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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/693</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: CLARETHA</title>
		<link>https://mm.soldat.pl/development-log/693/comment-page-1#comment-142012</link>
		<dc:creator><![CDATA[CLARETHA]]></dc:creator>
		<pubDate>Sun, 28 Feb 2010 12:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=693#comment-142012</guid>
		<description><![CDATA[I have happened to be seeking all around for this particular info.  Good thing I just uncovered it on Bing.]]></description>
		<content:encoded><![CDATA[<p>I have happened to be seeking all around for this particular info.  Good thing I just uncovered it on Bing.</p>
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		<title>By: Igor Hardy</title>
		<link>https://mm.soldat.pl/development-log/693/comment-page-1#comment-116972</link>
		<dc:creator><![CDATA[Igor Hardy]]></dc:creator>
		<pubDate>Fri, 13 Nov 2009 15:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=693#comment-116972</guid>
		<description><![CDATA[Looks incredibly atmospheric. Not only the textures, but also the feel of a huge desolate house where every floor looks almost the same - stuff that nightmares are made of.]]></description>
		<content:encoded><![CDATA[<p>Looks incredibly atmospheric. Not only the textures, but also the feel of a huge desolate house where every floor looks almost the same &#8211; stuff that nightmares are made of.</p>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/693/comment-page-1#comment-116815</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Thu, 12 Nov 2009 10:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=693#comment-116815</guid>
		<description><![CDATA[Great idea about the ethippians I&#039;ll use it.

Whats WCG? A tournament? I think this is what fans should do, not me. If they get 10,000 requests they&#039;ll include Soldat.]]></description>
		<content:encoded><![CDATA[<p>Great idea about the ethippians I&#8217;ll use it.</p>
<p>Whats WCG? A tournament? I think this is what fans should do, not me. If they get 10,000 requests they&#8217;ll include Soldat.</p>
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		<title>By: Kosa</title>
		<link>https://mm.soldat.pl/development-log/693/comment-page-1#comment-116812</link>
		<dc:creator><![CDATA[Kosa]]></dc:creator>
		<pubDate>Thu, 12 Nov 2009 09:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=693#comment-116812</guid>
		<description><![CDATA[If you could get Soldat to be one of WCG games this would draw TONZ of attention to you :)]]></description>
		<content:encoded><![CDATA[<p>If you could get Soldat to be one of WCG games this would draw TONZ of attention to you <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>By: curious</title>
		<link>https://mm.soldat.pl/development-log/693/comment-page-1#comment-116750</link>
		<dc:creator><![CDATA[curious]]></dc:creator>
		<pubDate>Wed, 11 Nov 2009 19:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=693#comment-116750</guid>
		<description><![CDATA[Another way to gain publicity is to dedicate your game to the starving people in Africa but you would have to change the game&#039;s theme a bit.

We could have 2 factions the : Ethiopians and The Meat-men locked in an eternal battle for survival.

Another another way is to go commercial when you have a finished product.

BTW I don&#039;t really care about graphics as long as the game has a good artistic direction.]]></description>
		<content:encoded><![CDATA[<p>Another way to gain publicity is to dedicate your game to the starving people in Africa but you would have to change the game&#8217;s theme a bit.</p>
<p>We could have 2 factions the : Ethiopians and The Meat-men locked in an eternal battle for survival.</p>
<p>Another another way is to go commercial when you have a finished product.</p>
<p>BTW I don&#8217;t really care about graphics as long as the game has a good artistic direction.</p>
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		<title>By: Steve</title>
		<link>https://mm.soldat.pl/development-log/693/comment-page-1#comment-116741</link>
		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Wed, 11 Nov 2009 18:06:06 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=693#comment-116741</guid>
		<description><![CDATA[simply offtopic
&quot;Hunter Hunted&quot; good old 2d game
http://www.youtube.com/watch?v=usgJt31se4E&amp;feature=player_embedded#at=284
maybe youll find there smth interesting]]></description>
		<content:encoded><![CDATA[<p>simply offtopic<br />
&#8220;Hunter Hunted&#8221; good old 2d game<br />
<a href="http://www.youtube.com/watch?v=usgJt31se4E&#038;feature=player_embedded#at=284" rel="nofollow">http://www.youtube.com/watch?v=usgJt31se4E&#038;feature=player_embedded#at=284</a><br />
maybe youll find there smth interesting</p>
]]></content:encoded>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/693/comment-page-1#comment-116706</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 11 Nov 2009 13:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=693#comment-116706</guid>
		<description><![CDATA[&lt;i&gt;We need something to show our friends. “Hey take a look at this, this is the 2d equivalent to Crysis” Also can you add an edit button to the comment that we make&lt;/i&gt;

