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	<link>https://mm.soldat.pl/development-log/838</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Isabel Plymire</title>
		<link>https://mm.soldat.pl/development-log/838/comment-page-1#comment-189990</link>
		<dc:creator><![CDATA[Isabel Plymire]]></dc:creator>
		<pubDate>Mon, 13 Dec 2010 19:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=838#comment-189990</guid>
		<description><![CDATA[Do you have problems with spammers?  I also use Blog Engine and I have some nice anti-spam techniques; please Email me if you are interested in an exchange of practices. My girlfriend and I went there with her folks for a week, and we made a driving tour of the northern part of the country.]]></description>
		<content:encoded><![CDATA[<p>Do you have problems with spammers?  I also use Blog Engine and I have some nice anti-spam techniques; please Email me if you are interested in an exchange of practices. My girlfriend and I went there with her folks for a week, and we made a driving tour of the northern part of the country.</p>
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		<title>By: robolee</title>
		<link>https://mm.soldat.pl/development-log/838/comment-page-1#comment-124170</link>
		<dc:creator><![CDATA[robolee]]></dc:creator>
		<pubDate>Fri, 25 Dec 2009 19:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=838#comment-124170</guid>
		<description><![CDATA[people only aim like that when taking really accurate shots, that&#039;s why you&#039;ll see that kind of aiming in shooting ranges, and that&#039;s probably where you got the idea from. also idle stance should have a more stable stance (one foot very small distance behind the body, one foot in front of the body and knees slightly bent), maybe when idling like that he could aim with the arms straight and it could increase the accuracy of the shots?

the only thing missing from the video is small jump forwards]]></description>
		<content:encoded><![CDATA[<p>people only aim like that when taking really accurate shots, that&#8217;s why you&#8217;ll see that kind of aiming in shooting ranges, and that&#8217;s probably where you got the idea from. also idle stance should have a more stable stance (one foot very small distance behind the body, one foot in front of the body and knees slightly bent), maybe when idling like that he could aim with the arms straight and it could increase the accuracy of the shots?</p>
<p>the only thing missing from the video is small jump forwards</p>
]]></content:encoded>
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		<title>By: MoneyMan</title>
		<link>https://mm.soldat.pl/development-log/838/comment-page-1#comment-123707</link>
		<dc:creator><![CDATA[MoneyMan]]></dc:creator>
		<pubDate>Tue, 22 Dec 2009 18:08:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=838#comment-123707</guid>
		<description><![CDATA[Looks real nice. I sorta agree with the rest about the posture problem. It might be dodgy but I had an idea: how about being able to punch and kick when from close range? Probably crap idea it just sounds good when you imagine it...]]></description>
		<content:encoded><![CDATA[<p>Looks real nice. I sorta agree with the rest about the posture problem. It might be dodgy but I had an idea: how about being able to punch and kick when from close range? Probably crap idea it just sounds good when you imagine it&#8230;</p>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/838/comment-page-1#comment-123647</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 22 Dec 2009 10:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=838#comment-123647</guid>
		<description><![CDATA[Thanks for that Krack. You&#039;ll need to see the game for yourself. the animations are super smooth it&#039;s just the recording program and compression that destroys the smoothness. Don&#039;t know how to record with more frames.]]></description>
		<content:encoded><![CDATA[<p>Thanks for that Krack. You&#8217;ll need to see the game for yourself. the animations are super smooth it&#8217;s just the recording program and compression that destroys the smoothness. Don&#8217;t know how to record with more frames.</p>
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		<title>By: Krack</title>
		<link>https://mm.soldat.pl/development-log/838/comment-page-1#comment-123626</link>
		<dc:creator><![CDATA[Krack]]></dc:creator>
		<pubDate>Tue, 22 Dec 2009 02:49:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=838#comment-123626</guid>
		<description><![CDATA[all the your animations are great but of course all of them need more polishing and maybe some more frames to smooth them out even if it&#039;s a pixel move

