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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/860</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/860/comment-page-1#comment-124953</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 30 Dec 2009 09:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=860#comment-124953</guid>
		<description><![CDATA[I got an idea, I think I&#039;ll release on time.]]></description>
		<content:encoded><![CDATA[<p>I got an idea, I think I&#8217;ll release on time.</p>
]]></content:encoded>
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	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/860/comment-page-1#comment-124898</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Wed, 30 Dec 2009 02:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=860#comment-124898</guid>
		<description><![CDATA[@Curious
I Think we should measure the time to extra-fun ballance, is 1 extra day not worth waiting if it doubles the exitement?

@MM
Give us details.]]></description>
		<content:encoded><![CDATA[<p>@Curious<br />
I Think we should measure the time to extra-fun ballance, is 1 extra day not worth waiting if it doubles the exitement?</p>
<p>@MM<br />
Give us details.</p>
]]></content:encoded>
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	<item>
		<title>By: Profesh</title>
		<link>https://mm.soldat.pl/development-log/860/comment-page-1#comment-124812</link>
		<dc:creator><![CDATA[Profesh]]></dc:creator>
		<pubDate>Tue, 29 Dec 2009 17:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=860#comment-124812</guid>
		<description><![CDATA[Personally, I&#039;m glad of the opportunity to be involved at a grass-roots level. I don&#039;t think anyone is expecting the alpha build to be &#039;fun&#039; as such.]]></description>
		<content:encoded><![CDATA[<p>Personally, I&#8217;m glad of the opportunity to be involved at a grass-roots level. I don&#8217;t think anyone is expecting the alpha build to be &#8216;fun&#8217; as such.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clawbug</title>
		<link>https://mm.soldat.pl/development-log/860/comment-page-1#comment-124793</link>
		<dc:creator><![CDATA[Clawbug]]></dc:creator>
		<pubDate>Tue, 29 Dec 2009 16:11:36 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=860#comment-124793</guid>
		<description><![CDATA[Release early &amp; release often. Works for Linus.]]></description>
		<content:encoded><![CDATA[<p>Release early &amp; release often. Works for Linus.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mman</title>
		<link>https://mm.soldat.pl/development-log/860/comment-page-1#comment-124786</link>
		<dc:creator><![CDATA[mman]]></dc:creator>
		<pubDate>Tue, 29 Dec 2009 15:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=860#comment-124786</guid>
		<description><![CDATA[yeah i think that with glitch report(after some fine tuning) and the autoupdater, mm should make weekly updates so the game evolves all the time, not in big spaces between releases.]]></description>
		<content:encoded><![CDATA[<p>yeah i think that with glitch report(after some fine tuning) and the autoupdater, mm should make weekly updates so the game evolves all the time, not in big spaces between releases.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: curious</title>
		<link>https://mm.soldat.pl/development-log/860/comment-page-1#comment-124784</link>
		<dc:creator><![CDATA[curious]]></dc:creator>
		<pubDate>Tue, 29 Dec 2009 15:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=860#comment-124784</guid>
		<description><![CDATA[@Makron666
As a member of the &#039;Council of Link-Dead Timely Releases and Big Promises&#039; I veto your extra time proposal.]]></description>
		<content:encoded><![CDATA[<p>@Makron666<br />
As a member of the &#8216;Council of Link-Dead Timely Releases and Big Promises&#8217; I veto your extra time proposal.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/860/comment-page-1#comment-124774</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Tue, 29 Dec 2009 14:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=860#comment-124774</guid>
		<description><![CDATA[How long extra whould you want?]]></description>
		<content:encoded><![CDATA[<p>How long extra whould you want?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yv3</title>
		<link>https://mm.soldat.pl/development-log/860/comment-page-1#comment-124755</link>
		<dc:creator><![CDATA[yv3]]></dc:creator>
		<pubDate>Tue, 29 Dec 2009 12:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=860#comment-124755</guid>
		<description><![CDATA[A good software don&#039;t need a manual :)

Just write down all keyboard shortcuts, the most funny thing will be the glitches anyway.]]></description>
		<content:encoded><![CDATA[<p>A good software don&#8217;t need a manual <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Just write down all keyboard shortcuts, the most funny thing will be the glitches anyway.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: phil</title>
		<link>https://mm.soldat.pl/development-log/860/comment-page-1#comment-124750</link>
		<dc:creator><![CDATA[phil]]></dc:creator>
		<pubDate>Tue, 29 Dec 2009 12:08:38 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=860#comment-124750</guid>
		<description><![CDATA[But of course you should only release what your comfortable with releasing. If you feel delaying it to implement more stuff will be beneficial, then so be it, it&#039;s your game after all. :)]]></description>
		<content:encoded><![CDATA[<p>But of course you should only release what your comfortable with releasing. If you feel delaying it to implement more stuff will be beneficial, then so be it, it&#8217;s your game after all. <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: phil</title>
		<link>https://mm.soldat.pl/development-log/860/comment-page-1#comment-124749</link>
		<dc:creator><![CDATA[phil]]></dc:creator>
		<pubDate>Tue, 29 Dec 2009 12:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=860#comment-124749</guid>
		<description><![CDATA[You should just think of this release as a test of the basic mechanics of the game, and the engine, it doesn&#039;t necessarily have to be fun (despite how much people might whinge because they were expecting a fully functional game for some reason). As Marte said, perfect this aspect of the game first, then implement the parts that will make it fun to play. The good thing about this release will be that the base engine can be tested by the public, and any glaring bugs or potential design flaws can be pointed out, allowing you ti stamp them out before your code gets riddled with the gameplay elements.]]></description>
		<content:encoded><![CDATA[<p>You should just think of this release as a test of the basic mechanics of the game, and the engine, it doesn&#8217;t necessarily have to be fun (despite how much people might whinge because they were expecting a fully functional game for some reason). As Marte said, perfect this aspect of the game first, then implement the parts that will make it fun to play. The good thing about this release will be that the base engine can be tested by the public, and any glaring bugs or potential design flaws can be pointed out, allowing you ti stamp them out before your code gets riddled with the gameplay elements.</p>
]]></content:encoded>
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