-log/593/comment-page-1#comment-112011</link>
		<dc:creator><![CDATA[namuol]]></dc:creator>
		<pubDate>Mon, 12 Oct 2009 16:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=593#comment-112011</guid>
		<description><![CDATA[I dont see any problems with the linear interpolation, but neither of the animations really look &quot;correct&quot;, to me.

Are you creating the animations by manipulating end effectors or rotating each bone by hand? how many keyframes are you using? Usually, the only reason you need special interpolation is for limited/dynamic keyframe data (like that from poor-quality motion capture), but if you have nice tools lerping can be just fine, AFAIK.]]></description>
		<content:encoded><![CDATA[<p>I dont see any problems with the linear interpolation, but neither of the animations really look &#8220;correct&#8221;, to me.</p>
<p>Are you creating the animations by manipulating end effectors or rotating each bone by hand? how many keyframes are you using? Usually, the only reason you need special interpolation is for limited/dynamic keyframe data (like that from poor-quality motion capture), but if you have nice tools lerping can be just fine, AFAIK.</p>
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	<item>
		<title>By: mman</title>
		<link>https://mm.soldat.pl/development-log/593/comment-page-1#comment-111960</link>
		<dc:creator><![CDATA[mman]]></dc:creator>
		<pubDate>Mon, 12 Oct 2009 09:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=593#comment-111960</guid>
		<description><![CDATA[so you did it wrong, my point is that you never stand like that.  Anyway we don&#039;t have to beat the shit out of each other.]]></description>
		<content:encoded><![CDATA[<p>so you did it wrong, my point is that you never stand like that.  Anyway we don&#8217;t have to beat the shit out of each other.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/593/comment-page-1#comment-111954</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 12 Oct 2009 08:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=593#comment-111954</guid>
		<description><![CDATA[mman: yes, back is straight and arms are at equal length. What&#039;s your point?]]></description>
		<content:encoded><![CDATA[<p>mman: yes, back is straight and arms are at equal length. What&#8217;s your point?</p>
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	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/593/comment-page-1#comment-111928</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Mon, 12 Oct 2009 05:39:56 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=593#comment-111928</guid>
		<description><![CDATA[The lagrange animation feels smoother. What are your ideas on natural motion euthoria?]]></description>
		<content:encoded><![CDATA[<p>The lagrange animation feels smoother. What are your ideas on natural motion euthoria?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/593/comment-page-1#comment-111891</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Sun, 11 Oct 2009 21:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=593#comment-111891</guid>
		<description><![CDATA[Nice ragdoll mman.]]></description>
		<content:encoded><![CDATA[<p>Nice ragdoll mman.</p>
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	</item>
	<item>
		<title>By: mman</title>
		<link>https://mm.soldat.pl/development-log/593/comment-page-1#comment-111881</link>
		<dc:creator><![CDATA[mman]]></dc:creator>
		<pubDate>Sun, 11 Oct 2009 18:57:54 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=593#comment-111881</guid>
		<description><![CDATA[Nope, have you ever shot a real pistol?]]></description>
		<content:encoded><![CDATA[<p>Nope, have you ever shot a real pistol?</p>
]]></content:encoded>
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