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	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/847/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/847</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: Sarge</title>
		<link>https://mm.soldat.pl/development-log/847/comment-page-1#comment-124038</link>
		<dc:creator><![CDATA[Sarge]]></dc:creator>
		<pubDate>Fri, 25 Dec 2009 00:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=847#comment-124038</guid>
		<description><![CDATA[merry christmas MM before i forget :D]]></description>
		<content:encoded><![CDATA[<p>merry christmas MM before i forget 😀</p>
]]></content:encoded>
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	<item>
		<title>By: mman</title>
		<link>https://mm.soldat.pl/development-log/847/comment-page-1#comment-124019</link>
		<dc:creator><![CDATA[mman]]></dc:creator>
		<pubDate>Thu, 24 Dec 2009 19:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=847#comment-124019</guid>
		<description><![CDATA[they&#039;re not doing anything procedurally - they just play a very short animation and then turn the ragdoll on so it looks good. only killzone 2 is blending mo cap animation with ragdolls]]></description>
		<content:encoded><![CDATA[<p>they&#8217;re not doing anything procedurally &#8211; they just play a very short animation and then turn the ragdoll on so it looks good. only killzone 2 is blending mo cap animation with ragdolls</p>
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		<title>By: Profesh</title>
		<link>https://mm.soldat.pl/development-log/847/comment-page-1#comment-124013</link>
		<dc:creator><![CDATA[Profesh]]></dc:creator>
		<pubDate>Thu, 24 Dec 2009 17:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=847#comment-124013</guid>
		<description><![CDATA[The ideal solution would probably be a Left 4 Dead style procedural &#039;blending&#039; of pre-rendered and ragdoll animations.]]></description>
		<content:encoded><![CDATA[<p>The ideal solution would probably be a Left 4 Dead style procedural &#8216;blending&#8217; of pre-rendered and ragdoll animations.</p>
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	<item>
		<title>By: mman</title>
		<link>https://mm.soldat.pl/development-log/847/comment-page-1#comment-123999</link>
		<dc:creator><![CDATA[mman]]></dc:creator>
		<pubDate>Thu, 24 Dec 2009 14:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=847#comment-123999</guid>
		<description><![CDATA[yeah i just cant wait for those &quot;realistic&quot; animations that leave a body hanging in air, or get stuck between tiles..

death animation -&gt; ragdoll is always the best choice now, u just need good death animations, they can&#039;t be to expressive.]]></description>
		<content:encoded><![CDATA[<p>yeah i just cant wait for those &#8220;realistic&#8221; animations that leave a body hanging in air, or get stuck between tiles..</p>
<p>death animation -&gt; ragdoll is always the best choice now, u just need good death animations, they can&#8217;t be to expressive.</p>
]]></content:encoded>
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	<item>
		<title>By: Sinpol</title>
		<link>https://mm.soldat.pl/development-log/847/comment-page-1#comment-123994</link>
		<dc:creator><![CDATA[Sinpol]]></dc:creator>
		<pubDate>Thu, 24 Dec 2009 13:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=847#comment-123994</guid>
		<description><![CDATA[Then in the first version to be released.There will be no mutilations and gore? Will there be blood?]]></description>
		<content:encoded><![CDATA[<p>Then in the first version to be released.There will be no mutilations and gore? Will there be blood?</p>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/847/comment-page-1#comment-123985</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Thu, 24 Dec 2009 12:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=847#comment-123985</guid>
		<description><![CDATA[I would spend a year writing something like euphoria.

Ragdolls are cool but they are nowhere near realistic. I just made temporary death animations which look 10x cooler than any ragdoll effect would produce. I need ragdolls mainly for limb separating and other gore effects. But that will come next year.]]></description>
		<content:encoded><![CDATA[<p>I would spend a year writing something like euphoria.</p>
<p>Ragdolls are cool but they are nowhere near realistic. I just made temporary death animations which look 10x cooler than any ragdoll effect would produce. I need ragdolls mainly for limb separating and other gore effects. But that will come next year.</p>
]]></content:encoded>
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	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/847/comment-page-1#comment-123962</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Thu, 24 Dec 2009 01:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=847#comment-123962</guid>
		<description><![CDATA[Yea, Natural Motions Euphoria is the shit. Though too bad it&#039;s for 3D only. MM, you should look at Euphorias idea of procedural animation and ragdolls and adapt it. It will make your game even more Procedural.]]></description>
		<content:encoded><![CDATA[<p>Yea, Natural Motions Euphoria is the shit. Though too bad it&#8217;s for 3D only. MM, you should look at Euphorias idea of procedural animation and ragdolls and adapt it. It will make your game even more Procedural.</p>
]]></content:encoded>
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	<item>
		<title>By: Profesh</title>
		<link>https://mm.soldat.pl/development-log/847/comment-page-1#comment-123897</link>
		<dc:creator><![CDATA[Profesh]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 17:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=847#comment-123897</guid>
		<description><![CDATA[Indeed; Euphoria is where it&#039;s at.]]></description>
		<content:encoded><![CDATA[<p>Indeed; Euphoria is where it&#8217;s at.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mman</title>
		<link>https://mm.soldat.pl/development-log/847/comment-page-1#comment-123893</link>
		<dc:creator><![CDATA[mman]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 17:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=847#comment-123893</guid>
		<description><![CDATA[but tell why are they not in the code yet?? your &#039;physics&#039; don&#039;t support it yet?? 

so far the ragdolls you&#039;ve shown were crap, soldat has crap ragdolls(kudos that u made them back then) and now a &#039;normal&#039; ragdoll nothing special but look at euphoria, uncharted 2 and Killzone 2 - pure ownage.]]></description>
		<content:encoded><![CDATA[<p>but tell why are they not in the code yet?? your &#8216;physics&#8217; don&#8217;t support it yet?? </p>
<p>so far the ragdolls you&#8217;ve shown were crap, soldat has crap ragdolls(kudos that u made them back then) and now a &#8216;normal&#8217; ragdoll nothing special but look at euphoria, uncharted 2 and Killzone 2 &#8211; pure ownage.</p>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/847/comment-page-1#comment-123889</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 16:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=847#comment-123889</guid>
		<description><![CDATA[Ragdolls in next release. On a side note: ragdolls are overrated.]]></description>
		<content:encoded><![CDATA[<p>Ragdolls in next release. On a side note: ragdolls are overrated.</p>
]]></content:encoded>
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