&#124;1st Anim - Step Up
-nicely done
-may need another frame or two to make it look smoother
&#124;2nd Anim 
-should use the same pull up as 3rd Amin
-maybe a new animation for the wall height
&#124;3rd Amin
-near perfect
-couple more frames should be good
&#124;4th Amin
-maybe a new animation for the wall height
-emphasize the bending of knees to spring up
&#124;5th Amin
-couple more frames should be good
-emphasize the bending the the knees
&#124;6th Amin
-polish up the frames
-may a few more frames
&#124;7th Amin
-&quot;             &quot;
-&quot;             &quot;
&#124;8th Amin
-near perfect
-add couple more frames
&#124;9th Amin
-amazing detail
-couple more frames maybe
&#124;10th 11th 12th
-few more frames should make em perfect

overall you should polish them by bending the knees more, adding more frames for smoothness, etc.

these are all very nice animations. keep up the work

PS
maybe post all animations you&#039;ve done separately and organized to get some constructive criticism from everyone]]></description>
		<content:encoded><![CDATA[<p>all the your animations are great but of course all of them need more polishing and maybe some more frames to smooth them out even if it&#8217;s a pixel move</p>
<p>|1st Anim &#8211; Step Up<br />
-nicely done<br />
-may need another frame or two to make it look smoother<br />
|2nd Anim<br />
-should use the same pull up as 3rd Amin<br />
-maybe a new animation for the wall height<br />
|3rd Amin<br />
-near perfect<br />
-couple more frames should be good<br />
|4th Amin<br />
-maybe a new animation for the wall height<br />
-emphasize the bending of knees to spring up<br />
|5th Amin<br />
-couple more frames should be good<br />
-emphasize the bending the the knees<br />
|6th Amin<br />
-polish up the frames<br />
-may a few more frames<br />
|7th Amin<br />
-&#8221;             &#8221;<br />
-&#8221;             &#8221;<br />
|8th Amin<br />
-near perfect<br />
-add couple more frames<br />
|9th Amin<br />
-amazing detail<br />
-couple more frames maybe<br />
|10th 11th 12th<br />
-few more frames should make em perfect</p>
<p>overall you should polish them by bending the knees more, adding more frames for smoothness, etc.</p>
<p>these are all very nice animations. keep up the work</p>
<p>PS<br />
maybe post all animations you&#8217;ve done separately and organized to get some constructive criticism from everyone</p>
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		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/838/comment-page-1#comment-123625</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Tue, 22 Dec 2009 02:42:51 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=838#comment-123625</guid>
		<description><![CDATA[@KOSA, WTF is that surpossed to be??]]></description>
		<content:encoded><![CDATA[<p>@KOSA, WTF is that surpossed to be??</p>
]]></content:encoded>
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		<title>By: ideaman</title>
		<link>https://mm.soldat.pl/development-log/838/comment-page-1#comment-123620</link>
		<dc:creator><![CDATA[ideaman]]></dc:creator>
		<pubDate>Tue, 22 Dec 2009 01:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=838#comment-123620</guid>
		<description><![CDATA[hey MM, it looks great! I am very pleased with the results so far.

I have one suggestion: arm on the player looks very stiff. Maybe loosen him up just slightly? Otherwise, it all looks great! I love the swinging when he jumps and grabs onto the balcony.

