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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/958</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/958/comment-page-1#comment-130392</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sat, 30 Jan 2010 13:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/958#comment-130392</guid>
		<description><![CDATA[Gnoblar: its impossible to find the best route this way. Or maybe there is, you would probably win a Noble prize for inventing that.

Anonymous: that would probably take more time to compute than doing the actual pathfinding:)]]></description>
		<content:encoded><![CDATA[<p>Gnoblar: its impossible to find the best route this way. Or maybe there is, you would probably win a Noble prize for inventing that.</p>
<p>Anonymous: that would probably take more time to compute than doing the actual pathfinding:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>https://mm.soldat.pl/development-log/958/comment-page-1#comment-130331</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 30 Jan 2010 04:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/958#comment-130331</guid>
		<description><![CDATA[You could use differentials to calculate the exact distance from which the bot should use caching to maximize performance. Although it would be hard to find the time/complexity functions for both algorithms.

Eg,

f(z) = g(x) + h(y)

f,g,h //time/complexity functions of distance.
z = x + y //full distance to objective
x //distance without caching
y //distance with caching

find minimal value of function f and its optimized
and btw, its SCIENCE!]]></description>
		<content:encoded><![CDATA[<p>You could use differentials to calculate the exact distance from which the bot should use caching to maximize performance. Although it would be hard to find the time/complexity functions for both algorithms.</p>
<p>Eg,</p>
<p>f(z) = g(x) + h(y)</p>
<p>f,g,h //time/complexity functions of distance.<br />
z = x + y //full distance to objective<br />
x //distance without caching<br />
y //distance with caching</p>
<p>find minimal value of function f and its optimized<br />
and btw, its SCIENCE!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/958/comment-page-1#comment-130292</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Fri, 29 Jan 2010 22:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/958#comment-130292</guid>
		<description><![CDATA[Two more days to go. Boy oh boy!]]></description>
		<content:encoded><![CDATA[<p>Two more days to go. Boy oh boy!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wolfmilf</title>
		<link>https://mm.soldat.pl/development-log/958/comment-page-1#comment-130282</link>
		<dc:creator><![CDATA[Wolfmilf]]></dc:creator>
		<pubDate>Fri, 29 Jan 2010 20:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/958#comment-130282</guid>
		<description><![CDATA[@FinDude

Put it down? It must be done before the end of the month. Update deadline.]]></description>
		<content:encoded><![CDATA[<p>@FinDude</p>
<p>Put it down? It must be done before the end of the month. Update deadline.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FinDude</title>
		<link>https://mm.soldat.pl/development-log/958/comment-page-1#comment-130262</link>
		<dc:creator><![CDATA[FinDude]]></dc:creator>
		<pubDate>Fri, 29 Jan 2010 14:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/958#comment-130262</guid>
		<description><![CDATA[Now just put it down and move on.
In any case don&#039;t even think about all the ways you can optimize
and modify it.]]></description>
		<content:encoded><![CDATA[<p>Now just put it down and move on.<br />
In any case don&#8217;t even think about all the ways you can optimize<br />
and modify it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gnoblar</title>
		<link>https://mm.soldat.pl/development-log/958/comment-page-1#comment-130261</link>
		<dc:creator><![CDATA[Gnoblar]]></dc:creator>
		<pubDate>Fri, 29 Jan 2010 14:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/958#comment-130261</guid>
		<description><![CDATA[Maybe the bot should work backkwards? As in, he finds his waypoints from his target to him, not from him to his target. That might be a little slow actually... And confusing for the bot.]]></description>
		<content:encoded><![CDATA[<p>Maybe the bot should work backkwards? As in, he finds his waypoints from his target to him, not from him to his target. That might be a little slow actually&#8230; And confusing for the bot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marte</title>
		<link>https://mm.soldat.pl/development-log/958/comment-page-1#comment-130254</link>
		<dc:creator><![CDATA[Marte]]></dc:creator>
		<pubDate>Fri, 29 Jan 2010 13:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/958#comment-130254</guid>
		<description><![CDATA[some sort of quad-tree of paths ?]]></description>
		<content:encoded><![CDATA[<p>some sort of quad-tree of paths ?</p>
]]></content:encoded>
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