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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/760</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/760/comment-page-1#comment-119192</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Fri, 27 Nov 2009 04:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=760#comment-119192</guid>
		<description><![CDATA[didn&#039;t you have a system to integrate normal maps, specular maps, and unlit maps (for things like glowing bits in a texture) all into one texture? and wasn&#039;t it fully functional and integrated?]]></description>
		<content:encoded><![CDATA[<p>didn&#8217;t you have a system to integrate normal maps, specular maps, and unlit maps (for things like glowing bits in a texture) all into one texture? and wasn&#8217;t it fully functional and integrated?</p>
]]></content:encoded>
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		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/760/comment-page-1#comment-119129</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Thu, 26 Nov 2009 23:32:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=760#comment-119129</guid>
		<description><![CDATA[Thank God, Normal maps are great. BTW what shader model are you planning on using 2, 3, 4? And what is the maximum texture resolution your engine (Does it have a name) can support.]]></description>
		<content:encoded><![CDATA[<p>Thank God, Normal maps are great. BTW what shader model are you planning on using 2, 3, 4? And what is the maximum texture resolution your engine (Does it have a name) can support.</p>
]]></content:encoded>
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	<item>
		<title>By: Silverfish</title>
		<link>https://mm.soldat.pl/development-log/760/comment-page-1#comment-119035</link>
		<dc:creator><![CDATA[Silverfish]]></dc:creator>
		<pubDate>Thu, 26 Nov 2009 11:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=760#comment-119035</guid>
		<description><![CDATA[Awesome!
*patiently waits for eye candy*]]></description>
		<content:encoded><![CDATA[<p>Awesome!<br />
*patiently waits for eye candy*</p>
]]></content:encoded>
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