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	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/812/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/812</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
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	<item>
		<title>By: BinaryPsycho</title>
		<link>https://mm.soldat.pl/development-log/812/comment-page-1#comment-122539</link>
		<dc:creator><![CDATA[BinaryPsycho]]></dc:creator>
		<pubDate>Wed, 16 Dec 2009 12:24:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=812#comment-122539</guid>
		<description><![CDATA[Hey MM, found something that may be useful - 
http://jordanmechner.com/blog/2009/12/tips-for-game-designers/
Godspeed, soldier!]]></description>
		<content:encoded><![CDATA[<p>Hey MM, found something that may be useful &#8211;<br />
<a href="http://jordanmechner.com/blog/2009/12/tips-for-game-designers/" rel="nofollow">http://jordanmechner.com/blog/2009/12/tips-for-game-designers/</a><br />
Godspeed, soldier!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/812/comment-page-1#comment-122530</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 16 Dec 2009 11:15:49 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=812#comment-122530</guid>
		<description><![CDATA[mman&#039;s particle effects are resource consuming. My dust processor will produce much more realistic effects for smoke.

danyukhin: haven&#039;t decided yet. I&#039;m not going to charge though until it is a decent experience. I know some developers charge for alpha versions but they probably really need money. Register Soldat if you want to help me out now.]]></description>
		<content:encoded><![CDATA[<p>mman&#8217;s particle effects are resource consuming. My dust processor will produce much more realistic effects for smoke.</p>
<p>danyukhin: haven&#8217;t decided yet. I&#8217;m not going to charge though until it is a decent experience. I know some developers charge for alpha versions but they probably really need money. Register Soldat if you want to help me out now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: danyukhin</title>
		<link>https://mm.soldat.pl/development-log/812/comment-page-1#comment-122525</link>
		<dc:creator><![CDATA[danyukhin]]></dc:creator>
		<pubDate>Wed, 16 Dec 2009 10:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=812#comment-122525</guid>
		<description><![CDATA[Is it going to be priced from the very start? And how much? And will there be situations where we have to buy it again(like 2.xx - 3.xx)?
P.S. I wish you luck, as always.]]></description>
		<content:encoded><![CDATA[<p>Is it going to be priced from the very start? And how much? And will there be situations where we have to buy it again(like 2.xx &#8211; 3.xx)?<br />
P.S. I wish you luck, as always.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/812/comment-page-1#comment-122487</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Wed, 16 Dec 2009 03:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=812#comment-122487</guid>
		<description><![CDATA[What about beta testers?
=)

success]]></description>
		<content:encoded><![CDATA[<p>What about beta testers?<br />
=)</p>
<p>success</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/812/comment-page-1#comment-122463</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Tue, 15 Dec 2009 23:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=812#comment-122463</guid>
		<description><![CDATA[Mman&#039;s particle effect is really cool. I&#039;d love to see such detailed explosions in LD, but I assume they&#039;re also very resource-consuming. Is it a possible aspect for the future though? (Especially for players with better PCs.)]]></description>
		<content:encoded><![CDATA[<p>Mman&#8217;s particle effect is really cool. I&#8217;d love to see such detailed explosions in LD, but I assume they&#8217;re also very resource-consuming. Is it a possible aspect for the future though? (Especially for players with better PCs.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/812/comment-page-1#comment-122461</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Tue, 15 Dec 2009 22:45:29 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=812#comment-122461</guid>
		<description><![CDATA[You forgot to account in any new bug&#039;s that may come up. remember: most problems are side effects to solutions of other problems. A bug is a problem. So this is our late x-mas present. Sounds good.]]></description>
		<content:encoded><![CDATA[<p>You forgot to account in any new bug&#8217;s that may come up. remember: most problems are side effects to solutions of other problems. A bug is a problem. So this is our late x-mas present. Sounds good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Profesh</title>
		<link>https://mm.soldat.pl/development-log/812/comment-page-1#comment-122447</link>
		<dc:creator><![CDATA[Profesh]]></dc:creator>
		<pubDate>Tue, 15 Dec 2009 20:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=812#comment-122447</guid>
		<description><![CDATA[Your respect for good animation as a cornerstone of any truly realistic (or &#039;immersive&#039;) experience pleases me.]]></description>
		<content:encoded><![CDATA[<p>Your respect for good animation as a cornerstone of any truly realistic (or &#8216;immersive&#8217;) experience pleases me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/812/comment-page-1#comment-122416</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 15 Dec 2009 15:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=812#comment-122416</guid>
		<description><![CDATA[BIOHAZARD: heh, there might be a discount.]]></description>
		<content:encoded><![CDATA[<p>BIOHAZARD: heh, there might be a discount.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BIOHAZARD</title>
		<link>https://mm.soldat.pl/development-log/812/comment-page-1#comment-122404</link>
		<dc:creator><![CDATA[BIOHAZARD]]></dc:creator>
		<pubDate>Tue, 15 Dec 2009 13:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=812#comment-122404</guid>
		<description><![CDATA[Cant wait. Do you mind in accepting Soldat&#039;s register for Link-Dead? ;p]]></description>
		<content:encoded><![CDATA[<p>Cant wait. Do you mind in accepting Soldat&#8217;s register for Link-Dead? ;p</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marte</title>
		<link>https://mm.soldat.pl/development-log/812/comment-page-1#comment-122402</link>
		<dc:creator><![CDATA[Marte]]></dc:creator>
		<pubDate>Tue, 15 Dec 2009 13:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=812#comment-122402</guid>
		<description><![CDATA[Man i&#039;m following you for some time and waiting for a demo for link-dead.
Will you release a single-player game, not only multiplayer?]]></description>
		<content:encoded><![CDATA[<p>Man i&#8217;m following you for some time and waiting for a demo for link-dead.<br />
Will you release a single-player game, not only multiplayer?</p>
]]></content:encoded>
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