<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/657/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/657</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.39</generator>
	<item>
		<title>By: Cory</title>
		<link>https://mm.soldat.pl/development-log/657/comment-page-1#comment-116520</link>
		<dc:creator><![CDATA[Cory]]></dc:creator>
		<pubDate>Tue, 10 Nov 2009 14:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=657#comment-116520</guid>
		<description><![CDATA[I just finished that blog post on opacities and blend modes ... if you are interested in the math for that:
http://www.cplotts.com/2009/11/06/blend-modes-now-opacity-aware/]]></description>
		<content:encoded><![CDATA[<p>I just finished that blog post on opacities and blend modes &#8230; if you are interested in the math for that:<br />
<a href="http://www.cplotts.com/2009/11/06/blend-modes-now-opacity-aware/" rel="nofollow">http://www.cplotts.com/2009/11/06/blend-modes-now-opacity-aware/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cory</title>
		<link>https://mm.soldat.pl/development-log/657/comment-page-1#comment-115533</link>
		<dc:creator><![CDATA[Cory]]></dc:creator>
		<pubDate>Wed, 04 Nov 2009 16:20:42 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=657#comment-115533</guid>
		<description><![CDATA[There are two &#039;burn&#039; blend modes ... Color Burn and Linear Burn.

Color Burn&#039;s math is: R = 1 - (1-Base) / Blend
Linear Burn&#039;s math is: R = Base + Blend - 1

The series mentioned above is part of a 3 part series ... and part 2 points two more references on the blend mode math:
http://www.cplotts.com/2009/06/16/blend-modes-part-ii/

Also, if you want to pull out opacity from the Blend layer ... the math gets more complex. This is a way of lessening the affect of the particular blend mode. I am about to post another blog post on the matter (i.e. blend modes and opacity). Contact me (via my blog) if you are interested in that.]]></description>
		<content:encoded><![CDATA[<p>There are two &#8216;burn&#8217; blend modes &#8230; Color Burn and Linear Burn.</p>
<p>Color Burn&#8217;s math is: R = 1 &#8211; (1-Base) / Blend<br />
Linear Burn&#8217;s math is: R = Base + Blend &#8211; 1</p>
<p>The series mentioned above is part of a 3 part series &#8230; and part 2 points two more references on the blend mode math:<br />
<a href="http://www.cplotts.com/2009/06/16/blend-modes-part-ii/" rel="nofollow">http://www.cplotts.com/2009/06/16/blend-modes-part-ii/</a></p>
<p>Also, if you want to pull out opacity from the Blend layer &#8230; the math gets more complex. This is a way of lessening the affect of the particular blend mode. I am about to post another blog post on the matter (i.e. blend modes and opacity). Contact me (via my blog) if you are interested in that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clawbug</title>
		<link>https://mm.soldat.pl/development-log/657/comment-page-1#comment-115479</link>
		<dc:creator><![CDATA[Clawbug]]></dc:creator>
		<pubDate>Wed, 04 Nov 2009 11:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=657#comment-115479</guid>
		<description><![CDATA[Just out of curiosity, what kind of an effect/blend is it? How does it work? Sample screens?]]></description>
		<content:encoded><![CDATA[<p>Just out of curiosity, what kind of an effect/blend is it? How does it work? Sample screens?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yv3</title>
		<link>https://mm.soldat.pl/development-log/657/comment-page-1#comment-115471</link>
		<dc:creator><![CDATA[yv3]]></dc:creator>
		<pubDate>Wed, 04 Nov 2009 09:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=657#comment-115471</guid>
		<description><![CDATA[I prefer Paintshop but i think its just a multiplication of the R/G/B/-Value of an Pixel with a value below 1. See http://sol.gfxile.net/gp/ch05.html for description.]]></description>
		<content:encoded><![CDATA[<p>I prefer Paintshop but i think its just a multiplication of the R/G/B/-Value of an Pixel with a value below 1. See <a href="http://sol.gfxile.net/gp/ch05.html" rel="nofollow">http://sol.gfxile.net/gp/ch05.html</a> for description.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>https://mm.soldat.pl/development-log/657/comment-page-1#comment-115460</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 04 Nov 2009 06:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=657#comment-115460</guid>
		<description><![CDATA[http://www.cplotts.com/2009/06/16/blend-modes-part-i/

What about that?]]></description>
		<content:encoded><![CDATA[<p><a href="http://www.cplotts.com/2009/06/16/blend-modes-part-i/" rel="nofollow">http://www.cplotts.com/2009/06/16/blend-modes-part-i/</a></p>
<p>What about that?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
