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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/795</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/795/comment-page-1#comment-123360</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sun, 20 Dec 2009 13:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=795#comment-123360</guid>
		<description><![CDATA[This is a hard problem. I see countless games that fail at showing the player were he can stand and were not. I&#039;m sticking with black for now.]]></description>
		<content:encoded><![CDATA[<p>This is a hard problem. I see countless games that fail at showing the player were he can stand and were not. I&#8217;m sticking with black for now.</p>
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		<title>By: karmazon</title>
		<link>https://mm.soldat.pl/development-log/795/comment-page-1#comment-123314</link>
		<dc:creator><![CDATA[karmazon]]></dc:creator>
		<pubDate>Sun, 20 Dec 2009 02:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=795#comment-123314</guid>
		<description><![CDATA[http://en.wikipedia.org/wiki/Aerial_perspective]]></description>
		<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Aerial_perspective" rel="nofollow">http://en.wikipedia.org/wiki/Aerial_perspective</a></p>
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	<item>
		<title>By: Gnoblar</title>
		<link>https://mm.soldat.pl/development-log/795/comment-page-1#comment-121165</link>
		<dc:creator><![CDATA[Gnoblar]]></dc:creator>
		<pubDate>Tue, 08 Dec 2009 14:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=795#comment-121165</guid>
		<description><![CDATA[Yes I see. 


Well then don&#039;t make them black, make them dim or high contrast, not black.

It&#039;s moddable anyway right?]]></description>
		<content:encoded><![CDATA[<p>Yes I see. </p>
<p>Well then don&#8217;t make them black, make them dim or high contrast, not black.</p>
<p>It&#8217;s moddable anyway right?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/795/comment-page-1#comment-121084</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 07 Dec 2009 12:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=795#comment-121084</guid>
		<description><![CDATA[Black outline looks cartoonish, it kills the realistic effects I&#039;ve made.

Gnoblar: the problem with that is you have to point the light to see what&#039;s there. This kind of kills the benefit of a side-view game where you can see the whole map and can think about the tactics.]]></description>
		<content:encoded><![CDATA[<p>Black outline looks cartoonish, it kills the realistic effects I&#8217;ve made.</p>
<p>Gnoblar: the problem with that is you have to point the light to see what&#8217;s there. This kind of kills the benefit of a side-view game where you can see the whole map and can think about the tactics.</p>
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	<item>
		<title>By: Gnoblar</title>
		<link>https://mm.soldat.pl/development-log/795/comment-page-1#comment-120780</link>
		<dc:creator><![CDATA[Gnoblar]]></dc:creator>
		<pubDate>Sun, 06 Dec 2009 02:29:07 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=795#comment-120780</guid>
		<description><![CDATA[Back on topic, an east way to differentiate foreground to background elements is that only foreground elements (in this case foreground is the play form you&#039;re standing on) are affected by direct lighting i.e. Your flashlight bathes it in light, and lights from the buildings will directly affect the platforms. Only background light (distant gunfire, lightning, artillery) affects the background, this way it&#039;d be obvious which is which because the light won&#039;t penetrate the floor your standing on.]]></description>
		<content:encoded><![CDATA[<p>Back on topic, an east way to differentiate foreground to background elements is that only foreground elements (in this case foreground is the play form you&#8217;re standing on) are affected by direct lighting i.e. Your flashlight bathes it in light, and lights from the buildings will directly affect the platforms. Only background light (distant gunfire, lightning, artillery) affects the background, this way it&#8217;d be obvious which is which because the light won&#8217;t penetrate the floor your standing on.</p>
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		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/795/comment-page-1#comment-120777</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Sun, 06 Dec 2009 01:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=795#comment-120777</guid>
		<description><![CDATA[. . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .``~.,
. . . . . . . .. . . . . .,.-”. . . . . . . . . . . . . . . . . .“-.,
. . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . ”:,
. . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\,
. . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,}
. . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.}
. . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:”. . . ./
. . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./
. . . . . . . /__.(. . .“~-,_. . . . . . . . . . . . . . ,:`. . . .. ./
. . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/
. . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .}
. . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../
. . . .. . .\`~,. . ..“~.,. . . . . . . . . ..`. . .}. . . . . . ../
. . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-”
. . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\
. . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..&#124;,./.....\,__
,,_. . . . . }.&gt;-._\. . . . . . . . . . . . . . . . . .&#124;. . . . . . ..`=~-,
. .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\
. . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\
. . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__
. . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`&gt;--==``
. . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . .

