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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/602</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Polycarbonate</title>
		<link>https://mm.soldat.pl/development-log/602/comment-page-1#comment-192059</link>
		<dc:creator><![CDATA[Polycarbonate]]></dc:creator>
		<pubDate>Tue, 21 Dec 2010 17:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=602#comment-192059</guid>
		<description><![CDATA[Prince of Persia is the best, i really like the lead actor and also the princess, the princess is very pretty ~&#039;:]]></description>
		<content:encoded><![CDATA[<p>Prince of Persia is the best, i really like the lead actor and also the princess, the princess is very pretty ~':</p>
]]></content:encoded>
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		<title>By: Fishing Umbrella :</title>
		<link>https://mm.soldat.pl/development-log/602/comment-page-1#comment-179392</link>
		<dc:creator><![CDATA[Fishing Umbrella :]]></dc:creator>
		<pubDate>Sun, 24 Oct 2010 19:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=602#comment-179392</guid>
		<description><![CDATA[Prince of Persia is the best, wether it is the game or the movie we are talking about&#039;&#039;~]]></description>
		<content:encoded><![CDATA[<p>Prince of Persia is the best, wether it is the game or the movie we are talking about&#8221;~</p>
]]></content:encoded>
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		<title>By: Anxiety Depression&#160;</title>
		<link>https://mm.soldat.pl/development-log/602/comment-page-1#comment-177459</link>
		<dc:creator><![CDATA[Anxiety Depression&#160;]]></dc:creator>
		<pubDate>Wed, 13 Oct 2010 08:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=602#comment-177459</guid>
		<description><![CDATA[the thing i like about Prince of Persia is the suspense and action that you get &#039;;,]]></description>
		<content:encoded><![CDATA[<p>the thing i like about Prince of Persia is the suspense and action that you get &#8216;;,</p>
]]></content:encoded>
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		<title>By: Maria Rogers</title>
		<link>https://mm.soldat.pl/development-log/602/comment-page-1#comment-166378</link>
		<dc:creator><![CDATA[Maria Rogers]]></dc:creator>
		<pubDate>Wed, 28 Jul 2010 01:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=602#comment-166378</guid>
		<description><![CDATA[Prince of Persia has definitely great graphics and storyline. Jake is also the best actor for this movie.-*&#039;]]></description>
		<content:encoded><![CDATA[<p>Prince of Persia has definitely great graphics and storyline. Jake is also the best actor for this movie.-*&#8217;</p>
]]></content:encoded>
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		<title>By: Anna Allen</title>
		<link>https://mm.soldat.pl/development-log/602/comment-page-1#comment-160367</link>
		<dc:creator><![CDATA[Anna Allen]]></dc:creator>
		<pubDate>Sun, 13 Jun 2010 11:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=602#comment-160367</guid>
		<description><![CDATA[Prince of Persia is definitely one of the best movies this year.~-:]]></description>
		<content:encoded><![CDATA[<p>Prince of Persia is definitely one of the best movies this year.~-:</p>
]]></content:encoded>
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		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/602/comment-page-1#comment-113440</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Thu, 22 Oct 2009 05:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=602#comment-113440</guid>
		<description><![CDATA[Only update the section where the explosion was, when it goes off. Or only-human games atleast.]]></description>
		<content:encoded><![CDATA[<p>Only update the section where the explosion was, when it goes off. Or only-human games atleast.</p>
]]></content:encoded>
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	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/602/comment-page-1#comment-113384</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Wed, 21 Oct 2009 18:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=602#comment-113384</guid>
		<description><![CDATA[Or heck, you could only allow terrain-deformation in human-players-only games. At least until you figure it out. I&#039;d still appreciate it!]]></description>
		<content:encoded><![CDATA[<p>Or heck, you could only allow terrain-deformation in human-players-only games. At least until you figure it out. I&#8217;d still appreciate it!</p>
]]></content:encoded>
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	<item>
		<title>By: HT&#124;</title>
		<link>https://mm.soldat.pl/development-log/602/comment-page-1#comment-113346</link>
		<dc:creator><![CDATA[HT&#124;]]></dc:creator>
		<pubDate>Wed, 21 Oct 2009 11:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=602#comment-113346</guid>
		<description><![CDATA[I dont see how the first one could possibly be relevant to robots and metallic objects, so i&#039;m going to assume it&#039;s to do with gore and blood splatter :D]]></description>
		<content:encoded><![CDATA[<p>I dont see how the first one could possibly be relevant to robots and metallic objects, so i&#8217;m going to assume it&#8217;s to do with gore and blood splatter 😀</p>
]]></content:encoded>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/602/comment-page-1#comment-113290</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 20 Oct 2009 20:39:55 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=602#comment-113290</guid>
		<description><![CDATA[The bots use simulation-based predictions for finding walkable paths. It&#039;s not fast enough to update real-time. I would have to use hacks, but then the bots wouldn&#039;t be perfect.]]></description>
		<content:encoded><![CDATA[<p>The bots use simulation-based predictions for finding walkable paths. It&#8217;s not fast enough to update real-time. I would have to use hacks, but then the bots wouldn&#8217;t be perfect.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/602/comment-page-1#comment-113287</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Tue, 20 Oct 2009 20:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=602#comment-113287</guid>
		<description><![CDATA[It shouldn&#039;t be hard for someone like you. You already have the waypoint generation algorithms, now just make them re-update when there is a hole big enough.]]></description>
		<content:encoded><![CDATA[<p>It shouldn&#8217;t be hard for someone like you. You already have the waypoint generation algorithms, now just make them re-update when there is a hole big enough.</p>
]]></content:encoded>
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