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	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/928/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/928</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Luma</title>
		<link>https://mm.soldat.pl/development-log/928/comment-page-1#comment-126560</link>
		<dc:creator><![CDATA[Luma]]></dc:creator>
		<pubDate>Thu, 07 Jan 2010 13:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/928#comment-126560</guid>
		<description><![CDATA[@curious
not in the first game version if i remember right. he wanted to do dm first.
I hope we will be able to bind our own keys with tipping and holding!]]></description>
		<content:encoded><![CDATA[<p>@curious<br />
not in the first game version if i remember right. he wanted to do dm first.<br />
I hope we will be able to bind our own keys with tipping and holding!</p>
]]></content:encoded>
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	<item>
		<title>By: curious</title>
		<link>https://mm.soldat.pl/development-log/928/comment-page-1#comment-126414</link>
		<dc:creator><![CDATA[curious]]></dc:creator>
		<pubDate>Wed, 06 Jan 2010 19:46:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/928#comment-126414</guid>
		<description><![CDATA[@Underline
We will play by directing bots.]]></description>
		<content:encoded><![CDATA[<p>@Underline<br />
We will play by directing bots.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/928/comment-page-1#comment-126399</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Wed, 06 Jan 2010 17:56:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/928#comment-126399</guid>
		<description><![CDATA[for me, its a waste of time to code the bots now. bots is the last thing you should do, or you will have to change code several times.]]></description>
		<content:encoded><![CDATA[<p>for me, its a waste of time to code the bots now. bots is the last thing you should do, or you will have to change code several times.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: danyukhin</title>
		<link>https://mm.soldat.pl/development-log/928/comment-page-1#comment-126397</link>
		<dc:creator><![CDATA[danyukhin]]></dc:creator>
		<pubDate>Wed, 06 Jan 2010 17:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/928#comment-126397</guid>
		<description><![CDATA[Can gosteks have higher resolution than the default given one?]]></description>
		<content:encoded><![CDATA[<p>Can gosteks have higher resolution than the default given one?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wolfmilf</title>
		<link>https://mm.soldat.pl/development-log/928/comment-page-1#comment-126392</link>
		<dc:creator><![CDATA[Wolfmilf]]></dc:creator>
		<pubDate>Wed, 06 Jan 2010 17:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/928#comment-126392</guid>
		<description><![CDATA[@Luma

Space being a context sensitive button. Not too bad.
MM being oldschool, though, I imagine this game to be more like games from the 90&#039;s (Jumping with space, up key being context sensitive). Nothing bad in that. I like nostalgia. ^^

You will be able to bind your own controls, though. Right, Michal? :3]]></description>
		<content:encoded><![CDATA[<p>@Luma</p>
<p>Space being a context sensitive button. Not too bad.<br />
MM being oldschool, though, I imagine this game to be more like games from the 90&#8217;s (Jumping with space, up key being context sensitive). Nothing bad in that. I like nostalgia. ^^</p>
<p>You will be able to bind your own controls, though. Right, Michal? :3</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luma</title>
		<link>https://mm.soldat.pl/development-log/928/comment-page-1#comment-126369</link>
		<dc:creator><![CDATA[Luma]]></dc:creator>
		<pubDate>Wed, 06 Jan 2010 14:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/928#comment-126369</guid>
		<description><![CDATA[MM:
space is free if you use my key suggestions. Use space for action that are only possible in a certain place. (using things like consoles, shooting over an obstacle and so on]]></description>
		<content:encoded><![CDATA[<p>MM:<br />
space is free if you use my key suggestions. Use space for action that are only possible in a certain place. (using things like consoles, shooting over an obstacle and so on</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/928/comment-page-1#comment-126358</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 06 Jan 2010 12:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/928#comment-126358</guid>
		<description><![CDATA[Makron666: I don&#039;t have a gostek painter and don&#039;t plan to at this point, but I would be more than happy if someone made it. It is nearly the same as in Soldat, but Gosteks will  support layers.]]></description>
		<content:encoded><![CDATA[<p>Makron666: I don&#8217;t have a gostek painter and don&#8217;t plan to at this point, but I would be more than happy if someone made it. It is nearly the same as in Soldat, but Gosteks will  support layers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/928/comment-page-1#comment-126320</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Wed, 06 Jan 2010 08:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/928#comment-126320</guid>
		<description><![CDATA[Like makron said,

a program which opens up all the gostek files, and makes you able to directly see the gostek, like an advanced version of the gostek viewer in soldat. Instead of only seeing it, you can also paint it, which should make it very easy to edit, instead of the old soldat method ( item by item by item, and just hoping you did it right.... )]]></description>
		<content:encoded><![CDATA[<p>Like makron said,</p>
<p>a program which opens up all the gostek files, and makes you able to directly see the gostek, like an advanced version of the gostek viewer in soldat. Instead of only seeing it, you can also paint it, which should make it very easy to edit, instead of the old soldat method ( item by item by item, and just hoping you did it right&#8230;. )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BTS</title>
		<link>https://mm.soldat.pl/development-log/928/comment-page-1#comment-126313</link>
		<dc:creator><![CDATA[BTS]]></dc:creator>
		<pubDate>Wed, 06 Jan 2010 07:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/928#comment-126313</guid>
		<description><![CDATA[You&#039;re wasting your time sir.
Too much good-daddies, no real friend or father, and you&#039;re going nowhere with this, like before, sorry.
http://www.youtube.com/watch?v=YLWDMTpEo5Q]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re wasting your time sir.<br />
Too much good-daddies, no real friend or father, and you&#8217;re going nowhere with this, like before, sorry.<br />
<a href="http://www.youtube.com/watch?v=YLWDMTpEo5Q" rel="nofollow">http://www.youtube.com/watch?v=YLWDMTpEo5Q</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/928/comment-page-1#comment-126280</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Wed, 06 Jan 2010 02:18:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/928#comment-126280</guid>
		<description><![CDATA[A gostek painter will allow us to made custom gostek armours, without having to edit each hand and leg. Also.. when are you planming to give us the Map editor. And are you still using the tile system for texturing maps? Like sigvatr posted when you&#039;s were still working together?]]></description>
		<content:encoded><![CDATA[<p>A gostek painter will allow us to made custom gostek armours, without having to edit each hand and leg. Also.. when are you planming to give us the Map editor. And are you still using the tile system for texturing maps? Like sigvatr posted when you&#8217;s were still working together?</p>
]]></content:encoded>
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