Sadly this is the only way to get some publicity and probably the only reason I&#039;m doing this. If LD was just for me I would do Star Guard style graphics.]]></description>
		<content:encoded><![CDATA[<p><i>We need something to show our friends. “Hey take a look at this, this is the 2d equivalent to Crysis” Also can you add an edit button to the comment that we make</i></p>
<p>Sadly this is the only way to get some publicity and probably the only reason I&#8217;m doing this. If LD was just for me I would do Star Guard style graphics.</p>
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		<title>By: Mooseral</title>
		<link>https://mm.soldat.pl/development-log/693/comment-page-1#comment-116672</link>
		<dc:creator><![CDATA[Mooseral]]></dc:creator>
		<pubDate>Wed, 11 Nov 2009 08:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=693#comment-116672</guid>
		<description><![CDATA[Makes a fairly good case for the whole &quot;artist is redundant&quot; thing.

I think that one reason the shadows might look funky is simply because it is either shadows or not shadows... with jaggies separating the two. If some nice artist-y shading could be added to make it less uniform, things would probably be better; then again, this is the first released image with shading, so stuff is good.

Also, as mentioned before, the walls don&#039;t have enough contrast. They should probably be drawn as something other than the same material as the background. I would imagine that with this system the material textures aren&#039;t particularly difficult to change in any case, so again, things certainly look good.

Procedural content is intriguing; it seems almost as if the reason bigger budget games don&#039;t go the procedural route as much is so that they have more excuses to hire artists.

Then again, you have procedural-ish systems like the weaponry in Borderlands showing up now. Which in the case of Borderlands, at least, corresponds with a load of awesome.]]></description>
		<content:encoded><![CDATA[<p>Makes a fairly good case for the whole &#8220;artist is redundant&#8221; thing.</p>
<p>I think that one reason the shadows might look funky is simply because it is either shadows or not shadows&#8230; with jaggies separating the two. If some nice artist-y shading could be added to make it less uniform, things would probably be better; then again, this is the first released image with shading, so stuff is good.</p>
<p>Also, as mentioned before, the walls don&#8217;t have enough contrast. They should probably be drawn as something other than the same material as the background. I would imagine that with this system the material textures aren&#8217;t particularly difficult to change in any case, so again, things certainly look good.</p>
<p>Procedural content is intriguing; it seems almost as if the reason bigger budget games don&#8217;t go the procedural route as much is so that they have more excuses to hire artists.</p>
<p>Then again, you have procedural-ish systems like the weaponry in Borderlands showing up now. Which in the case of Borderlands, at least, corresponds with a load of awesome.</p>
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		<title>By: Spkka</title>
		<link>https://mm.soldat.pl/development-log/693/comment-page-1#comment-116667</link>
		<dc:creator><![CDATA[Spkka]]></dc:creator>
		<pubDate>Wed, 11 Nov 2009 08:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=693#comment-116667</guid>
		<description><![CDATA[I think the scene ambiance starting to look better but what I don&#039;t get is this squarish map. This is so limited in all forms.
Can there be more variation in the stairs and walls as shapes? I would be pretty bored looking at the same thing over and over again. 
As Ekai commented, there is no real distinction what&#039;s the foreground and what is the background.
The procedural textures look really cool though. Do you have more tile-sets to show us? Would love to see a demo with the lights you used to have. 
Don&#039;t forgot to make a game in the main while.]]></description>
		<content:encoded><![CDATA[<p>I think the scene ambiance starting to look better but what I don&#8217;t get is this squarish map. This is so limited in all forms.<br />
Can there be more variation in the stairs and walls as shapes? I would be pretty bored looking at the same thing over and over again.<br />
As Ekai commented, there is no real distinction what&#8217;s the foreground and what is the background.<br />
The procedural textures look really cool though. Do you have more tile-sets to show us? Would love to see a demo with the lights you used to have.<br />
Don&#8217;t forgot to make a game in the main while.</p>
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		<title>By: Cerv</title>
		<link>https://mm.soldat.pl/development-log/693/comment-page-1#comment-116648</link>
		<dc:creator><![CDATA[Cerv]]></dc:creator>
		<pubDate>Wed, 11 Nov 2009 05:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=693#comment-116648</guid>
		<description><![CDATA[Michal, minor question: will the game support widescreen resolutions?]]></description>
		<content:encoded><![CDATA[<p>Michal, minor question: will the game support widescreen resolutions?</p>
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