-Idea]]></description>
		<content:encoded><![CDATA[<p>hey MM, it looks great! I am very pleased with the results so far.</p>
<p>I have one suggestion: arm on the player looks very stiff. Maybe loosen him up just slightly? Otherwise, it all looks great! I love the swinging when he jumps and grabs onto the balcony.</p>
<p>-Idea</p>
]]></content:encoded>
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		<title>By: Kosa</title>
		<link>https://mm.soldat.pl/development-log/838/comment-page-1#comment-123613</link>
		<dc:creator><![CDATA[Kosa]]></dc:creator>
		<pubDate>Mon, 21 Dec 2009 22:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=838#comment-123613</guid>
		<description><![CDATA[.-/                                      .-.
        _.-~ /  _____  ______ __  _    _     _   ___ &#124; ~-._
        \:/  -~&#124;&#124;  __&#124;&#124;_  __//  &#124;&#124; &#124;  &#124; &#124;  /&#124; &#124; / __/&#124; .\:/
         /     &#124;&#124;  __&#124;:&#124; &#124;\:/ &#039; &#124;&#124; &#124;__&#124; &#124;_/:&#124; &#124;&#124; (:/:&#124;   \
        / /\/&#124; &#124;&#124;____&#124;:&#124;_&#124;:/_/&#124;_&#124;&#124;____&#124;____&#124;&#124;_&#124;:\___\&#124; &#124;\ \
       / /:::&#124;.:\::::\:\:\:&#124;:&#124;&#124;:&#124;&#124;::::&#124;:::://:/:/:::/:.&#124;:\ \
      / /:::/ \::\::::\&#124;\:\&#124;:/&#124;:&#124;&#124;::::&#124;::://:/\/:::/::/:::\ \
     /  .::\   \-~~~~~~~ ~~~~  ~~ ~~~~~~~~ ~~  ~~~~~-/\/:..  \
    /..:::::\                                         /:::::..\
   /::::::::-                                         -::::::::\
   \:::::-~                                              ~-:::::/
    \:-~                                                    ~-:/


Yeaaah ! Great Soundtrack ^^]]></description>
		<content:encoded><![CDATA[<p>.-/                                      .-.<br />
        _.-~ /  _____  ______ __  _    _     _   ___ | ~-._<br />
        \:/  -~||  __||_  __//  || |  | |  /| | / __/| .\:/<br />
         /     ||  __|:| |\:/ &#8216; || |__| |_/:| || (:/:|   \<br />
        / /\/| ||____|:|_|:/_/|_||____|____||_|:\___\| |\ \<br />
       / /:::|.:\::::\:\:\:|:||:||::::|:::://:/:/:::/:.|:\ \<br />
      / /:::/ \::\::::\|\:\|:/|:||::::|::://:/\/:::/::/:::\ \<br />
     /  .::\   \-~~~~~~~ ~~~~  ~~ ~~~~~~~~ ~~  ~~~~~-/\/:..  \<br />
    /..:::::\                                         /:::::..\<br />
   /::::::::-                                         -::::::::\<br />
   \:::::-~                                              ~-:::::/<br />
    \:-~                                                    ~-:/</p>
<p>Yeaaah ! Great Soundtrack ^^</p>
]]></content:encoded>
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		<title>By: Sarge</title>
		<link>https://mm.soldat.pl/development-log/838/comment-page-1#comment-123602</link>
		<dc:creator><![CDATA[Sarge]]></dc:creator>
		<pubDate>Mon, 21 Dec 2009 21:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=838#comment-123602</guid>
		<description><![CDATA[show me]]></description>
		<content:encoded><![CDATA[<p>show me</p>
]]></content:encoded>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/838/comment-page-1#comment-123588</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 21 Dec 2009 20:07:14 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=838#comment-123588</guid>
		<description><![CDATA[Thanks for the feedback. I think I&#039;m gonna go with the Jack Bauer pose, it will look good.

mman: there are some things that won&#039;t ever be accurate cause the game is 2d and because how the character is built. I chose to build him this way and that&#039;s it. There are negatives of your approach too, don&#039;t think that you have the holy grail.

Sarge:&lt;i&gt;0:06 to 0:08 its horrible no one can do that but the rest its just amazing&lt;/i&gt;

LOL. I&#039;ll show you a video of &quot;somebody&quot; doing exactly that.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the feedback. I think I&#8217;m gonna go with the Jack Bauer pose, it will look good.</p>
<p>mman: there are some things that won&#8217;t ever be accurate cause the game is 2d and because how the character is built. I chose to build him this way and that&#8217;s it. There are negatives of your approach too, don&#8217;t think that you have the holy grail.</p>
<p>Sarge:<i>0:06 to 0:08 its horrible no one can do that but the rest its just amazing</i></p>
<p>LOL. I&#8217;ll show you a video of &#8220;somebody&#8221; doing exactly that.</p>
]]></content:encoded>
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