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	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/759/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/759</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
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	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/759/comment-page-1#comment-119190</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Fri, 27 Nov 2009 04:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=759#comment-119190</guid>
		<description><![CDATA[be careful with bloom.]]></description>
		<content:encoded><![CDATA[<p>be careful with bloom.</p>
]]></content:encoded>
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	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/759/comment-page-1#comment-119112</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Thu, 26 Nov 2009 22:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=759#comment-119112</guid>
		<description><![CDATA[A godray is a fancy term for Light Shafts, it&#039;s when light enters through an area of high geometry, such as trees or when light becom visible due to dust or fog. Look it up on Wikipedia: http://en.wikipedia.org/wiki/Crepuscular_rays this would be a unique graphical effect.]]></description>
		<content:encoded><![CDATA[<p>A godray is a fancy term for Light Shafts, it&#8217;s when light enters through an area of high geometry, such as trees or when light becom visible due to dust or fog. Look it up on Wikipedia: <a href="http://en.wikipedia.org/wiki/Crepuscular_rays" rel="nofollow">http://en.wikipedia.org/wiki/Crepuscular_rays</a> this would be a unique graphical effect.</p>
]]></content:encoded>
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	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/759/comment-page-1#comment-119077</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Thu, 26 Nov 2009 18:14:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=759#comment-119077</guid>
		<description><![CDATA[hairy gigantic dick? bleaaaaaah

Now to another subject: what&#039;s a Godray? And I&#039;d like to hear the answer to Makron666&#039;s question.]]></description>
		<content:encoded><![CDATA[<p>hairy gigantic dick? bleaaaaaah</p>
<p>Now to another subject: what&#8217;s a Godray? And I&#8217;d like to hear the answer to Makron666&#8217;s question.</p>
]]></content:encoded>
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	<item>
		<title>By: Gigantic Dick</title>
		<link>https://mm.soldat.pl/development-log/759/comment-page-1#comment-119052</link>
		<dc:creator><![CDATA[Gigantic Dick]]></dc:creator>
		<pubDate>Thu, 26 Nov 2009 14:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=759#comment-119052</guid>
		<description><![CDATA[im not bald...]]></description>
		<content:encoded><![CDATA[<p>im not bald&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kosa</title>
		<link>https://mm.soldat.pl/development-log/759/comment-page-1#comment-119026</link>
		<dc:creator><![CDATA[Kosa]]></dc:creator>
		<pubDate>Thu, 26 Nov 2009 09:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=759#comment-119026</guid>
		<description><![CDATA[DO THE EYE ADAPTION PLZ :)]]></description>
		<content:encoded><![CDATA[<p>DO THE EYE ADAPTION PLZ <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/759/comment-page-1#comment-119019</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Thu, 26 Nov 2009 08:00:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=759#comment-119019</guid>
		<description><![CDATA[I reimplemented HDR but bloom is new.

&lt;i&gt;hey, whats about the anims? &lt;/i&gt;
I&#039;m fixing stuff in the character animator can&#039;t get to it.

&lt;i&gt;(Eye Adaptation) would mean you can hide in a dark corner, and someone in a bright section couldn’t see you very well.&lt;/i&gt;
Interesting! I&#039;ll think about it.]]></description>
		<content:encoded><![CDATA[<p>I reimplemented HDR but bloom is new.</p>
<p><i>hey, whats about the anims? </i><br />
I&#8217;m fixing stuff in the character animator can&#8217;t get to it.</p>
<p><i>(Eye Adaptation) would mean you can hide in a dark corner, and someone in a bright section couldn’t see you very well.</i><br />
Interesting! I&#8217;ll think about it.</p>
]]></content:encoded>
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	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/759/comment-page-1#comment-119014</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Thu, 26 Nov 2009 07:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=759#comment-119014</guid>
		<description><![CDATA[Who even mentioned NV goggles in the first place. And EA (Eye Adaptation) would mean you can hide in a dark corner, and someone in a bright section couldn&#039;t see you very well. 
Also, this is question to MM: What about godray, and also, how much can we mod your cellular automaton, could we mod it to the point that it can be used to simulate liquid dynamics? e.g Our own math and script?]]></description>
		<content:encoded><![CDATA[<p>Who even mentioned NV goggles in the first place. And EA (Eye Adaptation) would mean you can hide in a dark corner, and someone in a bright section couldn&#8217;t see you very well.<br />
Also, this is question to MM: What about godray, and also, how much can we mod your cellular automaton, could we mod it to the point that it can be used to simulate liquid dynamics? e.g Our own math and script?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: F3nyx</title>
		<link>https://mm.soldat.pl/development-log/759/comment-page-1#comment-118995</link>
		<dc:creator><![CDATA[F3nyx]]></dc:creator>
		<pubDate>Thu, 26 Nov 2009 03:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=759#comment-118995</guid>
		<description><![CDATA[lol someone&#039;s bald.  gigantic dick, more like gigantic dome]]></description>
		<content:encoded><![CDATA[<p>lol someone&#8217;s bald.  gigantic dick, more like gigantic dome</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gigantic Dick</title>
		<link>https://mm.soldat.pl/development-log/759/comment-page-1#comment-118990</link>
		<dc:creator><![CDATA[Gigantic Dick]]></dc:creator>
		<pubDate>Thu, 26 Nov 2009 03:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=759#comment-118990</guid>
		<description><![CDATA[stfu]]></description>
		<content:encoded><![CDATA[<p>stfu</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: curious</title>
		<link>https://mm.soldat.pl/development-log/759/comment-page-1#comment-118941</link>
		<dc:creator><![CDATA[curious]]></dc:creator>
		<pubDate>Wed, 25 Nov 2009 22:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=759#comment-118941</guid>
		<description><![CDATA[You know what would be cool?
If we could have bald characters and when a strong light source shines on their head it gets reflected blinding everyone in the vicinity.
We don&#039;t even need flashbangs then.]]></description>
		<content:encoded><![CDATA[<p>You know what would be cool?<br />
If we could have bald characters and when a strong light source shines on their head it gets reflected blinding everyone in the vicinity.<br />
We don&#8217;t even need flashbangs then.</p>
]]></content:encoded>
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