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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/645</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: PHeMoX</title>
		<link>https://mm.soldat.pl/development-log/645/comment-page-1#comment-116393</link>
		<dc:creator><![CDATA[PHeMoX]]></dc:creator>
		<pubDate>Mon, 09 Nov 2009 23:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=645#comment-116393</guid>
		<description><![CDATA[Why not use a duck and jump button that&#039;s (area) context sensitive? 

To me, although effective, this up and down approach seems a bit outdated. Perhaps it&#039;s simply the best solution though, in the example you provided it definitely makes sense.]]></description>
		<content:encoded><![CDATA[<p>Why not use a duck and jump button that&#8217;s (area) context sensitive? </p>
<p>To me, although effective, this up and down approach seems a bit outdated. Perhaps it&#8217;s simply the best solution though, in the example you provided it definitely makes sense.</p>
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	<item>
		<title>By: curious</title>
		<link>https://mm.soldat.pl/development-log/645/comment-page-1#comment-115439</link>
		<dc:creator><![CDATA[curious]]></dc:creator>
		<pubDate>Tue, 03 Nov 2009 22:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=645#comment-115439</guid>
		<description><![CDATA[IMO it&#039;s much more elegant than the previous version.]]></description>
		<content:encoded><![CDATA[<p>IMO it&#8217;s much more elegant than the previous version.</p>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/645/comment-page-1#comment-115437</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 03 Nov 2009 21:56:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=645#comment-115437</guid>
		<description><![CDATA[Cerv: never played it:)

Tenshi: Yes, but jump won&#039;t be really used that much.
Until today it was like you described it. I changed so you can choose to go up or down.]]></description>
		<content:encoded><![CDATA[<p>Cerv: never played it:)</p>
<p>Tenshi: Yes, but jump won&#8217;t be really used that much.<br />
Until today it was like you described it. I changed so you can choose to go up or down.</p>
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		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/645/comment-page-1#comment-115436</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Tue, 03 Nov 2009 21:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=645#comment-115436</guid>
		<description><![CDATA[So the player holds the &quot;up&quot; key pressed and then approaches the stairs? That means the jump button is not up anymore... which kind of sucks. 

You could just let the player hold the &quot;shift&quot; key pressed when he wants to walk up/down on stair-tiles. When no shift is pressed, he just walks through the stairs, except if he is already standing on a stair tile, in that case he doesnt fall through it.
I think it&#039;d be a easy-to-learn-hard-to-master combination that would be very advantageous to expert players.

In the video, the stairs going down begin about a meter behind the stairs going up. So the advanced, quick-reflexed player who wants to go down the stairs would press shift right after passing the stairs that go up. *hopefully understandable*]]></description>
		<content:encoded><![CDATA[<p>So the player holds the &#8220;up&#8221; key pressed and then approaches the stairs? That means the jump button is not up anymore&#8230; which kind of sucks. </p>
<p>You could just let the player hold the &#8220;shift&#8221; key pressed when he wants to walk up/down on stair-tiles. When no shift is pressed, he just walks through the stairs, except if he is already standing on a stair tile, in that case he doesnt fall through it.<br />
I think it&#8217;d be a easy-to-learn-hard-to-master combination that would be very advantageous to expert players.</p>
<p>In the video, the stairs going down begin about a meter behind the stairs going up. So the advanced, quick-reflexed player who wants to go down the stairs would press shift right after passing the stairs that go up. *hopefully understandable*</p>
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	<item>
		<title>By: Cerv</title>
		<link>https://mm.soldat.pl/development-log/645/comment-page-1#comment-115435</link>
		<dc:creator><![CDATA[Cerv]]></dc:creator>
		<pubDate>Tue, 03 Nov 2009 21:49:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=645#comment-115435</guid>
		<description><![CDATA[So, it&#039;ll be (e.g.) Castlevania style?]]></description>
		<content:encoded><![CDATA[<p>So, it&#8217;ll be (e.g.) Castlevania style?</p>
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