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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/932</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: mman</title>
		<link>https://mm.soldat.pl/development-log/932/comment-page-1#comment-127396</link>
		<dc:creator><![CDATA[mman]]></dc:creator>
		<pubDate>Mon, 11 Jan 2010 14:19:19 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/932#comment-127396</guid>
		<description><![CDATA[man that&#039;s the same thing i said, just a bit simplier]]></description>
		<content:encoded><![CDATA[<p>man that&#8217;s the same thing i said, just a bit simplier</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/932/comment-page-1#comment-127380</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 11 Jan 2010 12:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/932#comment-127380</guid>
		<description><![CDATA[Its on my facebook wall. He drew this http://members.gamedev.net/matt_j/AStarTable.PNG]]></description>
		<content:encoded><![CDATA[<p>Its on my facebook wall. He drew this <a href="http://members.gamedev.net/matt_j/AStarTable.PNG" rel="nofollow">http://members.gamedev.net/matt_j/AStarTable.PNG</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/932/comment-page-1#comment-127287</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Sun, 10 Jan 2010 23:34:40 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/932#comment-127287</guid>
		<description><![CDATA[Same.]]></description>
		<content:encoded><![CDATA[<p>Same.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: curious</title>
		<link>https://mm.soldat.pl/development-log/932/comment-page-1#comment-127164</link>
		<dc:creator><![CDATA[curious]]></dc:creator>
		<pubDate>Sun, 10 Jan 2010 12:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/932#comment-127164</guid>
		<description><![CDATA[I&#039;m interested.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m interested.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/932/comment-page-1#comment-127160</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sun, 10 Jan 2010 12:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/932#comment-127160</guid>
		<description><![CDATA[Matt on my Facebook posted a genius idea if anyone is interested.]]></description>
		<content:encoded><![CDATA[<p>Matt on my Facebook posted a genius idea if anyone is interested.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/932/comment-page-1#comment-127142</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Sun, 10 Jan 2010 10:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/932#comment-127142</guid>
		<description><![CDATA[I&#039;ve an idea.. What about landmarks and memory? There will be certain locations on the map, that the bot ill determine, and as they move around, they memorise locations, so a bot could pathfind  between A and B using route 3 for example, and save this, later on another bot might recall that path, and will not have do do the same calculations again. If an enemy is encountered then depending on the bot personality, he will decide to either just kill the enemy (Brute) or check for an alternative path, if one does not exist, then make one, sort of like a long-term optimistion.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve an idea.. What about landmarks and memory? There will be certain locations on the map, that the bot ill determine, and as they move around, they memorise locations, so a bot could pathfind  between A and B using route 3 for example, and save this, later on another bot might recall that path, and will not have do do the same calculations again. If an enemy is encountered then depending on the bot personality, he will decide to either just kill the enemy (Brute) or check for an alternative path, if one does not exist, then make one, sort of like a long-term optimistion.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chutem</title>
		<link>https://mm.soldat.pl/development-log/932/comment-page-1#comment-127089</link>
		<dc:creator><![CDATA[Chutem]]></dc:creator>
		<pubDate>Sun, 10 Jan 2010 04:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/932#comment-127089</guid>
		<description><![CDATA[*Won&#039;t work when I have links in the comment, wtf?

Some secret tag i need to use?]]></description>
		<content:encoded><![CDATA[<p>*Won&#8217;t work when I have links in the comment, wtf?</p>
<p>Some secret tag i need to use?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chutem</title>
		<link>https://mm.soldat.pl/development-log/932/comment-page-1#comment-127085</link>
		<dc:creator><![CDATA[Chutem]]></dc:creator>
		<pubDate>Sun, 10 Jan 2010 04:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/932#comment-127085</guid>
		<description><![CDATA[Why the hell are none of my comments showing (tried like 4 times) but when I try the same exact thing twice, I get an error due to double post??]]></description>
		<content:encoded><![CDATA[<p>Why the hell are none of my comments showing (tried like 4 times) but when I try the same exact thing twice, I get an error due to double post??</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mman</title>
		<link>https://mm.soldat.pl/development-log/932/comment-page-1#comment-127038</link>
		<dc:creator><![CDATA[mman]]></dc:creator>
		<pubDate>Sun, 10 Jan 2010 00:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/932#comment-127038</guid>
		<description><![CDATA[tld:
with many well-placed key points on maps it&#039;s a great solution imo. The bot moves as it wants from point to point and u can even search points that meet the bots moving pattern. 
moreover if u&#039;d tag them with some info about were they are, like &quot;good view&quot; &quot;safe spot&quot; &quot;open terrain&quot; etc it would make a great way of bots knowing their surroundings. And i don&#039;t think that u&#039;d see much difference.]]></description>
		<content:encoded><![CDATA[<p>tld:<br />
with many well-placed key points on maps it&#8217;s a great solution imo. The bot moves as it wants from point to point and u can even search points that meet the bots moving pattern.<br />
moreover if u&#8217;d tag them with some info about were they are, like &#8220;good view&#8221; &#8220;safe spot&#8221; &#8220;open terrain&#8221; etc it would make a great way of bots knowing their surroundings. And i don&#8217;t think that u&#8217;d see much difference.</p>
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	</item>
	<item>
		<title>By: Clive Jericho</title>
		<link>https://mm.soldat.pl/development-log/932/comment-page-1#comment-127005</link>
		<dc:creator><![CDATA[Clive Jericho]]></dc:creator>
		<pubDate>Sat, 09 Jan 2010 20:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/932#comment-127005</guid>
		<description><![CDATA[You coulduse the iterative method,but only search as far as the bots sight radius plus maybe 10%. It wouldn&#039;t be hat memory intensive, an the bots could still find their way around.]]></description>
		<content:encoded><![CDATA[<p>You coulduse the iterative method,but only search as far as the bots sight radius plus maybe 10%. It wouldn&#8217;t be hat memory intensive, an the bots could still find their way around.</p>
]]></content:encoded>
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