<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/781/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/781</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.39</generator>
	<item>
		<title>By: Epsicode</title>
		<link>https://mm.soldat.pl/development-log/781/comment-page-1#comment-119997</link>
		<dc:creator><![CDATA[Epsicode]]></dc:creator>
		<pubDate>Tue, 01 Dec 2009 14:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=781#comment-119997</guid>
		<description><![CDATA[You should give CrazyBump a try to quickly generate good bump/normal maps from a texture: http://www.crazybump.com/ (assuming that you were complaining about the normal maps quality and not the shader itself)]]></description>
		<content:encoded><![CDATA[<p>You should give CrazyBump a try to quickly generate good bump/normal maps from a texture: <a href="http://www.crazybump.com/" rel="nofollow">http://www.crazybump.com/</a> (assuming that you were complaining about the normal maps quality and not the shader itself)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: curious</title>
		<link>https://mm.soldat.pl/development-log/781/comment-page-1#comment-119958</link>
		<dc:creator><![CDATA[curious]]></dc:creator>
		<pubDate>Mon, 30 Nov 2009 22:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=781#comment-119958</guid>
		<description><![CDATA[I thought things like that didn&#039;t bother you especially after you posted the pixel shader pics.]]></description>
		<content:encoded><![CDATA[<p>I thought things like that didn&#8217;t bother you especially after you posted the pixel shader pics.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/781/comment-page-1#comment-119957</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Mon, 30 Nov 2009 22:05:34 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=781#comment-119957</guid>
		<description><![CDATA[Lulz]]></description>
		<content:encoded><![CDATA[<p>Lulz</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: F3nyx</title>
		<link>https://mm.soldat.pl/development-log/781/comment-page-1#comment-119925</link>
		<dc:creator><![CDATA[F3nyx]]></dc:creator>
		<pubDate>Mon, 30 Nov 2009 17:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=781#comment-119925</guid>
		<description><![CDATA[Haha, that&#039;s not mine, it&#039;s just something I came across a couple weeks ago.]]></description>
		<content:encoded><![CDATA[<p>Haha, that&#8217;s not mine, it&#8217;s just something I came across a couple weeks ago.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>https://mm.soldat.pl/development-log/781/comment-page-1#comment-119920</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 30 Nov 2009 17:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=781#comment-119920</guid>
		<description><![CDATA[Wow F3nyx this looks great. Since i saw bump-mapping the first time i am still fascinated by it, please get it working :P]]></description>
		<content:encoded><![CDATA[<p>Wow F3nyx this looks great. Since i saw bump-mapping the first time i am still fascinated by it, please get it working 😛</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: F3nyx</title>
		<link>https://mm.soldat.pl/development-log/781/comment-page-1#comment-119909</link>
		<dc:creator><![CDATA[F3nyx]]></dc:creator>
		<pubDate>Mon, 30 Nov 2009 16:09:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=781#comment-119909</guid>
		<description><![CDATA[Was it just a case of the textures being too low-res?  Because I&#039;ve seen good-looking implementations of 2D bump/specular mapping:

http://www.derschmale.com/2008/05/17/2d-bumpspecular-mapping/]]></description>
		<content:encoded><![CDATA[<p>Was it just a case of the textures being too low-res?  Because I&#8217;ve seen good-looking implementations of 2D bump/specular mapping:</p>
<p><a href="http://www.derschmale.com/2008/05/17/2d-bumpspecular-mapping/" rel="nofollow">http://www.derschmale.com/2008/05/17/2d-bumpspecular-mapping/</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>