SORRY! I wont do that again. I just wated to see how it looked on your site with the black backround XD. You can delete it if you want.]]></description>
		<content:encoded><![CDATA[<p>. . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .&#8220;~.,<br />
. . . . . . . .. . . . . .,.-”. . . . . . . . . . . . . . . . . .“-.,<br />
. . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . ”:,<br />
. . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\,<br />
. . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,}<br />
. . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.}<br />
. . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:”. . . ./<br />
. . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./<br />
. . . . . . . /__.(. . .“~-,_. . . . . . . . . . . . . . ,:`. . . .. ./<br />
. . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/<br />
. . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .}<br />
. . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../<br />
. . . .. . .\`~,. . ..“~.,. . . . . . . . . ..`. . .}. . . . . . ../<br />
. . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-”<br />
. . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\<br />
. . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./&#8230;..\,__<br />
,,_. . . . . }.&gt;-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-,<br />
. .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\<br />
. . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\<br />
. . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__<br />
. . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`&gt;&#8211;==&#8220;<br />
. . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . .</p>
<p>SORRY! I wont do that again. I just wated to see how it looked on your site with the black backround XD. You can delete it if you want.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/795/comment-page-1#comment-120772</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Sun, 06 Dec 2009 01:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=795#comment-120772</guid>
		<description><![CDATA[lol way to write an essay snow. Print it, turn it in, thats pretty much an A+. Seriously...]]></description>
		<content:encoded><![CDATA[<p>lol way to write an essay snow. Print it, turn it in, thats pretty much an A+. Seriously&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/795/comment-page-1#comment-120771</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Sun, 06 Dec 2009 01:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=795#comment-120771</guid>
		<description><![CDATA[listen to snow.]]></description>
		<content:encoded><![CDATA[<p>listen to snow.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/795/comment-page-1#comment-120745</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Sat, 05 Dec 2009 23:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=795#comment-120745</guid>
		<description><![CDATA[Man Gigantic Dick, for your sake I hope you have what you claim to be, or else there&#039;s nothing you could compensate with... at least not you intelligence, that&#039;s for sure.

In other unrelated topics, TLD&#039;s idea is pretty cool, I&#039;d give that a shot. Or you could do that but just texturize the top side?]]></description>
		<content:encoded><![CDATA[<p>Man Gigantic Dick, for your sake I hope you have what you claim to be, or else there&#8217;s nothing you could compensate with&#8230; at least not you intelligence, that&#8217;s for sure.</p>
<p>In other unrelated topics, TLD&#8217;s idea is pretty cool, I&#8217;d give that a shot. Or you could do that but just texturize the top side?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/795/comment-page-1#comment-120739</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Sat, 05 Dec 2009 22:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=795#comment-120739</guid>
		<description><![CDATA[@GD, this blog ain&#039;t flaming each other, so if you don&#039;t like somebody&#039;s idea, don&#039;t say he&#039;s a dickface, maybe tell us why it&#039;s bad. And remember, you can&#039;t see their vision of the idea, he&#039;s idea might be awesome from he&#039;s perspective, but is a little hard to describe. So to put it simply: if you don&#039;t have any constructive criticism, STFU.]]></description>
		<content:encoded><![CDATA[<p>@GD, this blog ain&#8217;t flaming each other, so if you don&#8217;t like somebody&#8217;s idea, don&#8217;t say he&#8217;s a dickface, maybe tell us why it&#8217;s bad. And remember, you can&#8217;t see their vision of the idea, he&#8217;s idea might be awesome from he&#8217;s perspective, but is a little hard to describe. So to put it simply: if you don&#8217;t have any constructive criticism, STFU.</p>
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