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	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/635/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/635</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/635/comment-page-1#comment-114701</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Fri, 30 Oct 2009 13:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=635#comment-114701</guid>
		<description><![CDATA[soooooooooooooooooooooooooooooo when do we get to see some sweet gosteks and vehicle sprites or designs, im looking forward to storming the front in an armored suit/mech]]></description>
		<content:encoded><![CDATA[<p>soooooooooooooooooooooooooooooo when do we get to see some sweet gosteks and vehicle sprites or designs, im looking forward to storming the front in an armored suit/mech</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>https://mm.soldat.pl/development-log/635/comment-page-1#comment-114699</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 30 Oct 2009 13:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=635#comment-114699</guid>
		<description><![CDATA[It&#039;d be cool if you got a justin.tv account and webcasted your development progress live.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;d be cool if you got a justin.tv account and webcasted your development progress live.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/635/comment-page-1#comment-114559</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Thu, 29 Oct 2009 21:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=635#comment-114559</guid>
		<description><![CDATA[Its everything as it was plus more.]]></description>
		<content:encoded><![CDATA[<p>Its everything as it was plus more.</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>https://mm.soldat.pl/development-log/635/comment-page-1#comment-114537</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 29 Oct 2009 19:25:20 +0000</pubDate>
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		<description><![CDATA[can the walls be every angle now? not only 0degrees, 45 and 90degrees like it was in the test?]]></description>
		<content:encoded><![CDATA[<p>can the walls be every angle now? not only 0degrees, 45 and 90degrees like it was in the test?</p>
]]></content:encoded>
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	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/635/comment-page-1#comment-114531</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Thu, 29 Oct 2009 18:34:43 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=635#comment-114531</guid>
		<description><![CDATA[what about the reflection of the walls?.. still the engine knows if the wall is made of metal, wood, if it have holes and stuff?
like sigvatr showed in his blog some time ago.

success]]></description>
		<content:encoded><![CDATA[<p>what about the reflection of the walls?.. still the engine knows if the wall is made of metal, wood, if it have holes and stuff?<br />
like sigvatr showed in his blog some time ago.</p>
<p>success</p>
]]></content:encoded>
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	<item>
		<title>By: Kosa</title>
		<link>https://mm.soldat.pl/development-log/635/comment-page-1#comment-114530</link>
		<dc:creator><![CDATA[Kosa]]></dc:creator>
		<pubDate>Thu, 29 Oct 2009 18:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=635#comment-114530</guid>
		<description><![CDATA[woot]]></description>
		<content:encoded><![CDATA[<p>woot</p>
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