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	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/930/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/930</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: PHeMoX</title>
		<link>https://mm.soldat.pl/development-log/930/comment-page-1#comment-127841</link>
		<dc:creator><![CDATA[PHeMoX]]></dc:creator>
		<pubDate>Wed, 13 Jan 2010 22:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/930#comment-127841</guid>
		<description><![CDATA[This looks mighty impressive!! I&#039;m actually radically changing my mind on how much I like this project now. Very well done.

It certainly looks to become something bigger than Soldat. Still think you should team up with an artist again, but so far it doesn&#039;t do any harm to take it easy in the art department. :)]]></description>
		<content:encoded><![CDATA[<p>This looks mighty impressive!! I&#8217;m actually radically changing my mind on how much I like this project now. Very well done.</p>
<p>It certainly looks to become something bigger than Soldat. Still think you should team up with an artist again, but so far it doesn&#8217;t do any harm to take it easy in the art department. <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/930/comment-page-1#comment-127159</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sun, 10 Jan 2010 12:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/930#comment-127159</guid>
		<description><![CDATA[Kent: don&#039;t know how to do that, maybe a wordpress expert knows?]]></description>
		<content:encoded><![CDATA[<p>Kent: don&#8217;t know how to do that, maybe a wordpress expert knows?</p>
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		<title>By: Kent</title>
		<link>https://mm.soldat.pl/development-log/930/comment-page-1#comment-126935</link>
		<dc:creator><![CDATA[Kent]]></dc:creator>
		<pubDate>Sat, 09 Jan 2010 14:09:45 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/930#comment-126935</guid>
		<description><![CDATA[It looks fucking awesome! I&#039;m looking forward to paying for your game. I&#039;m running Linux, so maybe I won&#039;t be able to get it. But if I am I&#039;ll buy it!

Could you please include titles in your RSS feeds? It could just be the first couple of words from the post body. At the moment it just says &quot;(no title)&quot;. It would make it easier to look up older posts of yours truly, and it would look better.]]></description>
		<content:encoded><![CDATA[<p>It looks fucking awesome! I&#8217;m looking forward to paying for your game. I&#8217;m running Linux, so maybe I won&#8217;t be able to get it. But if I am I&#8217;ll buy it!</p>
<p>Could you please include titles in your RSS feeds? It could just be the first couple of words from the post body. At the moment it just says &#8220;(no title)&#8221;. It would make it easier to look up older posts of yours truly, and it would look better.</p>
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	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/930/comment-page-1#comment-126894</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Sat, 09 Jan 2010 09:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/930#comment-126894</guid>
		<description><![CDATA[Wtf is it with the commercial at the bottom of this page?]]></description>
		<content:encoded><![CDATA[<p>Wtf is it with the commercial at the bottom of this page?</p>
]]></content:encoded>
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	<item>
		<title>By: Gnoblar</title>
		<link>https://mm.soldat.pl/development-log/930/comment-page-1#comment-126888</link>
		<dc:creator><![CDATA[Gnoblar]]></dc:creator>
		<pubDate>Sat, 09 Jan 2010 08:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/930#comment-126888</guid>
		<description><![CDATA[I&#039;m seeing an Assassins Creed mod...

A mirrors edge mod...

A splinter cell mod]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m seeing an Assassins Creed mod&#8230;</p>
<p>A mirrors edge mod&#8230;</p>
<p>A splinter cell mod</p>
]]></content:encoded>
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	<item>
		<title>By: Derich</title>
		<link>https://mm.soldat.pl/development-log/930/comment-page-1#comment-126882</link>
		<dc:creator><![CDATA[Derich]]></dc:creator>
		<pubDate>Sat, 09 Jan 2010 08:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/930#comment-126882</guid>
		<description><![CDATA[I think if in this game will be comand-modes, team actions of bots are very important. As example covering, supressing fire and simply going along.]]></description>
		<content:encoded><![CDATA[<p>I think if in this game will be comand-modes, team actions of bots are very important. As example covering, supressing fire and simply going along.</p>
]]></content:encoded>
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		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/930/comment-page-1#comment-126839</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Sat, 09 Jan 2010 03:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/930#comment-126839</guid>
		<description><![CDATA[I have a few questions.. A) When i don&#039;t move my cursor, the screen darkens. Anyone else get this? B)When i zoom in to close, horizontal bars appear, is this intended?]]></description>
		<content:encoded><![CDATA[<p>I have a few questions.. A) When i don&#8217;t move my cursor, the screen darkens. Anyone else get this? B)When i zoom in to close, horizontal bars appear, is this intended?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vectorious</title>
		<link>https://mm.soldat.pl/development-log/930/comment-page-1#comment-126795</link>
		<dc:creator><![CDATA[Vectorious]]></dc:creator>
		<pubDate>Fri, 08 Jan 2010 22:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/930#comment-126795</guid>
		<description><![CDATA[&quot;igf 2011 ?&quot;

This.]]></description>
		<content:encoded><![CDATA[<p>&#8220;igf 2011 ?&#8221;</p>
<p>This.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Snow</title>
		<link>https://mm.soldat.pl/development-log/930/comment-page-1#comment-126742</link>
		<dc:creator><![CDATA[Snow]]></dc:creator>
		<pubDate>Fri, 08 Jan 2010 16:03:25 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/930#comment-126742</guid>
		<description><![CDATA[Wow. That&#039;s pretty cool. It also looks like you could use several actions to get a bot to travel to a certain point. So besides, line of sight as an indicator, you have a localized sound - you fell and made impact noise, and an AI soldier, mech, robot, or automated gun comes to check it out. 

I agree with Makron&#039;s point of personalities as well. You could have an AI that just won&#039;t give up hunting you. You could have quite the suspense in games, when players are trying to sneak across a section of map, without some AI enemy or machine detecting them, and if they are detected, they have to out-maneuver and out-run a hail of bullets.

Good work.]]></description>
		<content:encoded><![CDATA[<p>Wow. That&#8217;s pretty cool. It also looks like you could use several actions to get a bot to travel to a certain point. So besides, line of sight as an indicator, you have a localized sound &#8211; you fell and made impact noise, and an AI soldier, mech, robot, or automated gun comes to check it out. </p>
<p>I agree with Makron&#8217;s point of personalities as well. You could have an AI that just won&#8217;t give up hunting you. You could have quite the suspense in games, when players are trying to sneak across a section of map, without some AI enemy or machine detecting them, and if they are detected, they have to out-maneuver and out-run a hail of bullets.</p>
<p>Good work.</p>
]]></content:encoded>
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	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/930/comment-page-1#comment-126737</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Fri, 08 Jan 2010 15:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/930#comment-126737</guid>
		<description><![CDATA[Great stuff there! Now if only the graphics would be a bit more...polished...

Makron666&#039;s point on personalities is sweet.]]></description>
		<content:encoded><![CDATA[<p>Great stuff there! Now if only the graphics would be a bit more&#8230;polished&#8230;</p>
<p>Makron666&#8217;s point on personalities is sweet.</p>
]]></content:encoded>
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